Vicious
|
6cb68e6f4a
mpeg's ninja work
|
19 年之前 |
DracoRPG
|
15dd140846
Orn's and Albator's Homunculus system, finally, YAY!!
|
19 年之前 |
skotlex
|
8cc2239aa1
- Fixed NJ_TATAMIGAESHI to use ground-tiles rather than "for each in path" calls. The skill should be working correctly now, except for the fact that the correct "unit id" is missing (this is what would give the ground tile it's correct display). Temporarily it is using 0xba until the correct value is found.
|
19 年之前 |
Vicious
|
3bbd24f7fc
Saycyber21's NJ work
|
19 年之前 |
skotlex
|
00cbe67c6f
- Small cleanup on Abracadabra.
|
19 年之前 |
skotlex
|
ad25bf8e24
- Added inf2 4096 (INF2_ALLOW_ENEMY) which is to be used in conjunction with INF2_PARTY_ONLY/INF2_GUILD_ONLY when said skill should ALSO be allowed to be used on enemies.
|
19 年之前 |
skotlex
|
c71d38b672
- Corrected unit id of desperado and Ground Drift using jA's info.
|
19 年之前 |
skotlex
|
eea63beee9
- Updated BD_INTOABYSS's unit flag to not affect mobs.
|
19 年之前 |
skotlex
|
200032c28b
- Moved souldrain code from skill_counter_additional_effect to mob_dead. It should display the skill animation correctly now.
|
19 年之前 |
skotlex
|
856240443d
- Added structure status_data which holds status-related information (str, agi, etc, speed, amotion, adelay, dmotion, weapon-damage, race, size, etc) and weapon_atk structure with the weapon specific info (atk, atk2, element) to be used by all combat structures (TODO: Homun needs to be updated to use it)
|
19 年之前 |
skotlex
|
862dde5c5b
- Some code cleaning of the skill reiteration/nofootset code.
|
19 年之前 |
skotlex
|
7f07476e22
- Implemented desperado as explained by Rockman-EXE.
|
19 年之前 |
skotlex
|
af55aa1e6e
- Updated item_db.sql to current.
|
19 年之前 |
skotlex
|
d44188210b
- Renamed skill_clear_element_field to skill_clear_group, it accepts a flag to determine what to erase. &1 for elemental fields, &2 for traps. Also rewrote how it works to prevent missing elements (since each time an element is erased, the array contents shift)
|
19 年之前 |
skotlex
|
3a2c267be6
- Added state.running to unit_data to make it easier to check for running characters (saves having to get the sc data and check for the corresponding timer all the time)
|
19 年之前 |
skotlex
|
0ef81c9d08
- Implemented use of ers for skill_unit_groups to reduce memory usage. NEEDS TESTING
|
19 年之前 |
skotlex
|
e68983a063
- Fixes to the unit_data update that lets characters auto-chase while attacking.
|
19 年之前 |
skotlex
|
418c98ea0a
- Modified the unit_data structure to handle automatically switching between chasing and attacking a character. Note that it's a work in progress and not yet properly tested/finished...
|
19 年之前 |
skotlex
|
e030ff6086
- Modified @allstats to prevent negative/overflow issues.
|
19 年之前 |
skotlex
|
bb95eb8e36
- Modified the ammo checks so that ammo is consumed at the end of battle_calc_weapon_attack (should fix element being lost on final arrow).
|
19 年之前 |
skotlex
|
a1eabcc481
- Fixed skill_require_db loading.
|
19 年之前 |
skotlex
|
ab0693cbcf
- Changed the terminology from arrow to ammo for the last update.
|
19 年之前 |
skotlex
|
b1a0b58110
- Changed the look field of all arrows to 1.
|
19 年之前 |
skotlex
|
39d33a2f80
- the auth function in login.c won't jstrescapecpy passwords that were encrypted.
|
19 年之前 |
skotlex
|
b6ff4970fa
- Changed Preserve's cost to 30sp
|
19 年之前 |
skotlex
|
7a8371273a
- Merged the unit_data structure from jA for handling unit-related data (attack times, walking, auto-attack timers, skill related data)
|
19 年之前 |
skotlex
|
5cc553de0f
- Small fix to prevent killer/killable states from allowing you to target yourself.
|
19 年之前 |
skotlex
|
2f09d39c17
- Fixed incorrect range check in autospell2 triggers.
|
19 年之前 |
skotlex
|
8309da5f58
- Made Magic Crasher a BF_WEAPON attack.
|
19 年之前 |
Vicious
|
c4d6af569a
more ninja/gs update
|
19 年之前 |