提交歷史

作者 SHA1 備註 提交日期
  Vicious 6cb68e6f4a mpeg's ninja work 19 年之前
  DracoRPG 15dd140846 Orn's and Albator's Homunculus system, finally, YAY!! 19 年之前
  skotlex 8cc2239aa1 - Fixed NJ_TATAMIGAESHI to use ground-tiles rather than "for each in path" calls. The skill should be working correctly now, except for the fact that the correct "unit id" is missing (this is what would give the ground tile it's correct display). Temporarily it is using 0xba until the correct value is found. 19 年之前
  Vicious 3bbd24f7fc Saycyber21's NJ work 19 年之前
  skotlex 00cbe67c6f - Small cleanup on Abracadabra. 19 年之前
  skotlex ad25bf8e24 - Added inf2 4096 (INF2_ALLOW_ENEMY) which is to be used in conjunction with INF2_PARTY_ONLY/INF2_GUILD_ONLY when said skill should ALSO be allowed to be used on enemies. 19 年之前
  skotlex c71d38b672 - Corrected unit id of desperado and Ground Drift using jA's info. 19 年之前
  skotlex eea63beee9 - Updated BD_INTOABYSS's unit flag to not affect mobs. 19 年之前
  skotlex 200032c28b - Moved souldrain code from skill_counter_additional_effect to mob_dead. It should display the skill animation correctly now. 19 年之前
  skotlex 856240443d - Added structure status_data which holds status-related information (str, agi, etc, speed, amotion, adelay, dmotion, weapon-damage, race, size, etc) and weapon_atk structure with the weapon specific info (atk, atk2, element) to be used by all combat structures (TODO: Homun needs to be updated to use it) 19 年之前
  skotlex 862dde5c5b - Some code cleaning of the skill reiteration/nofootset code. 19 年之前
  skotlex 7f07476e22 - Implemented desperado as explained by Rockman-EXE. 19 年之前
  skotlex af55aa1e6e - Updated item_db.sql to current. 19 年之前
  skotlex d44188210b - Renamed skill_clear_element_field to skill_clear_group, it accepts a flag to determine what to erase. &1 for elemental fields, &2 for traps. Also rewrote how it works to prevent missing elements (since each time an element is erased, the array contents shift) 19 年之前
  skotlex 3a2c267be6 - Added state.running to unit_data to make it easier to check for running characters (saves having to get the sc data and check for the corresponding timer all the time) 19 年之前
  skotlex 0ef81c9d08 - Implemented use of ers for skill_unit_groups to reduce memory usage. NEEDS TESTING 19 年之前
  skotlex e68983a063 - Fixes to the unit_data update that lets characters auto-chase while attacking. 19 年之前
  skotlex 418c98ea0a - Modified the unit_data structure to handle automatically switching between chasing and attacking a character. Note that it's a work in progress and not yet properly tested/finished... 19 年之前
  skotlex e030ff6086 - Modified @allstats to prevent negative/overflow issues. 19 年之前
  skotlex bb95eb8e36 - Modified the ammo checks so that ammo is consumed at the end of battle_calc_weapon_attack (should fix element being lost on final arrow). 19 年之前
  skotlex a1eabcc481 - Fixed skill_require_db loading. 19 年之前
  skotlex ab0693cbcf - Changed the terminology from arrow to ammo for the last update. 19 年之前
  skotlex b1a0b58110 - Changed the look field of all arrows to 1. 19 年之前
  skotlex 39d33a2f80 - the auth function in login.c won't jstrescapecpy passwords that were encrypted. 19 年之前
  skotlex b6ff4970fa - Changed Preserve's cost to 30sp 19 年之前
  skotlex 7a8371273a - Merged the unit_data structure from jA for handling unit-related data (attack times, walking, auto-attack timers, skill related data) 19 年之前
  skotlex 5cc553de0f - Small fix to prevent killer/killable states from allowing you to target yourself. 19 年之前
  skotlex 2f09d39c17 - Fixed incorrect range check in autospell2 triggers. 19 年之前
  skotlex 8309da5f58 - Made Magic Crasher a BF_WEAPON attack. 19 年之前
  Vicious c4d6af569a more ninja/gs update 19 年之前