skotlex
|
10e96bef2c
- Fixed @commands not showing the last available commands (unless the total amount of commands is divisible by ten)
|
19 anni fa |
skotlex
|
db83032024
- Added a npc-script-event cache to avoid looking up event-scripts every time they need to be executed. Events cached are all those defined in script_config.
|
19 anni fa |
skotlex
|
82ae461fa7
- The Rest bonus activated by using /doridori while in rest should now trigger with all the class tree (TK/SL/SG)
|
19 anni fa |
skotlex
|
35eebe9f32
- Fixed Kaupe always triggering when the one who was under Kaupe was a player rather than the one attacking...
|
19 anni fa |
skotlex
|
266148ef5f
- /doridori now won't double the HP/SP regen of TKs, it only activates their "happy" state.
|
19 anni fa |
skotlex
|
88722161e5
- Being in Enjoyable Rest state will now also trigger the HP/SP Time skills (even if there's no other TK around).
|
19 anni fa |
skotlex
|
940831871e
- Kaupe now will only block all skills of players, for non-players, only normal attacks can be missed.
|
19 anni fa |
skotlex
|
3c40302b29
- Added a check to prevent player invoked-endure from overriding infinite endure.
|
19 anni fa |
skotlex
|
391e5359ad
- OnEquip scripts will be trigger on log-on now.
|
19 anni fa |
skotlex
|
740958837d
- Now when walkdelay is set to 0, characters will stop walking when hit, but will not have any walk delay.
|
19 anni fa |
Playtester
|
1976e943d0
Removed drops from Bio Lab mobs than are not in X.2
|
19 anni fa |
Zido
|
cc3dc433b9
- Read changelog.
|
19 anni fa |
skotlex
|
de9460b3ee
- Fixed a possible infinite loop in skill_clear_unit_group
|
19 anni fa |
reddozen
|
578f1bc99a
fixed my MVP drop conf
|
19 anni fa |
Playtester
|
7f11a02127
Hopefully fixed npc/events/custom/uneasy_cemetery.txt
|
19 anni fa |
skotlex
|
352ba1bd12
- Some clean-ups in the mob_ai
|
19 anni fa |
eaac
|
6366ef616f
|
19 anni fa |
skotlex
|
96bafcccea
- Cleaned up and used mob_skill_event function when hit by a ground-skill.
|
19 anni fa |
eaac
|
0003ede9a6
* Whoops, forgot to commit the update to the firecrackers. [erKURITA]
|
19 anni fa |
Playtester
|
a88a30b415
Fixed another typo in gunslinger.txt
|
19 anni fa |
Playtester
|
862b0c9c2a
Additional gunslinger.txt fixes...
|
19 anni fa |
Playtester
|
31f6cea91a
Fixed a missing " in the gunslinger jobquest script
|
19 anni fa |
skotlex
|
9ee1030fe9
- All KA-spells are interruptable.
|
19 anni fa |
skotlex
|
b30e1fdda7
- Cleaned up the mob-random-walking code.
|
19 anni fa |
skotlex
|
4ef4e4dc84
- Stun time for using ES magic on non-mobs reduced to 0.5 secs.
|
19 anni fa |
skotlex
|
6a983290bc
- Rewrote Kaahi to behave as it should. It will hear whatever amount of damage accumulates in the time2 interval (500ms by default) after being hit.
|
19 anni fa |
Lupus
|
3ba16c3eeb
fixes
|
19 anni fa |
skotlex
|
eae69d7bf5
- Pair of almost insignificant changes in mob.c (removed a unneeded next_walktime set on loot-lock and usage of range2 rather than 3 for min_chase when locking an "attacked by" target)
|
19 anni fa |
skotlex
|
0349c76984
- Kaahi now triggers every 500ms rather than on every hit (but it only heals if in those 500ms an attack that would previously trigger Kaahi has taken effect). In other words, it works just like before, except damage gets "buffered" into 500ms slots.
|
19 anni fa |
skotlex
|
01340a866e
- Kaite, Kaute will now show a skill effect when they trigger.
|
19 anni fa |