skotlex
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def8753415
- Some cleanup of how mobcount works.
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18 vuotta sitten |
skotlex
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9976069fdc
- Added a missing break in battle_check_target
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18 vuotta sitten |
skotlex
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a4ce257ad3
- Added defines status_base_matk_(max/min) for code readability
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18 vuotta sitten |
skotlex
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5c8103cb76
- Modified the error reporting in map_freeblock_unlock so that when there's an error, the reported line number is the file's linenumber plus the object's type *10000. This is for debug information to help track down the already-freed error.
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18 vuotta sitten |
skotlex
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7107181297
- Restructured CG_MOONLIT so that it is a ground effect like the other Encores.
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19 vuotta sitten |
Lance
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26500644dd
* Optional macro MEMSET_TURBO for faster low-level memory initializations.
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19 vuotta sitten |
toms
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44880dc493
Added a flag to skill_delunitgroup, skill_delunit & skill_unit_onlimit.
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19 vuotta sitten |
toms
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70f4570b81
- Little code cleanup
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19 vuotta sitten |
skotlex
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b5508efe38
- Changed unit_free so that it receives which cleartype should be used when the character is still on a map. Used this on status_damage so that mobs that do not respawn when killed will properly display the death animation.
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19 vuotta sitten |
toms
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ed8b093cc2
- Corrected map_random_dir algorithm
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19 vuotta sitten |
skotlex
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b7ef9a3032
- Updated vc-project files to compile with the new int_homun files.
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19 vuotta sitten |
skotlex
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c182e64c0d
- Removed support for negative autosave intervals, instead added a minsave_interval setting which specifies which is the minimum time between character saves. Default to 100ms (map_athena.conf).
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19 vuotta sitten |
skotlex
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6e5a887656
- Sacrifice no longer shows damage to self.
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19 vuotta sitten |
skotlex
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1d2c4f8950
- Removed @itemcheck as it was totally pointless.
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19 vuotta sitten |
toms
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d7e51241f8
Code cleanup on homunc, they stay in memory until player disconnect or homunc destruction
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19 vuotta sitten |
skotlex
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d12f317dbb
- Changed the map_freeblock_unlock code so that when there's an "already free'd pointer" error, the memory manager will print out the invoking function rather than map_freeblock_unlock, this should help fix it up next time it happens.
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19 vuotta sitten |
skotlex
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527a7ac223
- Hopefully fixed the party_even_share cast-overflow bug as reported by Adobe.
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19 vuotta sitten |
skotlex
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abcf47cd67
- Fixed script code data not being free'd if a player quits in the middle of a script.
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19 vuotta sitten |
skotlex
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cd1b6a71e9
- Fixed NPC_STOP id value in skill_cast_db
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19 vuotta sitten |
skotlex
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36602a3958
- Added a cleanup routine on shutdown to remove all characters from memory for whom the save ack has not returned from the char-server yet.
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19 vuotta sitten |
skotlex
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7100c9aa21
- Adjusted skill_castfix_sc so that Suffragium will get consumed even on instant cast skills, but Memorize won't.
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19 vuotta sitten |
skotlex
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6abed14141
- Updated mob_db.sql to current mob_db.txt data.
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19 vuotta sitten |
skotlex
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01e97262a9
- Should have fixed the Cart Termination damage code to be scaled correctly when you change the max cart weight. Thanks to The Ultra Mage for the error clarification.
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19 vuotta sitten |
DracoRPG
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15dd140846
Orn's and Albator's Homunculus system, finally, YAY!!
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19 vuotta sitten |
skotlex
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72a2139527
- Changed the default save interval to 5 minutes. Added support for specifying fixed save-intervals by using negative values. EG:
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19 vuotta sitten |
skotlex
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cd8587dc4d
- Fixed clif_parse not checking for func_parse before sending data to the connected clients. This in turn required various code-rewrites in:
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19 vuotta sitten |
skotlex
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a6c3f3a1fc
- Coded @reset.
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19 vuotta sitten |
skotlex
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924284f1b9
- Added login-char packet 0x2737. Sets all characters offline (login-server side).
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19 vuotta sitten |
skotlex
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e6915d4f6d
- Fixed the Warm Skills
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19 vuotta sitten |
skotlex
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e0afdded8b
- Okay, added a chrif_save_ack packet to the char-server so now the map server will know once a character was "final saved", and only then the character will be removed from memory. On char-server reconnection, all chars that are in final-save state are resent to save (if they are still in memory, it's because the ack hasn't gotten here from the char-server). This should effectively block all dupe problems due to heavy inter-server lag, however as it's untested, it currently prints some debug messages when people are saved and then removed from memory. Need testers so this can be debugged and merged to stable!
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19 vuotta sitten |