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- Pair of almost insignificant changes in mob.c (removed a unneeded next_walktime set on loot-lock and usage of range2 rather than 3 for min_chase when locking an "attacked by" target)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6464 54d463be-8e91-2dee-dedb-b68131a5f0ec
skotlex 19 年之前
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共有 1 个文件被更改,包括 1 次插入2 次删除
  1. 1 2
      src/map/mob.c

+ 1 - 2
src/map/mob.c

@@ -870,7 +870,6 @@ static int mob_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap)
 		(*target) = bl;
 		md->target_id=bl->id;
 		md->min_chase=md->db->range3;
-		md->next_walktime = gettick() + 500; //So that the mob may go after the item inmediately.
 	}
 	return 0;
 }
@@ -1131,7 +1130,7 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap)
 					md->target_id = md->attacked_id; // set target
 					md->state.aggressive = 0; //Retaliating.
 					md->attacked_count = 0;
-					md->min_chase = dist+md->db->range2;
+					md->min_chase = dist+md->db->range3;
 					if(md->min_chase>MAX_MINCHASE)
 						md->min_chase=MAX_MINCHASE;
 					tbl = abl; //Set the new target