Vicious
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6cb68e6f4a
mpeg's ninja work
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19 jaren geleden |
DracoRPG
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15dd140846
Orn's and Albator's Homunculus system, finally, YAY!!
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19 jaren geleden |
skotlex
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8cc2239aa1
- Fixed NJ_TATAMIGAESHI to use ground-tiles rather than "for each in path" calls. The skill should be working correctly now, except for the fact that the correct "unit id" is missing (this is what would give the ground tile it's correct display). Temporarily it is using 0xba until the correct value is found.
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19 jaren geleden |
Vicious
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3bbd24f7fc
Saycyber21's NJ work
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19 jaren geleden |
skotlex
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00cbe67c6f
- Small cleanup on Abracadabra.
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19 jaren geleden |
skotlex
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ad25bf8e24
- Added inf2 4096 (INF2_ALLOW_ENEMY) which is to be used in conjunction with INF2_PARTY_ONLY/INF2_GUILD_ONLY when said skill should ALSO be allowed to be used on enemies.
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19 jaren geleden |
skotlex
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c71d38b672
- Corrected unit id of desperado and Ground Drift using jA's info.
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19 jaren geleden |
skotlex
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eea63beee9
- Updated BD_INTOABYSS's unit flag to not affect mobs.
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19 jaren geleden |
skotlex
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200032c28b
- Moved souldrain code from skill_counter_additional_effect to mob_dead. It should display the skill animation correctly now.
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19 jaren geleden |
skotlex
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856240443d
- Added structure status_data which holds status-related information (str, agi, etc, speed, amotion, adelay, dmotion, weapon-damage, race, size, etc) and weapon_atk structure with the weapon specific info (atk, atk2, element) to be used by all combat structures (TODO: Homun needs to be updated to use it)
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19 jaren geleden |
skotlex
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862dde5c5b
- Some code cleaning of the skill reiteration/nofootset code.
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19 jaren geleden |
skotlex
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7f07476e22
- Implemented desperado as explained by Rockman-EXE.
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19 jaren geleden |
skotlex
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af55aa1e6e
- Updated item_db.sql to current.
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19 jaren geleden |
skotlex
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d44188210b
- Renamed skill_clear_element_field to skill_clear_group, it accepts a flag to determine what to erase. &1 for elemental fields, &2 for traps. Also rewrote how it works to prevent missing elements (since each time an element is erased, the array contents shift)
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19 jaren geleden |
skotlex
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3a2c267be6
- Added state.running to unit_data to make it easier to check for running characters (saves having to get the sc data and check for the corresponding timer all the time)
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19 jaren geleden |
skotlex
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0ef81c9d08
- Implemented use of ers for skill_unit_groups to reduce memory usage. NEEDS TESTING
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19 jaren geleden |
skotlex
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e68983a063
- Fixes to the unit_data update that lets characters auto-chase while attacking.
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19 jaren geleden |
skotlex
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418c98ea0a
- Modified the unit_data structure to handle automatically switching between chasing and attacking a character. Note that it's a work in progress and not yet properly tested/finished...
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19 jaren geleden |
skotlex
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e030ff6086
- Modified @allstats to prevent negative/overflow issues.
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19 jaren geleden |
skotlex
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bb95eb8e36
- Modified the ammo checks so that ammo is consumed at the end of battle_calc_weapon_attack (should fix element being lost on final arrow).
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19 jaren geleden |
skotlex
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a1eabcc481
- Fixed skill_require_db loading.
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19 jaren geleden |
skotlex
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ab0693cbcf
- Changed the terminology from arrow to ammo for the last update.
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19 jaren geleden |
skotlex
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b1a0b58110
- Changed the look field of all arrows to 1.
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19 jaren geleden |
skotlex
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39d33a2f80
- the auth function in login.c won't jstrescapecpy passwords that were encrypted.
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19 jaren geleden |
skotlex
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b6ff4970fa
- Changed Preserve's cost to 30sp
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19 jaren geleden |
skotlex
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7a8371273a
- Merged the unit_data structure from jA for handling unit-related data (attack times, walking, auto-attack timers, skill related data)
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19 jaren geleden |
skotlex
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5cc553de0f
- Small fix to prevent killer/killable states from allowing you to target yourself.
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19 jaren geleden |
skotlex
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2f09d39c17
- Fixed incorrect range check in autospell2 triggers.
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19 jaren geleden |
skotlex
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8309da5f58
- Made Magic Crasher a BF_WEAPON attack.
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19 jaren geleden |
Vicious
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c4d6af569a
more ninja/gs update
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19 jaren geleden |