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- Corrected map_random_dir algorithm
- Fixed homunc natural heal and little code cleanup

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8327 54d463be-8e91-2dee-dedb-b68131a5f0ec

toms 19 years ago
parent
commit
ed8b093cc2
7 changed files with 27 additions and 101 deletions
  1. 3 0
      Changelog-Trunk.txt
  2. 1 1
      db/skill_db.txt
  3. 3 4
      src/map/clif.c
  4. 1 1
      src/map/map.c
  5. 0 3
      src/map/map.h
  6. 6 80
      src/map/mercenary.c
  7. 13 12
      src/map/status.c

+ 3 - 0
Changelog-Trunk.txt

@@ -3,6 +3,9 @@ Date	Added
 AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
+2006/08/17
+	* Corrected map_random_dir algorithm [Toms]
+	* Fixed homunc natural heal and little code cleanup [Toms]
 2006/08/16
 	* Fixed being unable to recast Adrenaline Rush to reset the duration
 	  timers. [Skotlex]

+ 1 - 1
db/skill_db.txt

@@ -266,7 +266,7 @@
 //240,0,0,0,0,0,0,5,0,no,0,0,0,none,0	//AM_CREATECREATURE#Life Creation#
 //241,0,0,0,0,0,0,5,0,no,0,0,0,none,0	//AM_CULTIVATION#Cultivation#
 //242,0,0,0,0,0,0,5,0,no,0,0,0,none,0	//AM_FLAMECONTROL#Flame Control#
-243,0,0,4,0,1,0,1,0,no,0,0,0,none,0	//AM_CALLHOMUN#Call Homunculus#
+243,0,0,4,0,1,1,1,0,no,0,0,0,none,0	//AM_CALLHOMUN#Call Homunculus#
 244,0,0,4,0,1,0,1,0,no,0,0,0,none,0	//AM_REST#Peaceful Rest#
 //245,0,0,0,0,0,0,10,0,no,0,0,0,none,0	//AM_DRILLMASTER#Drillmaster#
 //246,9,0,0,0,0,0,10,0,no,0,0,0,none,0	//AM_HEALHOMUN#Heal Homunculus#

+ 3 - 4
src/map/clif.c

@@ -1511,7 +1511,7 @@ void clif_send_homdata(struct map_session_data *sd, int type, int param) {	//[or
 
 int clif_homskillinfoblock(struct map_session_data *sd) {	//[orn]
 	int fd;
-	int i,j,c,len=4,id/*, inf2*/;
+	int i,j,len=4,id/*, inf2*/;
 
 	nullpo_retr(0, sd);
 	nullpo_retr(0, sd->hd);
@@ -1521,7 +1521,7 @@ int clif_homskillinfoblock(struct map_session_data *sd) {	//[orn]
 
 	fd=sd->fd;
 	WFIFOW(fd,0)=0x235;
-	for ( i = c = 0; i < MAX_HOMUNSKILL; i++){
+	for ( i = 0; i < MAX_HOMUNSKILL; i++){
 		if( (id = sd->homunculus.hskill[i].id) != 0 ){
 			j = id - HM_SKILLBASE - 1 ;
 			WFIFOW(fd,len  ) = id ;
@@ -1533,7 +1533,6 @@ int clif_homskillinfoblock(struct map_session_data *sd) {	//[orn]
 			strncpy(WFIFOP(fd,len+12), skill_get_name(id), NAME_LENGTH) ;
 			WFIFOB(fd,len+36) = (sd->homunculus.hskill[j].lv < merc_skill_tree_get_max(id, sd->homunculus.class_))?1:0;
 			len+=37;
-			c++;
 		}
 	}
 	WFIFOW(fd,2)=len;
@@ -1558,7 +1557,7 @@ void clif_homskillup(struct map_session_data *sd, int skill_num) {	//[orn]
 		range = status_get_range(&sd->bl) - (range + 1);
 	WFIFOW(fd,8) = range;
 	WFIFOB(fd,10) = (sd->homunculus.hskill[skillid].lv < skill_get_max(sd->homunculus.hskill[skillid].id)) ? 1 : 0;
-	WFIFOSET(fd,packet_len_table[0x10e]);
+	WFIFOSET(fd,packet_len_table[0x239]);
 
