Commit History

Autor SHA1 Mensaxe Data
  glighta 0cdba10793 -Harmonize skillid, skill_num, skillnum, skill, to skill_id and same for skill_lv %!s(int64=12) %!d(string=hai) anos
  brianluau a2bdc47daf - Undid r16968: SVN Replaced with source:/trunk/src/@16966 (tid:74924). %!s(int64=12) %!d(string=hai) anos
  greenboxal2 a7c32653f7 Applied AStyle code formating as discussed on tid:74602. %!s(int64=12) %!d(string=hai) anos
  momacabu aae7d1d129 - Removed backup.pl (for TXT servers) and vs9-to-vs8.php (outdated versions); %!s(int64=12) %!d(string=hai) anos
  shennetsind 68ebc6df19 Fixed bugreport:6587 removed unused parameters in several damage/heal functions from minions %!s(int64=12) %!d(string=hai) anos
  greenboxal2 a01a3cbb21 Fixed bugreport:6044 mercenaries should warp after being far from the master after 3 seconds. %!s(int64=13) %!d(string=hai) anos
  epoque11 bf05deda6f - Fixed mercenaries not warping to their master if the master is more than 15 cells away %!s(int64=13) %!d(string=hai) anos
  shennetsind 11d96c3aa8 Fixed @reloadskilldb, bugreport:4412 and in the flow of that mercenary db is now reloaded in @reloadmobdb (like homunculus db already does) %!s(int64=13) %!d(string=hai) anos
  zephyrus 879ada0f6c - Renamed createmercenary to mercenary_create. %!s(int64=16) %!d(string=hai) anos
  zephyrus 5acebe170f - Starting Mercenary Skill implementation. %!s(int64=16) %!d(string=hai) anos
  zephyrus 8752909a84 - Mercenary Loyalty Updates. %!s(int64=16) %!d(string=hai) anos
  zephyrus 3fd4ec074a - Something i forget to commit mmo.h. %!s(int64=16) %!d(string=hai) anos
  zephyrus 6a1de57730 - A proper mercenary lifetime calculation. %!s(int64=16) %!d(string=hai) anos
  zephyrus f0439c9f56 - Implemented script commands for mercenary items (mercenary_heal and mercenary_sc_start). %!s(int64=16) %!d(string=hai) anos
  zephyrus 908c3d2e86 * More mercenary updates. %!s(int64=16) %!d(string=hai) anos
  ultramage c9b246393c Added mercenary code (it should have been done this way in r13122). %!s(int64=16) %!d(string=hai) anos
  ultramage cbcc989ab9 Renamed files of 'mercenary' to 'homunculus'. %!s(int64=16) %!d(string=hai) anos
  ultramage d4bcc0a143 Reverted all mercenary changes to mapserver homunculus code %!s(int64=16) %!d(string=hai) anos
  zephyrus 5df63da5e7 - Implemented Mercenary Scrolls (item_db) %!s(int64=17) %!d(string=hai) anos
  zephyrus c5cc2257d3 - Moving all content of Homunculus code to a proper file Homunculus.c/h %!s(int64=17) %!d(string=hai) anos
  zephyrus d650043597 - Implemented unit_calc_pos (copy from pet_calc_pos) to implement it on Mercenary/Homunculus and don't use x,y-1 always. %!s(int64=17) %!d(string=hai) anos
  zephyrus 399efe15bd - Completed Mercenary Create, Delete, Save. Tests OK. %!s(int64=17) %!d(string=hai) anos
  zephyrus 1204fd49db - Mercenary Packets (Server to Client). Still need a little more info. %!s(int64=17) %!d(string=hai) anos
  zephyrus 4ca3bd6ce3 - Mercenary data structures. %!s(int64=17) %!d(string=hai) anos
  zephyrus bc00263633 - Mercenary Database Reading. %!s(int64=17) %!d(string=hai) anos
  ultramage 94943b2b6a Adjusted eAthena code to compile cleanly in C++ mode. %!s(int64=17) %!d(string=hai) anos
  ultramage 49f1f4434d * Reorganized the contents of the mapserver's header files. %!s(int64=17) %!d(string=hai) anos
  ultramage db3db2c2e5 Fixed mob AI code iterating over non-mob objects without checking, when monster_ai flag 0x20 is set (caused by r11943) %!s(int64=17) %!d(string=hai) anos
  ultramage 59b9654397 Tried to make sense out of timer.c ... and failed %!s(int64=17) %!d(string=hai) anos
  FlavioJS f808f37ec1 * Delayed the check for required items when a skill is cast to when they are consumed. Now skills only fail due to lack of items after being cast. %!s(int64=17) %!d(string=hai) anos