Vicious
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6cb68e6f4a
mpeg's ninja work
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19 years ago |
DracoRPG
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15dd140846
Orn's and Albator's Homunculus system, finally, YAY!!
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19 years ago |
skotlex
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8cc2239aa1
- Fixed NJ_TATAMIGAESHI to use ground-tiles rather than "for each in path" calls. The skill should be working correctly now, except for the fact that the correct "unit id" is missing (this is what would give the ground tile it's correct display). Temporarily it is using 0xba until the correct value is found.
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19 years ago |
Vicious
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3bbd24f7fc
Saycyber21's NJ work
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19 years ago |
skotlex
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00cbe67c6f
- Small cleanup on Abracadabra.
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19 years ago |
skotlex
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ad25bf8e24
- Added inf2 4096 (INF2_ALLOW_ENEMY) which is to be used in conjunction with INF2_PARTY_ONLY/INF2_GUILD_ONLY when said skill should ALSO be allowed to be used on enemies.
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19 years ago |
skotlex
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c71d38b672
- Corrected unit id of desperado and Ground Drift using jA's info.
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19 years ago |
skotlex
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eea63beee9
- Updated BD_INTOABYSS's unit flag to not affect mobs.
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19 years ago |
skotlex
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200032c28b
- Moved souldrain code from skill_counter_additional_effect to mob_dead. It should display the skill animation correctly now.
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19 years ago |
skotlex
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856240443d
- Added structure status_data which holds status-related information (str, agi, etc, speed, amotion, adelay, dmotion, weapon-damage, race, size, etc) and weapon_atk structure with the weapon specific info (atk, atk2, element) to be used by all combat structures (TODO: Homun needs to be updated to use it)
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19 years ago |
skotlex
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862dde5c5b
- Some code cleaning of the skill reiteration/nofootset code.
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19 years ago |
skotlex
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7f07476e22
- Implemented desperado as explained by Rockman-EXE.
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19 years ago |
skotlex
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af55aa1e6e
- Updated item_db.sql to current.
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19 years ago |
skotlex
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d44188210b
- Renamed skill_clear_element_field to skill_clear_group, it accepts a flag to determine what to erase. &1 for elemental fields, &2 for traps. Also rewrote how it works to prevent missing elements (since each time an element is erased, the array contents shift)
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19 years ago |
skotlex
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3a2c267be6
- Added state.running to unit_data to make it easier to check for running characters (saves having to get the sc data and check for the corresponding timer all the time)
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19 years ago |
skotlex
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0ef81c9d08
- Implemented use of ers for skill_unit_groups to reduce memory usage. NEEDS TESTING
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19 years ago |
skotlex
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e68983a063
- Fixes to the unit_data update that lets characters auto-chase while attacking.
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19 years ago |
skotlex
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418c98ea0a
- Modified the unit_data structure to handle automatically switching between chasing and attacking a character. Note that it's a work in progress and not yet properly tested/finished...
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19 years ago |
skotlex
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e030ff6086
- Modified @allstats to prevent negative/overflow issues.
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19 years ago |
skotlex
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bb95eb8e36
- Modified the ammo checks so that ammo is consumed at the end of battle_calc_weapon_attack (should fix element being lost on final arrow).
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19 years ago |
skotlex
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a1eabcc481
- Fixed skill_require_db loading.
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19 years ago |
skotlex
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ab0693cbcf
- Changed the terminology from arrow to ammo for the last update.
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19 years ago |
skotlex
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b1a0b58110
- Changed the look field of all arrows to 1.
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19 years ago |
skotlex
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39d33a2f80
- the auth function in login.c won't jstrescapecpy passwords that were encrypted.
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19 years ago |
skotlex
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b6ff4970fa
- Changed Preserve's cost to 30sp
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19 years ago |
skotlex
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7a8371273a
- Merged the unit_data structure from jA for handling unit-related data (attack times, walking, auto-attack timers, skill related data)
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19 years ago |
skotlex
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5cc553de0f
- Small fix to prevent killer/killable states from allowing you to target yourself.
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19 years ago |
skotlex
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2f09d39c17
- Fixed incorrect range check in autospell2 triggers.
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19 years ago |
skotlex
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8309da5f58
- Made Magic Crasher a BF_WEAPON attack.
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19 years ago |
Vicious
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c4d6af569a
more ninja/gs update
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19 years ago |