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@@ -0,0 +1,116 @@
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+//===== eAthena Script ========================================
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+//= Ammo Box Event
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+//===== By: ==================================================
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+//= Playtester
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+//===== Current Version: =====================================
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+//= 1.0
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+//===== Compatible With: =====================================
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+//= eAthena 1.0+
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+//===== Description: =========================================
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+//= Turns bullets into ammo boxes.
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+//===== Additional Comments: =================================
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+//= 1.0 Added the first 8 ammo boxes [Playtester]
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+//============================================================
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+
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+que_ng.gat,187,149,3 script Kenny 83,{
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+ mes "[Kenny]";
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+ mes "My name is Kenny.";
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+ mes "I can create ^0000FFbullet casings^000000";
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+ mes "and ^0000FFsphere packs^000000.";
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+ next;
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+ mes "[Kenny]";
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+ mes "Would you like to try using one of";
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+ mes "my bullet bullet casings or sphere";
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+ mes "packs?";
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+ mes "Select the one you want me to make!";
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+ next;
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+
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+ menu "Bullet Casing",-,"Silver Bullet Casing",Q2,"Shell of Blood Casing",Q3,"Lightning Sphere Pack",Q4,"Blind Sphere Pack",Q5,"Poison Sphere Pack",Q6,"Freezing Sphere Pack",Q7,"Flare Sphere Pack",Q8;
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+
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+// Arguments
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+//===========
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+ callsub sF_Make, 13200,500,12149, "Bullet Casings";
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+ goto M_Menu;
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+Q2:
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+ callsub sF_Make, 13201,500,12151, "Silver Bullet Casings";
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+ goto M_Menu;
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+Q3:
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+ callsub sF_Make, 13202,500,12150, "Shell of Blood Casings";
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+ goto M_Menu;
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+Q4:
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+ callsub sF_Make, 13204,500,12144, "Lightning Sphere Packs";
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+ goto M_Menu;
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+Q5:
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+ callsub sF_Make, 13206,500,12145, "Blind Sphere Packs";
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+ goto M_Menu;
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+Q6:
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+ callsub sF_Make, 13205,500,12146, "Poison Sphere Packs";
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+ goto M_Menu;
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+Q7:
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+ callsub sF_Make, 13207,500,12147, "Freezing Sphere Packs";
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+ goto M_Menu;
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+Q8:
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+ callsub sF_Make, 13203,500,12148, "Flare Sphere Packs";
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+ goto M_Menu;
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+
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+// Subfunction for making ammo boxes
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+//==================================
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+sF_Make:
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+ set @ammonum,500;
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+ if(countitem(getarg(0)) < @ammonum) goto L_NdAmmo;
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+ if(Zeny < getarg(1)) goto L_NdZeny;
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+ mes "[Kenny]";
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+ mes "What do you want me to do?";
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+ next;
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+ menu "Give me as many as you can.",-, "I want to set the amount.",sM_0b, "Nevermind",M_End;
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+
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+ set @amount,50;
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+ if(zeny/getarg(1) < @amount) set @amount, zeny/getarg(1);
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+ if(countitem(getarg(0))/@ammonum < @amount) set @amount, countitem(getarg(0))/@ammonum;
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+ if(@amount > 0) goto L_End;
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+ mes "[Kenny]";
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+ mes "Dude, you don't even have the right items...";
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+ close;
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+
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+ sM_0b:
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+ input @amount;
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+ if(@amount<1 || @amount>50) goto L_BadAmnt;
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+ if(countitem(getarg(0))/@ammonum < @amount) goto L_NdAmmo;
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+ if(Zeny < (getarg(1)*@amount)) goto L_NdZeny;
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+
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+ L_End:
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+ set Zeny, Zeny - (getarg(1)*@amount);
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+ delitem getarg(0), (@amount*@ammonum);
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+ getitem getarg(2), @amount;
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+ mes "[Kenny]";
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+ mes "There you go~!";
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+ mes "Here are your " +getarg(3)+ ".";
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+ close;
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+
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+ L_NdAmmo:
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+ mes "[Kenny]";
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+ mes "Sorry, but you need 500 bullets or";
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+ mes "spheres and 500 zeny to make";
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+ mes "1 bullet casing or 1 sphere pack.";
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+ close;
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+
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+ L_NdZeny:
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+ mes "[Kenny]";
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+ mes "You don't have enough zeny for that many.";
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+ close;
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+
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+ L_BadAmnt:
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+ mes "[Kenny]";
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+ mes "Please choose a number between 1 and 50.";
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+ close;
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+
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+L_Come:
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+ mes "[Kenny]";
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+ mes "Please, come again whenever you want too.";
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+ close;
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+M_End:
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+ mes "[Kenny]";
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+ mes "Sure, no problem.";
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+ mes "Come back any time.";
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+ close;
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+}
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