skotlex
|
d91a956aee
- Applied use of structure regen_data for a unified regen module. Natural and skill-heal is handled by this structure, while sitting-skill-heal is still player dependant (mostly because the other object types can't sit)
|
19 anos atrás |
toms
|
7118a90428
Changed AM_CALLHOMUN Skill to spawn the homunc at 1 cell from his master (forgot to add this in Changelog)
|
19 anos atrás |
evera
|
c1990c2a4a
oops, forgot header update
|
19 anos atrás |
evera
|
e109a24e82
fixed kellasus giving extra skills in bio ethics
|
19 anos atrás |
Playtester
|
592cf6ab28
* Gospel can't stack anymore
|
19 anos atrás |
toms
|
ed8b093cc2
- Corrected map_random_dir algorithm
|
19 anos atrás |
skotlex
|
6a8503e7b1
- Fixed being unable to recast Adrenaline Rush to reset the duration timers.
|
19 anos atrás |
skotlex
|
b25cc06a43
- Cleaned up skill_get_range2 so that using range 0 for non-self skills uses the caster's attack range.
|
19 anos atrás |
skotlex
|
00f4aecb26
- Added support for hexadecimal values in the const.txt file.
|
19 anos atrás |
skotlex
|
1079f53d4c
- Spirit of Wizard will now consume an item 7321 each time it blocks reflected magic.
|
19 anos atrás |
skotlex
|
7d04689685
- Fixed null-pointer crash on Evolving a homunculus.
|
19 anos atrás |
skotlex
|
04d969e781
- @produce now can make any kind of equipment
|
19 anos atrás |
skotlex
|
7cd73fc68b
- Updated mob_ai so that mobs will use their rude-attacked skill when they can't reach their current target.
|
19 anos atrás |
skotlex
|
4e32d21c17
- Now arrow-consuming skills where your main weapon is a whip or musical instrument WILL count as arrow-type attacks, using the atk of the arrow and all related bonuses.
|
19 anos atrás |
Playtester
|
53102aee4e
Added WE_CALLBABY to Gunslinger and Ninja
|
19 anos atrás |
Playtester
|
ad0344c638
Fixed various bullets, spheres and kunais
|
19 anos atrás |
Playtester
|
fc57628e5c
NJ_NEN now requires a Fang
|
19 anos atrás |
skotlex
|
02c448cc45
- Moved the deletion of timers from unit_remove_map to the homun vaporize/dead routines since unit_remove_map is also invoked whenever you warp or change maps.
|
19 anos atrás |
skotlex
|
5c44979d67
- Applied multiple fixes which should take care of making homun save/load work on TXT now.
|
19 anos atrás |
toms
|
2f858a5ea7
Delete homunc's skills from sql when the homunc is destroyed
|
19 anos atrás |
Playtester
|
7570ace103
* Fixed disarm not working
|
19 anos atrás |
toms
|
7110f02479
Homunc Timers should be disabled when the homunc is vaporized or dead an re-enabled on call/resu
|
19 anos atrás |
skotlex
|
b7ef9a3032
- Updated vc-project files to compile with the new int_homun files.
|
19 anos atrás |
skotlex
|
ee8298bb8a
- Cleaned up some of the pet related @/# commands, same for some script commands.
|
19 anos atrás |
skotlex
|
80ded70c4f
- Fixed the int_homun.c compilation issue with Char-SQL.
|
19 anos atrás |
skotlex
|
c16d90c8a3
- Some cleanup of int_homun.c
|
19 anos atrás |
Playtester
|
f380d9b708
Added Ammo Dealer Tony
|
19 anos atrás |
skotlex
|
3a6cea35b4
- Added a crash-fix on status_calc_bl_sub_homun to abort in case the homun has no master (need to clean up this function later)
|
19 anos atrás |
skotlex
|
a18db9e79f
- Updated the char save structure for char-TXT servers so that the homun id will be saved, now also the map info (last point, save point, memo maps) are now saved using the mapindex rather than the string. BACKUP BEFORE UPDATING since this code isn't yet tested.
|
19 anos atrás |
skotlex
|
baee95996c
- Added SCB_DYE which marks which status-changes need a forced cloth dye change to 0 due to sprite issues. Currently only NJ_BUNSINJYUTSU's status uses it.
|
19 anos atrás |