skotlex
|
def8753415
- Some cleanup of how mobcount works.
|
před 18 roky |
skotlex
|
9976069fdc
- Added a missing break in battle_check_target
|
před 18 roky |
skotlex
|
a4ce257ad3
- Added defines status_base_matk_(max/min) for code readability
|
před 18 roky |
skotlex
|
5c8103cb76
- Modified the error reporting in map_freeblock_unlock so that when there's an error, the reported line number is the file's linenumber plus the object's type *10000. This is for debug information to help track down the already-freed error.
|
před 18 roky |
skotlex
|
7107181297
- Restructured CG_MOONLIT so that it is a ground effect like the other Encores.
|
před 19 roky |
Lance
|
26500644dd
* Optional macro MEMSET_TURBO for faster low-level memory initializations.
|
před 19 roky |
toms
|
44880dc493
Added a flag to skill_delunitgroup, skill_delunit & skill_unit_onlimit.
|
před 19 roky |
toms
|
70f4570b81
- Little code cleanup
|
před 19 roky |
skotlex
|
b5508efe38
- Changed unit_free so that it receives which cleartype should be used when the character is still on a map. Used this on status_damage so that mobs that do not respawn when killed will properly display the death animation.
|
před 19 roky |
toms
|
ed8b093cc2
- Corrected map_random_dir algorithm
|
před 19 roky |
skotlex
|
b7ef9a3032
- Updated vc-project files to compile with the new int_homun files.
|
před 19 roky |
skotlex
|
c182e64c0d
- Removed support for negative autosave intervals, instead added a minsave_interval setting which specifies which is the minimum time between character saves. Default to 100ms (map_athena.conf).
|
před 19 roky |
skotlex
|
6e5a887656
- Sacrifice no longer shows damage to self.
|
před 19 roky |
skotlex
|
1d2c4f8950
- Removed @itemcheck as it was totally pointless.
|
před 19 roky |
toms
|
d7e51241f8
Code cleanup on homunc, they stay in memory until player disconnect or homunc destruction
|
před 19 roky |
skotlex
|
d12f317dbb
- Changed the map_freeblock_unlock code so that when there's an "already free'd pointer" error, the memory manager will print out the invoking function rather than map_freeblock_unlock, this should help fix it up next time it happens.
|
před 19 roky |
skotlex
|
527a7ac223
- Hopefully fixed the party_even_share cast-overflow bug as reported by Adobe.
|
před 19 roky |
skotlex
|
abcf47cd67
- Fixed script code data not being free'd if a player quits in the middle of a script.
|
před 19 roky |
skotlex
|
cd1b6a71e9
- Fixed NPC_STOP id value in skill_cast_db
|
před 19 roky |
skotlex
|
36602a3958
- Added a cleanup routine on shutdown to remove all characters from memory for whom the save ack has not returned from the char-server yet.
|
před 19 roky |
skotlex
|
7100c9aa21
- Adjusted skill_castfix_sc so that Suffragium will get consumed even on instant cast skills, but Memorize won't.
|
před 19 roky |
skotlex
|
6abed14141
- Updated mob_db.sql to current mob_db.txt data.
|
před 19 roky |
skotlex
|
01e97262a9
- Should have fixed the Cart Termination damage code to be scaled correctly when you change the max cart weight. Thanks to The Ultra Mage for the error clarification.
|
před 19 roky |
DracoRPG
|
15dd140846
Orn's and Albator's Homunculus system, finally, YAY!!
|
před 19 roky |
skotlex
|
72a2139527
- Changed the default save interval to 5 minutes. Added support for specifying fixed save-intervals by using negative values. EG:
|
před 19 roky |
skotlex
|
cd8587dc4d
- Fixed clif_parse not checking for func_parse before sending data to the connected clients. This in turn required various code-rewrites in:
|
před 19 roky |
skotlex
|
a6c3f3a1fc
- Coded @reset.
|
před 19 roky |
skotlex
|
924284f1b9
- Added login-char packet 0x2737. Sets all characters offline (login-server side).
|
před 19 roky |
skotlex
|
e6915d4f6d
- Fixed the Warm Skills
|
před 19 roky |
skotlex
|
e0afdded8b
- Okay, added a chrif_save_ack packet to the char-server so now the map server will know once a character was "final saved", and only then the character will be removed from memory. On char-server reconnection, all chars that are in final-save state are resent to save (if they are still in memory, it's because the ack hasn't gotten here from the char-server). This should effectively block all dupe problems due to heavy inter-server lag, however as it's untested, it currently prints some debug messages when people are saved and then removed from memory. Need testers so this can be debugged and merged to stable!
|
před 19 roky |