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Pembuat SHA1 Pesan Tanggal
  Vicious 6cb68e6f4a mpeg's ninja work 19 tahun lalu
  DracoRPG 15dd140846 Orn's and Albator's Homunculus system, finally, YAY!! 19 tahun lalu
  skotlex 8cc2239aa1 - Fixed NJ_TATAMIGAESHI to use ground-tiles rather than "for each in path" calls. The skill should be working correctly now, except for the fact that the correct "unit id" is missing (this is what would give the ground tile it's correct display). Temporarily it is using 0xba until the correct value is found. 19 tahun lalu
  Vicious 3bbd24f7fc Saycyber21's NJ work 19 tahun lalu
  skotlex 00cbe67c6f - Small cleanup on Abracadabra. 19 tahun lalu
  skotlex ad25bf8e24 - Added inf2 4096 (INF2_ALLOW_ENEMY) which is to be used in conjunction with INF2_PARTY_ONLY/INF2_GUILD_ONLY when said skill should ALSO be allowed to be used on enemies. 19 tahun lalu
  skotlex c71d38b672 - Corrected unit id of desperado and Ground Drift using jA's info. 19 tahun lalu
  skotlex eea63beee9 - Updated BD_INTOABYSS's unit flag to not affect mobs. 19 tahun lalu
  skotlex 200032c28b - Moved souldrain code from skill_counter_additional_effect to mob_dead. It should display the skill animation correctly now. 19 tahun lalu
  skotlex 856240443d - Added structure status_data which holds status-related information (str, agi, etc, speed, amotion, adelay, dmotion, weapon-damage, race, size, etc) and weapon_atk structure with the weapon specific info (atk, atk2, element) to be used by all combat structures (TODO: Homun needs to be updated to use it) 19 tahun lalu
  skotlex 862dde5c5b - Some code cleaning of the skill reiteration/nofootset code. 19 tahun lalu
  skotlex 7f07476e22 - Implemented desperado as explained by Rockman-EXE. 19 tahun lalu
  skotlex af55aa1e6e - Updated item_db.sql to current. 19 tahun lalu
  skotlex d44188210b - Renamed skill_clear_element_field to skill_clear_group, it accepts a flag to determine what to erase. &1 for elemental fields, &2 for traps. Also rewrote how it works to prevent missing elements (since each time an element is erased, the array contents shift) 19 tahun lalu
  skotlex 3a2c267be6 - Added state.running to unit_data to make it easier to check for running characters (saves having to get the sc data and check for the corresponding timer all the time) 19 tahun lalu
  skotlex 0ef81c9d08 - Implemented use of ers for skill_unit_groups to reduce memory usage. NEEDS TESTING 19 tahun lalu
  skotlex e68983a063 - Fixes to the unit_data update that lets characters auto-chase while attacking. 19 tahun lalu
  skotlex 418c98ea0a - Modified the unit_data structure to handle automatically switching between chasing and attacking a character. Note that it's a work in progress and not yet properly tested/finished... 19 tahun lalu
  skotlex e030ff6086 - Modified @allstats to prevent negative/overflow issues. 19 tahun lalu
  skotlex bb95eb8e36 - Modified the ammo checks so that ammo is consumed at the end of battle_calc_weapon_attack (should fix element being lost on final arrow). 19 tahun lalu
  skotlex a1eabcc481 - Fixed skill_require_db loading. 19 tahun lalu
  skotlex ab0693cbcf - Changed the terminology from arrow to ammo for the last update. 19 tahun lalu
  skotlex b1a0b58110 - Changed the look field of all arrows to 1. 19 tahun lalu
  skotlex 39d33a2f80 - the auth function in login.c won't jstrescapecpy passwords that were encrypted. 19 tahun lalu
  skotlex b6ff4970fa - Changed Preserve's cost to 30sp 19 tahun lalu
  skotlex 7a8371273a - Merged the unit_data structure from jA for handling unit-related data (attack times, walking, auto-attack timers, skill related data) 19 tahun lalu
  skotlex 5cc553de0f - Small fix to prevent killer/killable states from allowing you to target yourself. 19 tahun lalu
  skotlex 2f09d39c17 - Fixed incorrect range check in autospell2 triggers. 19 tahun lalu
  skotlex 8309da5f58 - Made Magic Crasher a BF_WEAPON attack. 19 tahun lalu
  Vicious c4d6af569a more ninja/gs update 19 tahun lalu