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@@ -1,7 +1,7 @@
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//===== By: ==================================================
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//= Playtester
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//===== Current Version: =====================================
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-//= 1.1
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+//= 1.2
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//===== Compatible With: =====================================
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//= SVN eA
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//===== Description: =========================================
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@@ -64,7 +64,7 @@ que_ng.gat,182,85,3 script Mr.Garrison 109,{
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mes "^FF000030000 Zeny^000000.";
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next;
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mes @npcname$;
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- if ( (countitem(999)<50) || (countitem(985)<3) || (countitem(984)<1) ||(countitem(1003)<50) || (countitem(7317)<20) || (Zeny < 30000) ) {
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+ if ( (countitem(999)<50) || (countitem(985)<3) || (countitem(984)<1) || (countitem(1003)<50) || (countitem(7317)<20) || (Zeny < 30000) ) {
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mes "Come back when you have the materials.";
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close;
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}
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@@ -178,13 +178,232 @@ que_ng.gat,187,156,3 script Tony 86,{
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}
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que_ng.gat,187,163,3 script Ingrid 744,{
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- end;
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+ set @npcname$,"[Ingrid]";
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+
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+ mes @npcname$;
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+ mes "I can make the strongest of";
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+ mes "all weapons. The ultimate";
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+ mes "grenade launcher.";
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+ mes "It's called ^0000FFInferno^000000.";
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+ next;
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+ if(BaseJob != Job_Gunslinger || BaseLevel < 65){
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+ mes @npcname$;
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+ mes "But I don't think you are";
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+ mes "experienced enough to use it.";
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+ next;
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+ mes @npcname$;
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+ mes "You'll probably kill yourself.";
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+ mes "It's just too powerful to use";
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+ mes "for a beginner. I refuse to";
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+ mes "make one for you.";
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+ close;
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+ }
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+ mes @npcname$;
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+ mes "You look experienced.";
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+ mes "I think I could make one";
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+ mes "for you.";
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+ next;
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+ mes @npcname$;
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+ mes "So, do you want me to make an";
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+ mes "^0000FFInferno^000000 for you?";
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+ next;
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+
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+ switch(select("Yes, please.","No thanks."))
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+ {
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+
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+ case 1:
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+ mes @npcname$;
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+ mes "Okay, but first you need to";
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+ mes "bring me the materials I need";
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+ mes "to create one.";
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+ next;
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+ mes @npcname$;
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+ mes "This is what I need:";
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+ mes "^FF0000100 Used Iron Plates^000000,";
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+ mes "^FF000010 Oridecons^000000,";
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+ mes "^FF000050 Rusty Screws^000000,";
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+ mes "^FF0000100 Burning Hearts^000000 and";
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+ mes "^FF0000200000 Zeny^000000.";
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+ next;
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+ mes @npcname$;
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+ if ( (countitem(7319)<100) || (countitem(984)<10) || (countitem(7317)<50) || (countitem(7097)<100) || (Zeny < 200000) ) {
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+ mes "Come back when you have the materials.";
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+ close;
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+ }
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+ mes "Oh, you already have the materials.";
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+ next;
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+ delitem 7319,100;
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+ delitem 984,10;
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+ delitem 7317,50;
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+ delitem 7097,100;
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+ set Zeny,Zeny-200000;
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+ mes @npcname$;
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+ mes "I need to be careful...";
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+ mes "...";
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+ mes "...";
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+ next;
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+ getitem 13162,1;
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+ mes @npcname$;
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+ mes "It's done.";
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+ mes "Be careful with it.";
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+ close;
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+
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+ case 2:
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+ mes @npcname$;
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+ mes "Probably a good choice.";
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+ mes "It's really dangerous.";
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+ close;
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+ }
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}
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que_ng.gat,185,180,3 script Vanessa 726,{
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- end;
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+ set @npcname$,"[Vanessa]";
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+
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+ mes @npcname$;
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+ mes "I can make a grenade launcher";
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+ mes "that can destroy armors.";
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+ mes "It's called ^0000FFDestroyer^000000.";
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+ next;
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+ if(BaseJob != Job_Gunslinger || BaseLevel < 52){
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+ mes @npcname$;
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+ mes "But I don't think you are";
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+ mes "experienced enough to use it.";
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+ next;
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+ mes @npcname$;
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+ mes "Come back when you think";
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+ mes "you are worthy to use this";
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+ mes "weapon.";
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+ close;
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+ }
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+ mes @npcname$;
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+ mes "You look experienced.";
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+ mes "I think I could make one";
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+ mes "for you.";
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+ next;
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+ mes @npcname$;
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+ mes "So, do you want me to make a";
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+ mes "^0000FFDestroyer^000000 for you?";
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+ next;
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+
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+ switch(select("Yes, please.","No thanks."))
