skotlex
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10e96bef2c
- Fixed @commands not showing the last available commands (unless the total amount of commands is divisible by ten)
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19 jaren geleden |
skotlex
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db83032024
- Added a npc-script-event cache to avoid looking up event-scripts every time they need to be executed. Events cached are all those defined in script_config.
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19 jaren geleden |
skotlex
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82ae461fa7
- The Rest bonus activated by using /doridori while in rest should now trigger with all the class tree (TK/SL/SG)
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19 jaren geleden |
skotlex
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35eebe9f32
- Fixed Kaupe always triggering when the one who was under Kaupe was a player rather than the one attacking...
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19 jaren geleden |
skotlex
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266148ef5f
- /doridori now won't double the HP/SP regen of TKs, it only activates their "happy" state.
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19 jaren geleden |
skotlex
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88722161e5
- Being in Enjoyable Rest state will now also trigger the HP/SP Time skills (even if there's no other TK around).
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19 jaren geleden |
skotlex
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940831871e
- Kaupe now will only block all skills of players, for non-players, only normal attacks can be missed.
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19 jaren geleden |
skotlex
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3c40302b29
- Added a check to prevent player invoked-endure from overriding infinite endure.
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19 jaren geleden |
skotlex
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391e5359ad
- OnEquip scripts will be trigger on log-on now.
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19 jaren geleden |
skotlex
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740958837d
- Now when walkdelay is set to 0, characters will stop walking when hit, but will not have any walk delay.
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19 jaren geleden |
Playtester
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1976e943d0
Removed drops from Bio Lab mobs than are not in X.2
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19 jaren geleden |
Zido
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cc3dc433b9
- Read changelog.
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19 jaren geleden |
skotlex
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de9460b3ee
- Fixed a possible infinite loop in skill_clear_unit_group
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19 jaren geleden |
reddozen
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578f1bc99a
fixed my MVP drop conf
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19 jaren geleden |
Playtester
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7f11a02127
Hopefully fixed npc/events/custom/uneasy_cemetery.txt
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19 jaren geleden |
skotlex
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352ba1bd12
- Some clean-ups in the mob_ai
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19 jaren geleden |
eaac
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6366ef616f
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19 jaren geleden |
skotlex
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96bafcccea
- Cleaned up and used mob_skill_event function when hit by a ground-skill.
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19 jaren geleden |
eaac
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0003ede9a6
* Whoops, forgot to commit the update to the firecrackers. [erKURITA]
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19 jaren geleden |
Playtester
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a88a30b415
Fixed another typo in gunslinger.txt
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19 jaren geleden |
Playtester
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862b0c9c2a
Additional gunslinger.txt fixes...
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19 jaren geleden |
Playtester
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31f6cea91a
Fixed a missing " in the gunslinger jobquest script
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19 jaren geleden |
skotlex
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9ee1030fe9
- All KA-spells are interruptable.
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19 jaren geleden |
skotlex
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b30e1fdda7
- Cleaned up the mob-random-walking code.
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19 jaren geleden |
skotlex
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4ef4e4dc84
- Stun time for using ES magic on non-mobs reduced to 0.5 secs.
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19 jaren geleden |
skotlex
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6a983290bc
- Rewrote Kaahi to behave as it should. It will hear whatever amount of damage accumulates in the time2 interval (500ms by default) after being hit.
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19 jaren geleden |
Lupus
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3ba16c3eeb
fixes
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19 jaren geleden |
skotlex
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eae69d7bf5
- Pair of almost insignificant changes in mob.c (removed a unneeded next_walktime set on loot-lock and usage of range2 rather than 3 for min_chase when locking an "attacked by" target)
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19 jaren geleden |
skotlex
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0349c76984
- Kaahi now triggers every 500ms rather than on every hit (but it only heals if in those 500ms an attack that would previously trigger Kaahi has taken effect). In other words, it works just like before, except damage gets "buffered" into 500ms slots.
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19 jaren geleden |
skotlex
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01340a866e
- Kaite, Kaute will now show a skill effect when they trigger.
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19 jaren geleden |