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@@ -163,6 +163,7 @@ static bool chrif_auth_logout(TBL_PC* sd, enum sd_state state)
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if(sd->fd && state == ST_LOGOUT)
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{ //Disassociate player, and free it after saving ack returns. [Skotlex]
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//fd info must not be lost for ST_MAPCHANGE as a final packet needs to be sent to the player.
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+ chrif_char_offline(sd);
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if (session[sd->fd])
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session[sd->fd]->session_data = NULL;
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sd->fd = 0;
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@@ -527,16 +528,18 @@ void chrif_authreq(struct map_session_data *sd)
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node->login_id1 == sd->login_id1)
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{ //auth ok
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if (!pc_authok(sd, node->login_id2, node->expiration_time, node->char_dat))
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+ chrif_char_offline(sd); //Set client offline
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chrif_auth_delete(node->account_id, node->char_id, ST_LOGIN);
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else {
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//char_dat no longer needed, but player auth is not completed yet.
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aFree(node->char_dat);
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node->char_dat = NULL;
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node->sd = sd;
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+ chrif_char_online(sd); //Set client online
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}
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} else { //auth failed
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pc_authfail(sd);
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- chrif_char_offline(sd); //Set him offline, the char server likely has it set as online already.
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+ chrif_char_offline(sd); //Set client offline
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chrif_auth_delete(sd->status.account_id, sd->status.char_id, ST_LOGIN);
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}
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return;
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@@ -576,11 +579,14 @@ void chrif_authok(int fd)
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node->login_id1 == RFIFOL(fd, 8))
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{ //Auth Ok
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if (pc_authok(sd, RFIFOL(fd, 16), RFIFOL(fd, 12), status))
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+ {
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+ chrif_char_online(sd);
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return;
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+ }
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} else { //Auth Failed
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pc_authfail(sd);
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- chrif_char_offline(sd); //Set him offline, the char server likely has it set as online already.
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}
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+ chrif_char_offline(sd); //Set client offline
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chrif_auth_delete(account_id, char_id, ST_LOGIN);
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return;
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}
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@@ -619,6 +625,7 @@ int auth_db_cleanup_sub(DBKey key,void *data,va_list ap)
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default:
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//Clear data. any connected players should have timed out by now.
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ShowInfo("auth_db: Node (state %s) timed out for %d:%d\n", states[node->state], node->account_id, node->char_id);
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+ chrif_char_offline(node->sd);
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chrif_auth_delete(node->account_id, node->char_id, node->state);
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break;
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}
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