Историја ревизија

Аутор SHA1 Порука Датум
  skotlex def8753415 - Some cleanup of how mobcount works. пре 18 година
  skotlex 9976069fdc - Added a missing break in battle_check_target пре 18 година
  skotlex a4ce257ad3 - Added defines status_base_matk_(max/min) for code readability пре 18 година
  skotlex 5c8103cb76 - Modified the error reporting in map_freeblock_unlock so that when there's an error, the reported line number is the file's linenumber plus the object's type *10000. This is for debug information to help track down the already-freed error. пре 18 година
  skotlex 7107181297 - Restructured CG_MOONLIT so that it is a ground effect like the other Encores. пре 18 година
  Lance 26500644dd * Optional macro MEMSET_TURBO for faster low-level memory initializations. пре 19 година
  toms 44880dc493 Added a flag to skill_delunitgroup, skill_delunit & skill_unit_onlimit. пре 19 година
  toms 70f4570b81 - Little code cleanup пре 19 година
  skotlex b5508efe38 - Changed unit_free so that it receives which cleartype should be used when the character is still on a map. Used this on status_damage so that mobs that do not respawn when killed will properly display the death animation. пре 19 година
  toms ed8b093cc2 - Corrected map_random_dir algorithm пре 19 година
  skotlex b7ef9a3032 - Updated vc-project files to compile with the new int_homun files. пре 19 година
  skotlex c182e64c0d - Removed support for negative autosave intervals, instead added a minsave_interval setting which specifies which is the minimum time between character saves. Default to 100ms (map_athena.conf). пре 19 година
  skotlex 6e5a887656 - Sacrifice no longer shows damage to self. пре 19 година
  skotlex 1d2c4f8950 - Removed @itemcheck as it was totally pointless. пре 19 година
  toms d7e51241f8 Code cleanup on homunc, they stay in memory until player disconnect or homunc destruction пре 19 година
  skotlex d12f317dbb - Changed the map_freeblock_unlock code so that when there's an "already free'd pointer" error, the memory manager will print out the invoking function rather than map_freeblock_unlock, this should help fix it up next time it happens. пре 19 година
  skotlex 527a7ac223 - Hopefully fixed the party_even_share cast-overflow bug as reported by Adobe. пре 19 година
  skotlex abcf47cd67 - Fixed script code data not being free'd if a player quits in the middle of a script. пре 19 година
  skotlex cd1b6a71e9 - Fixed NPC_STOP id value in skill_cast_db пре 19 година
  skotlex 36602a3958 - Added a cleanup routine on shutdown to remove all characters from memory for whom the save ack has not returned from the char-server yet. пре 19 година
  skotlex 7100c9aa21 - Adjusted skill_castfix_sc so that Suffragium will get consumed even on instant cast skills, but Memorize won't. пре 19 година
  skotlex 6abed14141 - Updated mob_db.sql to current mob_db.txt data. пре 19 година
  skotlex 01e97262a9 - Should have fixed the Cart Termination damage code to be scaled correctly when you change the max cart weight. Thanks to The Ultra Mage for the error clarification. пре 19 година
  DracoRPG 15dd140846 Orn's and Albator's Homunculus system, finally, YAY!! пре 19 година
  skotlex 72a2139527 - Changed the default save interval to 5 minutes. Added support for specifying fixed save-intervals by using negative values. EG: пре 19 година
  skotlex cd8587dc4d - Fixed clif_parse not checking for func_parse before sending data to the connected clients. This in turn required various code-rewrites in: пре 19 година
  skotlex a6c3f3a1fc - Coded @reset. пре 19 година
  skotlex 924284f1b9 - Added login-char packet 0x2737. Sets all characters offline (login-server side). пре 19 година
  skotlex e6915d4f6d - Fixed the Warm Skills пре 19 година
  skotlex e0afdded8b - Okay, added a chrif_save_ack packet to the char-server so now the map server will know once a character was "final saved", and only then the character will be removed from memory. On char-server reconnection, all chars that are in final-save state are resent to save (if they are still in memory, it's because the ack hasn't gotten here from the char-server). This should effectively block all dupe problems due to heavy inter-server lag, however as it's untested, it currently prints some debug messages when people are saved and then removed from memory. Need testers so this can be debugged and merged to stable! пре 19 година