 	return;
 }

+ 1 - 1
src/map/map.c

@@ -2170,7 +2170,7 @@ int map_random_dir(struct block_list *bl, short *x, short *y) {
 	
 	do {
 		j = rand()%8; //Pick a random direction
-		segment = rand()%dist; //Pick a random interval from the whole vector in that direction
+		segment = 1+(rand()%dist); //Pick a random interval from the whole vector in that direction
 		xi = bl->x + segment*dirx[j];
 		segment = (short)sqrt(dist2 - segment*segment); //The complement of the previously picked segment
 		yi = bl->y + segment*diry[j];

+ 0 - 3
src/map/map.h

@@ -975,9 +975,6 @@ struct homun_data {
 	int target_id,attacked_id;
 
 	int natural_heal_timer;	//[orn]
-	int hp_sub,sp_sub;
-	int inchealhptick,inchealsptick;
-	int nhealhp,nhealsp,nshealhp,nshealsp,nsshealhp,nsshealsp;
 	
 	unsigned short regenhp,regensp;
 	unsigned long exp_next;

+ 6 - 80
src/map/mercenary.c

@@ -419,80 +419,8 @@ void merc_hom_heal(struct homun_data *hd,int hp,int sp)
 	clif_hominfo(hd->master,hd,0);
 }
 
-static unsigned int natural_heal_prev_tick,natural_heal_diff_tick;
-static void merc_natural_heal_hp(struct homun_data *hd)
-{
-
-	nullpo_retv(hd);
-
-//	ShowDebug("merc_natural_heal_hp (1) : homunculus = %s | hd->ud.walktimer = %d |\n", hd->name, hd->ud.walktimer) ;
-	if(hd->ud.walktimer == -1) {
-		hd->inchealhptick += natural_heal_diff_tick;
-	}
-	else {
-		hd->inchealhptick = 0;
-		return;
-	}
-
-//	ShowDebug("merc_natural_heal_hp (2) : homunculus = %s | hd->regenhp = %d |\n", hd->name, hd->regenhp) ;
-	if (hd->battle_status.hp != hd->battle_status.max_hp) {
-		if ((unsigned int)status_heal(&hd->bl, hd->regenhp, 0, 1) < hd->regenhp)
-		{	//At full.
-			hd->inchealhptick = 0;
-			return;
-		}
-	}
-
-	return;
-}
-
-static void merc_natural_heal_sp(struct homun_data *hd)
-{
-
-	nullpo_retv(hd);
-
-//	ShowDebug("merc_natural_heal_sp (1) : homunculus = %s | hd->regensp = %d |\n", hd->name, hd->regensp) ;
-	if (hd->battle_status.sp != hd->battle_status.max_sp) {
-		if ((unsigned int)status_heal(&hd->bl, 0, hd->regensp, 1) < hd->regensp)
-		{	//At full.
-			hd->inchealsptick = 0;
-			return;
-		}
-	}
-
-	return;
-}
-
 /*==========================================
- * HP/SP natural heal
- *------------------------------------------
- */
-
-//static int merc_natural_heal_sub(struct homun_data *hd,va_list ap) {
-static int merc_natural_heal_sub(struct homun_data *hd,int tick) {
-//	int tick;
-
-	nullpo_retr(0, hd);
-//	tick = va_arg(ap,int);
-
-// -- moonsoul (if conditions below altered to disallow natural healing if under berserk status)
-	if (  status_isdead(&hd->bl) ||
-		( ( hd->sc.count ) &&
-			( (hd->sc.data[SC_POISON].timer != -1 ) || ( hd->sc.data[SC_BLEEDING].timer != -1 ) )
-		)
-	) { //Cannot heal neither natural or special.
-		hd->hp_sub = hd->inchealhptick = 0;
-		hd->sp_sub = hd->inchealsptick = 0;
-	} else {	//natural heal
-		merc_natural_heal_hp(hd);
-		merc_natural_heal_sp(hd);
-	}
-
-	return 0;
-}
-
-/*==========================================
- * orn
+ * Homunculus natural heal hp/sp
  *------------------------------------------
  */
 int merc_natural_heal(int tid,unsigned int tick,int id,int data)
@@ -515,14 +443,13 @@ int merc_natural_heal(int tid,unsigned int tick,int id,int data)
 
