Vicious
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6cb68e6f4a
mpeg's ninja work
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há 19 anos atrás |
DracoRPG
|
15dd140846
Orn's and Albator's Homunculus system, finally, YAY!!
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há 19 anos atrás |
skotlex
|
8cc2239aa1
- Fixed NJ_TATAMIGAESHI to use ground-tiles rather than "for each in path" calls. The skill should be working correctly now, except for the fact that the correct "unit id" is missing (this is what would give the ground tile it's correct display). Temporarily it is using 0xba until the correct value is found.
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há 19 anos atrás |
Vicious
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3bbd24f7fc
Saycyber21's NJ work
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há 19 anos atrás |
skotlex
|
00cbe67c6f
- Small cleanup on Abracadabra.
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há 19 anos atrás |
skotlex
|
ad25bf8e24
- Added inf2 4096 (INF2_ALLOW_ENEMY) which is to be used in conjunction with INF2_PARTY_ONLY/INF2_GUILD_ONLY when said skill should ALSO be allowed to be used on enemies.
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há 19 anos atrás |
skotlex
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c71d38b672
- Corrected unit id of desperado and Ground Drift using jA's info.
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há 19 anos atrás |
skotlex
|
eea63beee9
- Updated BD_INTOABYSS's unit flag to not affect mobs.
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há 19 anos atrás |
skotlex
|
200032c28b
- Moved souldrain code from skill_counter_additional_effect to mob_dead. It should display the skill animation correctly now.
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há 19 anos atrás |
skotlex
|
856240443d
- Added structure status_data which holds status-related information (str, agi, etc, speed, amotion, adelay, dmotion, weapon-damage, race, size, etc) and weapon_atk structure with the weapon specific info (atk, atk2, element) to be used by all combat structures (TODO: Homun needs to be updated to use it)
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há 19 anos atrás |
skotlex
|
862dde5c5b
- Some code cleaning of the skill reiteration/nofootset code.
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há 19 anos atrás |
skotlex
|
7f07476e22
- Implemented desperado as explained by Rockman-EXE.
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há 19 anos atrás |
skotlex
|
af55aa1e6e
- Updated item_db.sql to current.
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há 19 anos atrás |
skotlex
|
d44188210b
- Renamed skill_clear_element_field to skill_clear_group, it accepts a flag to determine what to erase. &1 for elemental fields, &2 for traps. Also rewrote how it works to prevent missing elements (since each time an element is erased, the array contents shift)
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há 19 anos atrás |
skotlex
|
3a2c267be6
- Added state.running to unit_data to make it easier to check for running characters (saves having to get the sc data and check for the corresponding timer all the time)
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há 19 anos atrás |
skotlex
|
0ef81c9d08
- Implemented use of ers for skill_unit_groups to reduce memory usage. NEEDS TESTING
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há 19 anos atrás |
skotlex
|
e68983a063
- Fixes to the unit_data update that lets characters auto-chase while attacking.
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há 19 anos atrás |
skotlex
|
418c98ea0a
- Modified the unit_data structure to handle automatically switching between chasing and attacking a character. Note that it's a work in progress and not yet properly tested/finished...
|
há 19 anos atrás |
skotlex
|
e030ff6086
- Modified @allstats to prevent negative/overflow issues.
|
há 19 anos atrás |
skotlex
|
bb95eb8e36
- Modified the ammo checks so that ammo is consumed at the end of battle_calc_weapon_attack (should fix element being lost on final arrow).
|
há 19 anos atrás |
skotlex
|
a1eabcc481
- Fixed skill_require_db loading.
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há 19 anos atrás |
skotlex
|
ab0693cbcf
- Changed the terminology from arrow to ammo for the last update.
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há 19 anos atrás |
skotlex
|
b1a0b58110
- Changed the look field of all arrows to 1.
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há 19 anos atrás |
skotlex
|
39d33a2f80
- the auth function in login.c won't jstrescapecpy passwords that were encrypted.
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há 19 anos atrás |
skotlex
|
b6ff4970fa
- Changed Preserve's cost to 30sp
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há 19 anos atrás |
skotlex
|
7a8371273a
- Merged the unit_data structure from jA for handling unit-related data (attack times, walking, auto-attack timers, skill related data)
|
há 19 anos atrás |
skotlex
|
5cc553de0f
- Small fix to prevent killer/killable states from allowing you to target yourself.
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há 19 anos atrás |
skotlex
|
2f09d39c17
- Fixed incorrect range check in autospell2 triggers.
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há 19 anos atrás |
skotlex
|
8309da5f58
- Made Magic Crasher a BF_WEAPON attack.
|
há 19 anos atrás |
Vicious
|
c4d6af569a
more ninja/gs update
|
há 19 anos atrás |