Vicious
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6cb68e6f4a
mpeg's ninja work
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hace 19 años |
DracoRPG
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15dd140846
Orn's and Albator's Homunculus system, finally, YAY!!
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hace 19 años |
skotlex
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8cc2239aa1
- Fixed NJ_TATAMIGAESHI to use ground-tiles rather than "for each in path" calls. The skill should be working correctly now, except for the fact that the correct "unit id" is missing (this is what would give the ground tile it's correct display). Temporarily it is using 0xba until the correct value is found.
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hace 19 años |
Vicious
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3bbd24f7fc
Saycyber21's NJ work
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hace 19 años |
skotlex
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00cbe67c6f
- Small cleanup on Abracadabra.
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hace 19 años |
skotlex
|
ad25bf8e24
- Added inf2 4096 (INF2_ALLOW_ENEMY) which is to be used in conjunction with INF2_PARTY_ONLY/INF2_GUILD_ONLY when said skill should ALSO be allowed to be used on enemies.
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hace 19 años |
skotlex
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c71d38b672
- Corrected unit id of desperado and Ground Drift using jA's info.
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hace 19 años |
skotlex
|
eea63beee9
- Updated BD_INTOABYSS's unit flag to not affect mobs.
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hace 19 años |
skotlex
|
200032c28b
- Moved souldrain code from skill_counter_additional_effect to mob_dead. It should display the skill animation correctly now.
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hace 19 años |
skotlex
|
856240443d
- Added structure status_data which holds status-related information (str, agi, etc, speed, amotion, adelay, dmotion, weapon-damage, race, size, etc) and weapon_atk structure with the weapon specific info (atk, atk2, element) to be used by all combat structures (TODO: Homun needs to be updated to use it)
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hace 19 años |
skotlex
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862dde5c5b
- Some code cleaning of the skill reiteration/nofootset code.
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hace 19 años |
skotlex
|
7f07476e22
- Implemented desperado as explained by Rockman-EXE.
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hace 19 años |
skotlex
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af55aa1e6e
- Updated item_db.sql to current.
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hace 19 años |
skotlex
|
d44188210b
- Renamed skill_clear_element_field to skill_clear_group, it accepts a flag to determine what to erase. &1 for elemental fields, &2 for traps. Also rewrote how it works to prevent missing elements (since each time an element is erased, the array contents shift)
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hace 19 años |
skotlex
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3a2c267be6
- Added state.running to unit_data to make it easier to check for running characters (saves having to get the sc data and check for the corresponding timer all the time)
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hace 19 años |
skotlex
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0ef81c9d08
- Implemented use of ers for skill_unit_groups to reduce memory usage. NEEDS TESTING
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hace 19 años |
skotlex
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e68983a063
- Fixes to the unit_data update that lets characters auto-chase while attacking.
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hace 19 años |
skotlex
|
418c98ea0a
- Modified the unit_data structure to handle automatically switching between chasing and attacking a character. Note that it's a work in progress and not yet properly tested/finished...
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hace 19 años |
skotlex
|
e030ff6086
- Modified @allstats to prevent negative/overflow issues.
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hace 19 años |
skotlex
|
bb95eb8e36
- Modified the ammo checks so that ammo is consumed at the end of battle_calc_weapon_attack (should fix element being lost on final arrow).
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hace 19 años |
skotlex
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a1eabcc481
- Fixed skill_require_db loading.
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hace 19 años |
skotlex
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ab0693cbcf
- Changed the terminology from arrow to ammo for the last update.
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hace 19 años |
skotlex
|
b1a0b58110
- Changed the look field of all arrows to 1.
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hace 19 años |
skotlex
|
39d33a2f80
- the auth function in login.c won't jstrescapecpy passwords that were encrypted.
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hace 19 años |
skotlex
|
b6ff4970fa
- Changed Preserve's cost to 30sp
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hace 19 años |
skotlex
|
7a8371273a
- Merged the unit_data structure from jA for handling unit-related data (attack times, walking, auto-attack timers, skill related data)
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hace 19 años |
skotlex
|
5cc553de0f
- Small fix to prevent killer/killable states from allowing you to target yourself.
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hace 19 años |
skotlex
|
2f09d39c17
- Fixed incorrect range check in autospell2 triggers.
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hace 19 años |
skotlex
|
8309da5f58
- Made Magic Crasher a BF_WEAPON attack.
|
hace 19 años |
Vicious
|
c4d6af569a
more ninja/gs update
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hace 19 años |