Vicious
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6cb68e6f4a
mpeg's ninja work
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19 rokov pred |
DracoRPG
|
15dd140846
Orn's and Albator's Homunculus system, finally, YAY!!
|
19 rokov pred |
skotlex
|
8cc2239aa1
- Fixed NJ_TATAMIGAESHI to use ground-tiles rather than "for each in path" calls. The skill should be working correctly now, except for the fact that the correct "unit id" is missing (this is what would give the ground tile it's correct display). Temporarily it is using 0xba until the correct value is found.
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19 rokov pred |
Vicious
|
3bbd24f7fc
Saycyber21's NJ work
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19 rokov pred |
skotlex
|
00cbe67c6f
- Small cleanup on Abracadabra.
|
19 rokov pred |
skotlex
|
ad25bf8e24
- Added inf2 4096 (INF2_ALLOW_ENEMY) which is to be used in conjunction with INF2_PARTY_ONLY/INF2_GUILD_ONLY when said skill should ALSO be allowed to be used on enemies.
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19 rokov pred |
skotlex
|
c71d38b672
- Corrected unit id of desperado and Ground Drift using jA's info.
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19 rokov pred |
skotlex
|
eea63beee9
- Updated BD_INTOABYSS's unit flag to not affect mobs.
|
19 rokov pred |
skotlex
|
200032c28b
- Moved souldrain code from skill_counter_additional_effect to mob_dead. It should display the skill animation correctly now.
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19 rokov pred |
skotlex
|
856240443d
- Added structure status_data which holds status-related information (str, agi, etc, speed, amotion, adelay, dmotion, weapon-damage, race, size, etc) and weapon_atk structure with the weapon specific info (atk, atk2, element) to be used by all combat structures (TODO: Homun needs to be updated to use it)
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19 rokov pred |
skotlex
|
862dde5c5b
- Some code cleaning of the skill reiteration/nofootset code.
|
19 rokov pred |
skotlex
|
7f07476e22
- Implemented desperado as explained by Rockman-EXE.
|
19 rokov pred |
skotlex
|
af55aa1e6e
- Updated item_db.sql to current.
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19 rokov pred |
skotlex
|
d44188210b
- Renamed skill_clear_element_field to skill_clear_group, it accepts a flag to determine what to erase. &1 for elemental fields, &2 for traps. Also rewrote how it works to prevent missing elements (since each time an element is erased, the array contents shift)
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19 rokov pred |
skotlex
|
3a2c267be6
- Added state.running to unit_data to make it easier to check for running characters (saves having to get the sc data and check for the corresponding timer all the time)
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19 rokov pred |
skotlex
|
0ef81c9d08
- Implemented use of ers for skill_unit_groups to reduce memory usage. NEEDS TESTING
|
19 rokov pred |
skotlex
|
e68983a063
- Fixes to the unit_data update that lets characters auto-chase while attacking.
|
19 rokov pred |
skotlex
|
418c98ea0a
- Modified the unit_data structure to handle automatically switching between chasing and attacking a character. Note that it's a work in progress and not yet properly tested/finished...
|
19 rokov pred |
skotlex
|
e030ff6086
- Modified @allstats to prevent negative/overflow issues.
|
19 rokov pred |
skotlex
|
bb95eb8e36
- Modified the ammo checks so that ammo is consumed at the end of battle_calc_weapon_attack (should fix element being lost on final arrow).
|
19 rokov pred |
skotlex
|
a1eabcc481
- Fixed skill_require_db loading.
|
19 rokov pred |
skotlex
|
ab0693cbcf
- Changed the terminology from arrow to ammo for the last update.
|
19 rokov pred |
skotlex
|
b1a0b58110
- Changed the look field of all arrows to 1.
|
19 rokov pred |
skotlex
|
39d33a2f80
- the auth function in login.c won't jstrescapecpy passwords that were encrypted.
|
19 rokov pred |
skotlex
|
b6ff4970fa
- Changed Preserve's cost to 30sp
|
19 rokov pred |
skotlex
|
7a8371273a
- Merged the unit_data structure from jA for handling unit-related data (attack times, walking, auto-attack timers, skill related data)
|
19 rokov pred |
skotlex
|
5cc553de0f
- Small fix to prevent killer/killable states from allowing you to target yourself.
|
19 rokov pred |
skotlex
|
2f09d39c17
- Fixed incorrect range check in autospell2 triggers.
|
19 rokov pred |
skotlex
|
8309da5f58
- Made Magic Crasher a BF_WEAPON attack.
|
19 rokov pred |
Vicious
|
c4d6af569a
more ninja/gs update
|
19 rokov pred |