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+ {
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+
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+ case 1:
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+ mes @npcname$;
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+ mes "Okay, but first you need to";
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+ mes "bring me the materials I need";
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+ mes "to create one.";
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+ next;
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+ mes @npcname$;
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+ mes "This is what I need:";
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+ mes "^FF000050 Used Iron Plates^000000,";
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+ mes "^FF00005 Oridecons^000000,";
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+ mes "^FF000070 Rusty Screws^000000 and";
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+ mes "^FF0000100000 Zeny^000000.";
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+ next;
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+ mes @npcname$;
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+ if ( (countitem(7319)<50) || (countitem(984)<5) || (countitem(7317)<70) || (Zeny < 100000) ) {
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+ mes "Come back when you have the materials.";
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+ close;
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+ }
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+ mes "Oh, you already have the materials.";
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+ next;
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+ delitem 7319,50;
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+ delitem 984,5;
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+ delitem 7317,70;
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+ set Zeny,Zeny-100000;
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+ mes @npcname$;
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+ mes "I'll make it in a minute...";
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+ mes "...";
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+ mes "...";
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+ next;
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+ getitem 13160,1;
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+ mes @npcname$;
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+ mes "It's done.";
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+ mes "Be careful with it.";
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+ close;
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+
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+ case 2:
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+ mes @npcname$;
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+ mes "Oh well, your loss.";
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+ close;
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+ }
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}
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que_ng.gat,149,178,5 script N.A 744,{
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- end;
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+ set @npcname$,"[N.A]";
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+
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+ mes @npcname$;
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+ mes "If you like gatling guns, I'm the";
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+ mes "right person to talk to.";
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+ mes "I can make a ^0000FFDrifter^000000.";
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+ next;
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+ if(BaseJob != Job_Gunslinger || BaseLevel < 55){
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+ mes @npcname$;
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+ mes "But I don't think you are";
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+ mes "experienced enough to use it.";
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+ next;
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+ mes @npcname$;
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+ mes "Come back when you think";
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+ mes "you are worthy to use this";
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+ mes "weapon.";
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+ close;
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+ }
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+ mes @npcname$;
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+ mes "You look experienced.";
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+ mes "I think I could make one";
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+ mes "for you.";
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+ next;
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+ mes @npcname$;
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+ mes "So, do you want me to make a";
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+ mes "^0000FFDrifter^000000 for you?";
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+ next;
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+
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+ switch(select("Yes, please.","No thanks."))
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+ {
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+
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+ case 1:
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+ mes @npcname$;
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+ mes "Okay, but first you need to";
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+ mes "bring me the materials I need";
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+ mes "to create one.";
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+ next;
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+ mes @npcname$;
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+ mes "This is what I need:";
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+ mes "^FF000070 Steels^000000,";
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+ mes "^FF00005 Eluniums^000000,";
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+ mes "^FF00003 Oridecons^000000,";
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+ mes "^FF000070 Coals^000000,";
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+ mes "^FF000050 Rusty Screws^000000 and";
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+ mes "^FF000050000 Zeny^000000.";
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+ next;
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+ mes @npcname$;
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+ if ( (countitem(999)<70) || (countitem(985)<5) || (countitem(984)<3) || (countitem(1003)<70) || (countitem(7317)<50) || (Zeny < 50000) ) {
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+ mes "Come back when you have the materials.";
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+ close;
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+ }
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+ mes "I see you came prepared.";
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+ next;
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+ delitem 999,70;
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+ delitem 985,5;
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+ delitem 984,3;
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+ delitem 1003,70;
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+ delitem 7317,50;
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+ set Zeny,Zeny-50000;
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+ mes @npcname$;
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+ mes "Alright, you won't regret it...";
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+ mes "...";
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+ mes "...";
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+ next;
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+ getitem 13157,1;
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+ mes @npcname$;
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+ mes "It's done. Now shoot the";
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+ mes "enemies with no mercy!";
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+ close;
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+
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+ case 2:
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+ mes @npcname$;
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+ mes "Oh well, your loss.";
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+ close;
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+ }
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}
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