toms
|
ed8b093cc2
- Corrected map_random_dir algorithm
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19 years ago |
skotlex
|
6a8503e7b1
- Fixed being unable to recast Adrenaline Rush to reset the duration timers.
|
19 years ago |
skotlex
|
b25cc06a43
- Cleaned up skill_get_range2 so that using range 0 for non-self skills uses the caster's attack range.
|
19 years ago |
skotlex
|
00f4aecb26
- Added support for hexadecimal values in the const.txt file.
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19 years ago |
skotlex
|
1079f53d4c
- Spirit of Wizard will now consume an item 7321 each time it blocks reflected magic.
|
19 years ago |
skotlex
|
7d04689685
- Fixed null-pointer crash on Evolving a homunculus.
|
19 years ago |
skotlex
|
04d969e781
- @produce now can make any kind of equipment
|
19 years ago |
skotlex
|
7cd73fc68b
- Updated mob_ai so that mobs will use their rude-attacked skill when they can't reach their current target.
|
19 years ago |
skotlex
|
4e32d21c17
- Now arrow-consuming skills where your main weapon is a whip or musical instrument WILL count as arrow-type attacks, using the atk of the arrow and all related bonuses.
|
19 years ago |
Playtester
|
53102aee4e
Added WE_CALLBABY to Gunslinger and Ninja
|
19 years ago |
Playtester
|
ad0344c638
Fixed various bullets, spheres and kunais
|
19 years ago |
Playtester
|
fc57628e5c
NJ_NEN now requires a Fang
|
19 years ago |
skotlex
|
02c448cc45
- Moved the deletion of timers from unit_remove_map to the homun vaporize/dead routines since unit_remove_map is also invoked whenever you warp or change maps.
|
19 years ago |
skotlex
|
5c44979d67
- Applied multiple fixes which should take care of making homun save/load work on TXT now.
|
19 years ago |
toms
|
2f858a5ea7
Delete homunc's skills from sql when the homunc is destroyed
|
19 years ago |
Playtester
|
7570ace103
* Fixed disarm not working
|
19 years ago |
toms
|
7110f02479
Homunc Timers should be disabled when the homunc is vaporized or dead an re-enabled on call/resu
|
19 years ago |
skotlex
|
b7ef9a3032
- Updated vc-project files to compile with the new int_homun files.
|
19 years ago |
skotlex
|
ee8298bb8a
- Cleaned up some of the pet related @/# commands, same for some script commands.
|
19 years ago |
skotlex
|
80ded70c4f
- Fixed the int_homun.c compilation issue with Char-SQL.
|
19 years ago |
skotlex
|
c16d90c8a3
- Some cleanup of int_homun.c
|
19 years ago |
Playtester
|
f380d9b708
Added Ammo Dealer Tony
|
19 years ago |
skotlex
|
3a6cea35b4
- Added a crash-fix on status_calc_bl_sub_homun to abort in case the homun has no master (need to clean up this function later)
|
19 years ago |
skotlex
|
a18db9e79f
- Updated the char save structure for char-TXT servers so that the homun id will be saved, now also the map info (last point, save point, memo maps) are now saved using the mapindex rather than the string. BACKUP BEFORE UPDATING since this code isn't yet tested.
|
19 years ago |
skotlex
|
baee95996c
- Added SCB_DYE which marks which status-changes need a forced cloth dye change to 0 due to sprite issues. Currently only NJ_BUNSINJYUTSU's status uses it.
|
19 years ago |
skotlex
|
9c6d56be63
- Asura Strike now moves you to the target on fail always (unless the target does not exists or is in another map or there's a obstacle on the way)
|
19 years ago |
Playtester
|
b8b57f9c39
Made Kiel MVP's skills non-cancelable
|
19 years ago |
Playtester
|
13b1fd6ecd
* Fixed some parts of the Gunslinger gun quests
|
19 years ago |
toms
|
92aca761ba
Fixed SIGSEGV with homunc save
|
19 years ago |
Playtester
|
eec1d4425e
* Added all the Gunslinger gun quests
|
19 years ago |