ultramage
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0c69d0879c
the proper way to use version control
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před 17 roky |
Kevin
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2c1144e804
TXT code has been re uploaded. Please note this does not change the fact that TXT support has been dropped. There is no guarantee the code base will be managed and it will in the near future be REMOVED. If there is in ANY way TXT support in the future, it will be abstracted through a sql interface so only the sql code has to be maintained.
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před 17 roky |
Kevin
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fe1fd152a7
Updated visual studio 9 files to reflect TXT support removal.
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před 17 roky |
Kevin
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ace648245b
I live in a giant bucket.
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před 17 roky |
Kevin
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fc2bec97d7
At char select, the char server will set character to server -2 (server unknown) rather then -1 (at char select) and will be changed to the map server id once the character loads in.
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před 17 roky |
L0ne_W0lf
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b5639d0bde
Fixed setcell range of first barricade in Juno Castle 2.
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před 17 roky |
DZeroX
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fbb8169172
- Fixed Rogue Job Quest not checking for all items correctly.
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před 17 roky |
zephyrus
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3f1e9f8d9b
- Added code to remove a trap when it dies.
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před 17 roky |
ultramage
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00a5bccbd3
The max_account_id packetver detection mechanism will never cause any connection problems ever again. (bugreport:388)
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před 17 roky |
DZeroX
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f45a8f2c82
- Optimized several NPCs
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před 17 roky |
ultramage
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65ea169212
Reverted the `login` table changes from r12464
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před 17 roky |
Kevin
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e889fc9d62
Changed eol-style to native for these files.
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před 17 roky |
Kevin
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a6b57811f9
New sql definitions for the quest code.
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před 17 roky |
Kevin
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ffa3b60fc0
Finished most of the quest log code, still bits here and there but it's usable now.
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před 17 roky |
Kevin
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12aff369d9
Some quest log changes and removed one of the set char offline calls that was added in revision 12552.
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před 17 roky |
Kevin
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9bcdb353a4
More questlog code.
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před 17 roky |
zephyrus
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1c7cf5aa3e
- Fixed a bug in de-adopt code (parent skills need to be removed).
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před 17 roky |
Kevin
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7a04bbfed2
Crash fix for (r12552).
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před 17 roky |
Kevin
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c62b5e223f
Lolwhoops.
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před 17 roky |
Kevin
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3c7a81a079
Client not marked online until map receives auth request from the client and is approved. Also added some online/offline sets to the auth system that were being looked over and not properly updating the char server as to what's going on.
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před 17 roky |
ultramage
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fd5f918452
Modified the charservers to use a DBMap instead of a cyclic array for auth data.
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před 17 roky |
L0ne_W0lf
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977a966a6c
* Reverted the change to MAX_SQUARE_LAYOUT.
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před 17 roky |
zephyrus
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d6c303341b
- Fixed Max Guardians max = 8 (no need to increase this value for woe 2.0 as non indexed guardians are set outside of the array).
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před 17 roky |
L0ne_W0lf
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83f22f6584
* Updated NPC skill "Evil Land". More gravity wtfage.
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před 17 roky |
Kevin
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d4dd257fb6
Login server will now correctly keep online account information and properly disconnect double login attempts.
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před 17 roky |
DZeroX
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a34c05f884
- Optimized all the Lutie NPCs
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před 17 roky |
Kevin
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f5fd71f4be
Char server now loads/saves quest information.
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před 17 roky |
Kevin
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6391d7b687
Some preliminary code for the questlog system (clif packet functions and basic data structures).
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před 17 roky |
DZeroX
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5b63319859
- Coins are no longer Usable items that can't be used due to an invalid Gender value, but instead, Etc. items, as they should be.
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před 17 roky |
DZeroX
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145c53838d
- Changed close -> close2, as per bug report #1336.
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před 17 roky |