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@@ -627,7 +627,7 @@ int auth_db_cleanup_sub(DBKey key,void *data,va_list ap)
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default:
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//Clear data. any connected players should have timed out by now.
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ShowInfo("auth_db: Node (state %s) timed out for %d:%d\n", states[node->state], node->account_id, node->char_id);
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- chrif_char_offline(node->sd);
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+ chrif_char_offline_nsd(node->account_id, node->char_id);
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chrif_auth_delete(node->account_id, node->char_id, node->state);
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break;
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}
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@@ -1263,6 +1263,18 @@ int chrif_char_offline(struct map_session_data *sd)
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return 0;
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}
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+int chrif_char_offline_nsd(int account_id, int char_id)
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+{
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+ chrif_check(-1);
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+
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+ WFIFOHEAD(char_fd,10);
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+ WFIFOW(char_fd,0) = 0x2b17;
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+ WFIFOL(char_fd,2) = char_id;
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+ WFIFOL(char_fd,6) = account_id;
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+ WFIFOSET(char_fd,10);
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+
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+ return 0;
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+}
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/*=========================================
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* Tell char-server to reset all chars offline [Wizputer]
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