Commit History

Author SHA1 Message Date
  toms ed8b093cc2 - Corrected map_random_dir algorithm 19 years ago
  skotlex 6a8503e7b1 - Fixed being unable to recast Adrenaline Rush to reset the duration timers. 19 years ago
  skotlex b25cc06a43 - Cleaned up skill_get_range2 so that using range 0 for non-self skills uses the caster's attack range. 19 years ago
  skotlex 00f4aecb26 - Added support for hexadecimal values in the const.txt file. 19 years ago
  skotlex 1079f53d4c - Spirit of Wizard will now consume an item 7321 each time it blocks reflected magic. 19 years ago
  skotlex 7d04689685 - Fixed null-pointer crash on Evolving a homunculus. 19 years ago
  skotlex 04d969e781 - @produce now can make any kind of equipment 19 years ago
  skotlex 7cd73fc68b - Updated mob_ai so that mobs will use their rude-attacked skill when they can't reach their current target. 19 years ago
  skotlex 4e32d21c17 - Now arrow-consuming skills where your main weapon is a whip or musical instrument WILL count as arrow-type attacks, using the atk of the arrow and all related bonuses. 19 years ago
  Playtester 53102aee4e Added WE_CALLBABY to Gunslinger and Ninja 19 years ago
  Playtester ad0344c638 Fixed various bullets, spheres and kunais 19 years ago
  Playtester fc57628e5c NJ_NEN now requires a Fang 19 years ago
  skotlex 02c448cc45 - Moved the deletion of timers from unit_remove_map to the homun vaporize/dead routines since unit_remove_map is also invoked whenever you warp or change maps. 19 years ago
  skotlex 5c44979d67 - Applied multiple fixes which should take care of making homun save/load work on TXT now. 19 years ago
  toms 2f858a5ea7 Delete homunc's skills from sql when the homunc is destroyed 19 years ago
  Playtester 7570ace103 * Fixed disarm not working 19 years ago
  toms 7110f02479 Homunc Timers should be disabled when the homunc is vaporized or dead an re-enabled on call/resu 19 years ago
  skotlex b7ef9a3032 - Updated vc-project files to compile with the new int_homun files. 19 years ago
  skotlex ee8298bb8a - Cleaned up some of the pet related @/# commands, same for some script commands. 19 years ago
  skotlex 80ded70c4f - Fixed the int_homun.c compilation issue with Char-SQL. 19 years ago
  skotlex c16d90c8a3 - Some cleanup of int_homun.c 19 years ago
  Playtester f380d9b708 Added Ammo Dealer Tony 19 years ago
  skotlex 3a6cea35b4 - Added a crash-fix on status_calc_bl_sub_homun to abort in case the homun has no master (need to clean up this function later) 19 years ago
  skotlex a18db9e79f - Updated the char save structure for char-TXT servers so that the homun id will be saved, now also the map info (last point, save point, memo maps) are now saved using the mapindex rather than the string. BACKUP BEFORE UPDATING since this code isn't yet tested. 19 years ago
  skotlex baee95996c - Added SCB_DYE which marks which status-changes need a forced cloth dye change to 0 due to sprite issues. Currently only NJ_BUNSINJYUTSU's status uses it. 19 years ago
  skotlex 9c6d56be63 - Asura Strike now moves you to the target on fail always (unless the target does not exists or is in another map or there's a obstacle on the way) 19 years ago
  Playtester b8b57f9c39 Made Kiel MVP's skills non-cancelable 19 years ago
  Playtester 13b1fd6ecd * Fixed some parts of the Gunslinger gun quests 19 years ago
  toms 92aca761ba Fixed SIGSEGV with homunc save 19 years ago
  Playtester eec1d4425e * Added all the Gunslinger gun quests 19 years ago