 	hd->natural_heal_timer = -1;
 
-	if(sd->homunculus.vaporize || sd->homunculus.hp == 0)
+	// Can't heal if homunc is vaporized, dead or under poison/bleeding effect 
+	if (sd->homunculus.vaporize || status_isdead(&hd->bl) || ( hd->sc.count && ( hd->sc.data[SC_POISON].timer != -1  || hd->sc.data[SC_BLEEDING].timer != -1 ) ) ) 
 		return 1;
+
+	status_heal(&hd->bl, hd->regenhp, hd->regensp, 1);
 	
-	natural_heal_diff_tick = DIFF_TICK(tick,natural_heal_prev_tick);
-	merc_natural_heal_sub(hd, tick);
-	
-	natural_heal_prev_tick = tick;
-	sd->hd->natural_heal_timer = add_timer(gettick()+battle_config.natural_healhp_interval, merc_natural_heal,sd->bl.id,0);
+	sd->hd->natural_heal_timer = add_timer(tick+battle_config.natural_healhp_interval, merc_natural_heal,sd->bl.id,0);
 
 	return 0;
 }
@@ -1113,7 +1040,6 @@ int do_init_merc (void)
 	memset(homunculus_db,0,sizeof(homunculus_db));	//[orn]
 	read_homunculusdb();	//[orn]
 	// Add homunc timer function to timer func list [Toms]
-	natural_heal_prev_tick = gettick();
 	add_timer_func_list(merc_natural_heal, "merc_natural_heal");
 	add_timer_func_list(merc_hom_hungry, "merc_hom_hungry");
 	return 0;

+ 13 - 12
src/map/status.c

@@ -2532,10 +2532,11 @@ void status_calc_bl_sub_pc(struct map_session_data *sd, unsigned long flag)
 //Calculates some attributes that depends on modified stats from status changes.
 void status_calc_bl_sub_hom(struct homun_data *hd, unsigned long flag)	//[orn]
 {
+	TBL_PC * sd;
 	struct status_data *status = &hd->battle_status, *b_status = &hd->base_status;
 	int skill = 0;
 
-	if (!hd->master)
+	if (!(sd = hd->master))
 		return; //Don't do anything if there isn't a master...
 
 	if(flag&(SCB_MAXHP|SCB_VIT))
@@ -2554,8 +2555,8 @@ void status_calc_bl_sub_hom(struct homun_data *hd, unsigned long flag)	//[orn]
 		if(hd->regenhp < 1) hd->regenhp = 1;
 
 		// Skill-related Adamantium Skin
-		if((skill=merc_hom_checkskill(hd->master,HAMI_SKIN)) > 0) {
-			status->max_hp = hd->master->homunculus.max_hp + skill * 2 * hd->master->homunculus.max_hp / 100 ;
+		if((skill=merc_hom_checkskill(sd,HAMI_SKIN)) > 0) {
+			status->max_hp = sd->homunculus.max_hp + skill * 2 * sd->homunculus.max_hp / 100 ;
 			hd->regenhp += skill * 5 * hd->regenhp / 100 ;
 		}
 
