Commit History

Author SHA1 Message Date
  ultramage 0c69d0879c the proper way to use version control 17 years ago
  Kevin 2c1144e804 TXT code has been re uploaded. Please note this does not change the fact that TXT support has been dropped. There is no guarantee the code base will be managed and it will in the near future be REMOVED. If there is in ANY way TXT support in the future, it will be abstracted through a sql interface so only the sql code has to be maintained. 17 years ago
  Kevin fe1fd152a7 Updated visual studio 9 files to reflect TXT support removal. 17 years ago
  Kevin ace648245b I live in a giant bucket. 17 years ago
  Kevin fc2bec97d7 At char select, the char server will set character to server -2 (server unknown) rather then -1 (at char select) and will be changed to the map server id once the character loads in. 17 years ago
  L0ne_W0lf b5639d0bde Fixed setcell range of first barricade in Juno Castle 2. 17 years ago
  DZeroX fbb8169172 - Fixed Rogue Job Quest not checking for all items correctly. 17 years ago
  zephyrus 3f1e9f8d9b - Added code to remove a trap when it dies. 17 years ago
  ultramage 00a5bccbd3 The max_account_id packetver detection mechanism will never cause any connection problems ever again. (bugreport:388) 17 years ago
  DZeroX f45a8f2c82 - Optimized several NPCs 17 years ago
  ultramage 65ea169212 Reverted the `login` table changes from r12464 17 years ago
  Kevin e889fc9d62 Changed eol-style to native for these files. 17 years ago
  Kevin a6b57811f9 New sql definitions for the quest code. 17 years ago
  Kevin ffa3b60fc0 Finished most of the quest log code, still bits here and there but it's usable now. 17 years ago
  Kevin 12aff369d9 Some quest log changes and removed one of the set char offline calls that was added in revision 12552. 17 years ago
  Kevin 9bcdb353a4 More questlog code. 17 years ago
  zephyrus 1c7cf5aa3e - Fixed a bug in de-adopt code (parent skills need to be removed). 17 years ago
  Kevin 7a04bbfed2 Crash fix for (r12552). 17 years ago
  Kevin c62b5e223f Lolwhoops. 17 years ago
  Kevin 3c7a81a079 Client not marked online until map receives auth request from the client and is approved. Also added some online/offline sets to the auth system that were being looked over and not properly updating the char server as to what's going on. 17 years ago
  ultramage fd5f918452 Modified the charservers to use a DBMap instead of a cyclic array for auth data. 17 years ago
  L0ne_W0lf 977a966a6c * Reverted the change to MAX_SQUARE_LAYOUT. 17 years ago
  zephyrus d6c303341b - Fixed Max Guardians max = 8 (no need to increase this value for woe 2.0 as non indexed guardians are set outside of the array). 17 years ago
  L0ne_W0lf 83f22f6584 * Updated NPC skill "Evil Land". More gravity wtfage. 17 years ago
  Kevin d4dd257fb6 Login server will now correctly keep online account information and properly disconnect double login attempts. 17 years ago
  DZeroX a34c05f884 - Optimized all the Lutie NPCs 17 years ago
  Kevin f5fd71f4be Char server now loads/saves quest information. 17 years ago
  Kevin 6391d7b687 Some preliminary code for the questlog system (clif packet functions and basic data structures). 17 years ago
  DZeroX 5b63319859 - Coins are no longer Usable items that can't be used due to an invalid Gender value, but instead, Etc. items, as they should be. 17 years ago
  DZeroX 145c53838d - Changed close -> close2, as per bug report #1336. 17 years ago