skotlex
|
d91a956aee
- Applied use of structure regen_data for a unified regen module. Natural and skill-heal is handled by this structure, while sitting-skill-heal is still player dependant (mostly because the other object types can't sit)
|
19 anni fa |
toms
|
7118a90428
Changed AM_CALLHOMUN Skill to spawn the homunc at 1 cell from his master (forgot to add this in Changelog)
|
19 anni fa |
evera
|
c1990c2a4a
oops, forgot header update
|
19 anni fa |
evera
|
e109a24e82
fixed kellasus giving extra skills in bio ethics
|
19 anni fa |
Playtester
|
592cf6ab28
* Gospel can't stack anymore
|
19 anni fa |
toms
|
ed8b093cc2
- Corrected map_random_dir algorithm
|
19 anni fa |
skotlex
|
6a8503e7b1
- Fixed being unable to recast Adrenaline Rush to reset the duration timers.
|
19 anni fa |
skotlex
|
b25cc06a43
- Cleaned up skill_get_range2 so that using range 0 for non-self skills uses the caster's attack range.
|
19 anni fa |
skotlex
|
00f4aecb26
- Added support for hexadecimal values in the const.txt file.
|
19 anni fa |
skotlex
|
1079f53d4c
- Spirit of Wizard will now consume an item 7321 each time it blocks reflected magic.
|
19 anni fa |
skotlex
|
7d04689685
- Fixed null-pointer crash on Evolving a homunculus.
|
19 anni fa |
skotlex
|
04d969e781
- @produce now can make any kind of equipment
|
19 anni fa |
skotlex
|
7cd73fc68b
- Updated mob_ai so that mobs will use their rude-attacked skill when they can't reach their current target.
|
19 anni fa |
skotlex
|
4e32d21c17
- Now arrow-consuming skills where your main weapon is a whip or musical instrument WILL count as arrow-type attacks, using the atk of the arrow and all related bonuses.
|
19 anni fa |
Playtester
|
53102aee4e
Added WE_CALLBABY to Gunslinger and Ninja
|
19 anni fa |
Playtester
|
ad0344c638
Fixed various bullets, spheres and kunais
|
19 anni fa |
Playtester
|
fc57628e5c
NJ_NEN now requires a Fang
|
19 anni fa |
skotlex
|
02c448cc45
- Moved the deletion of timers from unit_remove_map to the homun vaporize/dead routines since unit_remove_map is also invoked whenever you warp or change maps.
|
19 anni fa |
skotlex
|
5c44979d67
- Applied multiple fixes which should take care of making homun save/load work on TXT now.
|
19 anni fa |
toms
|
2f858a5ea7
Delete homunc's skills from sql when the homunc is destroyed
|
19 anni fa |
Playtester
|
7570ace103
* Fixed disarm not working
|
19 anni fa |
toms
|
7110f02479
Homunc Timers should be disabled when the homunc is vaporized or dead an re-enabled on call/resu
|
19 anni fa |
skotlex
|
b7ef9a3032
- Updated vc-project files to compile with the new int_homun files.
|
19 anni fa |
skotlex
|
ee8298bb8a
- Cleaned up some of the pet related @/# commands, same for some script commands.
|
19 anni fa |
skotlex
|
80ded70c4f
- Fixed the int_homun.c compilation issue with Char-SQL.
|
19 anni fa |
skotlex
|
c16d90c8a3
- Some cleanup of int_homun.c
|
19 anni fa |
Playtester
|
f380d9b708
Added Ammo Dealer Tony
|
19 anni fa |
skotlex
|
3a6cea35b4
- Added a crash-fix on status_calc_bl_sub_homun to abort in case the homun has no master (need to clean up this function later)
|
19 anni fa |
skotlex
|
a18db9e79f
- Updated the char save structure for char-TXT servers so that the homun id will be saved, now also the map info (last point, save point, memo maps) are now saved using the mapindex rather than the string. BACKUP BEFORE UPDATING since this code isn't yet tested.
|
19 anni fa |
skotlex
|
baee95996c
- Added SCB_DYE which marks which status-changes need a forced cloth dye change to 0 due to sprite issues. Currently only NJ_BUNSINJYUTSU's status uses it.
|
19 anni fa |