@@ -2564,10 +2565,10 @@ void status_calc_bl_sub_hom(struct homun_data *hd, unsigned long flag)	//[orn]
 	}
 	if(flag&SCB_DEF)
 	{
-		status->def =	hd->master->homunculus.level / 10 + status->vit / 5 ;
+		status->def = sd->homunculus.level / 10 + status->vit / 5 ;
 		if(hd->sc.data[SC_DEFENCE].timer != -1)
 			status->def += hd->sc.data[SC_DEFENCE].val2;
-		if((skill=merc_hom_checkskill(hd->master,HAMI_SKIN)) > 0) {
+		if((skill=merc_hom_checkskill(sd,HAMI_SKIN)) > 0) {
 			status->def +=	skill * 4 ;
 		}
 	}
@@ -2576,7 +2577,7 @@ void status_calc_bl_sub_hom(struct homun_data *hd, unsigned long flag)	//[orn]
 		flag|=SCB_MAXSP;
 		
 		// Skill-related Instruction Change
-		if((skill = merc_hom_checkskill(hd->master,HVAN_INSTRUCT)) > 0) {
+		if((skill = merc_hom_checkskill(sd,HVAN_INSTRUCT)) > 0) {
 			if ( skill == 5 ) {
 				status->int_ += 3 ;
 			} else if ( skill == 1 ) {
@@ -2593,8 +2594,8 @@ void status_calc_bl_sub_hom(struct homun_data *hd, unsigned long flag)	//[orn]
 			}
 		}
 
-		if((skill = merc_hom_checkskill(hd->master,HLIF_BRAIN)) > 0) {
-			status->max_sp = hd->master->homunculus.max_sp + skill * 2 * hd->master->homunculus.max_sp / 100 ;
+		if((skill = merc_hom_checkskill(sd,HLIF_BRAIN)) > 0) {
+			status->max_sp = sd->homunculus.max_sp + skill * 2 * sd->homunculus.max_sp / 100 ;
 			hd->regensp += skill * 3 * hd->regensp / 100 ;
 			if ( skill == 5 ) {
 				status->max_sp *= 103 / 100 ;
@@ -2605,7 +2606,7 @@ void status_calc_bl_sub_hom(struct homun_data *hd, unsigned long flag)	//[orn]
 			}
 		}
 
-		status->mdef =	hd->master->homunculus.level / 10 + status->int_ / 5 ;
+		status->mdef =	sd->homunculus.level / 10 + status->int_ / 5 ;
 		status->max_sp = status_calc_maxsp(&hd->bl, &hd->sc, status->max_sp);
 		
 		if(status->max_sp > (unsigned int)battle_config.max_sp)
@@ -2629,8 +2630,8 @@ void status_calc_bl_sub_hom(struct homun_data *hd, unsigned long flag)	//[orn]
 	if(flag&(SCB_BATK|SCB_WATK)) {
 		status->rhw.atk = status->rhw.atk2 = status->str + ( status->str / 10 ) * ( status->str / 10 ) ;
 		status->rhw.atk += status->dex ;
-		if ( (status->str + hd->master->homunculus.level) > status->dex ) 
-			status->rhw.atk2 += status->str + hd->master->homunculus.level ;
+		if ( (status->str + sd->homunculus.level) > status->dex ) 
+			status->rhw.atk2 += status->str + sd->homunculus.level ;
 		else
 			status->rhw.atk2 += status->dex ;
 
@@ -2684,7 +2685,7 @@ void status_calc_bl_sub_hom(struct homun_data *hd, unsigned long flag)	//[orn]
 		SCB_BATK|SCB_WATK|SCB_MATK|SCB_ASPD|SCB_SPEED|
 		SCB_RANGE|SCB_MAXHP|SCB_MAXSP)
 	)
-		clif_hominfo(hd->master,hd,0);
+		clif_hominfo(sd,hd,0);
 }
 
 void status_calc_bl(struct block_list *bl, unsigned long flag)