glighta
|
0cdba10793
-Harmonize skillid, skill_num, skillnum, skill, to skill_id and same for skill_lv
|
12 anos atrás |
brianluau
|
a2bdc47daf
- Undid r16968: SVN Replaced with source:/trunk/src/@16966 (tid:74924).
|
12 anos atrás |
greenboxal2
|
a7c32653f7
Applied AStyle code formating as discussed on tid:74602.
|
12 anos atrás |
momacabu
|
aae7d1d129
- Removed backup.pl (for TXT servers) and vs9-to-vs8.php (outdated versions);
|
12 anos atrás |
shennetsind
|
68ebc6df19
Fixed bugreport:6587 removed unused parameters in several damage/heal functions from minions
|
12 anos atrás |
greenboxal2
|
a01a3cbb21
Fixed bugreport:6044 mercenaries should warp after being far from the master after 3 seconds.
|
13 anos atrás |
epoque11
|
bf05deda6f
- Fixed mercenaries not warping to their master if the master is more than 15 cells away
|
13 anos atrás |
shennetsind
|
11d96c3aa8
Fixed @reloadskilldb, bugreport:4412 and in the flow of that mercenary db is now reloaded in @reloadmobdb (like homunculus db already does)
|
13 anos atrás |
zephyrus
|
879ada0f6c
- Renamed createmercenary to mercenary_create.
|
16 anos atrás |
zephyrus
|
5acebe170f
- Starting Mercenary Skill implementation.
|
16 anos atrás |
zephyrus
|
8752909a84
- Mercenary Loyalty Updates.
|
16 anos atrás |
zephyrus
|
3fd4ec074a
- Something i forget to commit mmo.h.
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16 anos atrás |
zephyrus
|
6a1de57730
- A proper mercenary lifetime calculation.
|
16 anos atrás |
zephyrus
|
f0439c9f56
- Implemented script commands for mercenary items (mercenary_heal and mercenary_sc_start).
|
16 anos atrás |
zephyrus
|
908c3d2e86
* More mercenary updates.
|
16 anos atrás |
ultramage
|
c9b246393c
Added mercenary code (it should have been done this way in r13122).
|
16 anos atrás |
ultramage
|
cbcc989ab9
Renamed files of 'mercenary' to 'homunculus'.
|
16 anos atrás |
ultramage
|
d4bcc0a143
Reverted all mercenary changes to mapserver homunculus code
|
16 anos atrás |
zephyrus
|
5df63da5e7
- Implemented Mercenary Scrolls (item_db)
|
17 anos atrás |
zephyrus
|
c5cc2257d3
- Moving all content of Homunculus code to a proper file Homunculus.c/h
|
17 anos atrás |
zephyrus
|
d650043597
- Implemented unit_calc_pos (copy from pet_calc_pos) to implement it on Mercenary/Homunculus and don't use x,y-1 always.
|
17 anos atrás |
zephyrus
|
399efe15bd
- Completed Mercenary Create, Delete, Save. Tests OK.
|
17 anos atrás |
zephyrus
|
1204fd49db
- Mercenary Packets (Server to Client). Still need a little more info.
|
17 anos atrás |
zephyrus
|
4ca3bd6ce3
- Mercenary data structures.
|
17 anos atrás |
zephyrus
|
bc00263633
- Mercenary Database Reading.
|
17 anos atrás |
ultramage
|
94943b2b6a
Adjusted eAthena code to compile cleanly in C++ mode.
|
17 anos atrás |
ultramage
|
49f1f4434d
* Reorganized the contents of the mapserver's header files.
|
17 anos atrás |
ultramage
|
db3db2c2e5
Fixed mob AI code iterating over non-mob objects without checking, when monster_ai flag 0x20 is set (caused by r11943)
|
17 anos atrás |
ultramage
|
59b9654397
Tried to make sense out of timer.c ... and failed
|
17 anos atrás |
FlavioJS
|
f808f37ec1
* Delayed the check for required items when a skill is cast to when they are consumed. Now skills only fail due to lack of items after being cast.
|
17 anos atrás |