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@@ -1085,9 +1085,10 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
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if (sc && sc->count) {
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// Enchant Poison gives a chance to poison attacked enemies
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- if(sc->data[SC_ENCPOISON].timer != -1)
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- sc_start(bl,SC_POISON,10*sc->data[SC_ENCPOISON].val2,sc->data[SC_ENCPOISON].val1,
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- skill_get_time2(AS_ENCHANTPOISON,sc->data[SC_ENCPOISON].val1));
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+ if(sc->data[SC_ENCPOISON].timer != -1) //Don't use sc_start since chance comes in 1/10000 rate.
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+ status_change_start(bl,SC_POISON,sc->data[SC_ENCPOISON].val2,
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+ sc->data[SC_ENCPOISON].val1,0,0,0,
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+ skill_get_time2(AS_ENCHANTPOISON,sc->data[SC_ENCPOISON].val1),0);
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// Enchant Deadly Poison gives a chance to deadly poison attacked enemies
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if(sc->data[SC_EDP].timer != -1)
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sc_start4(bl,SC_DPOISON,sc->data[SC_EDP].val2,
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