Commit History

Author SHA1 Message Date
  glighta 0cdba10793 -Harmonize skillid, skill_num, skillnum, skill, to skill_id and same for skill_lv 12 years ago
  brianluau a2bdc47daf - Undid r16968: SVN Replaced with source:/trunk/src/@16966 (tid:74924). 12 years ago
  greenboxal2 a7c32653f7 Applied AStyle code formating as discussed on tid:74602. 12 years ago
  momacabu aae7d1d129 - Removed backup.pl (for TXT servers) and vs9-to-vs8.php (outdated versions); 12 years ago
  shennetsind 68ebc6df19 Fixed bugreport:6587 removed unused parameters in several damage/heal functions from minions 12 years ago
  greenboxal2 a01a3cbb21 Fixed bugreport:6044 mercenaries should warp after being far from the master after 3 seconds. 13 years ago
  epoque11 bf05deda6f - Fixed mercenaries not warping to their master if the master is more than 15 cells away 13 years ago
  shennetsind 11d96c3aa8 Fixed @reloadskilldb, bugreport:4412 and in the flow of that mercenary db is now reloaded in @reloadmobdb (like homunculus db already does) 13 years ago
  zephyrus 879ada0f6c - Renamed createmercenary to mercenary_create. 16 years ago
  zephyrus 5acebe170f - Starting Mercenary Skill implementation. 16 years ago
  zephyrus 8752909a84 - Mercenary Loyalty Updates. 16 years ago
  zephyrus 3fd4ec074a - Something i forget to commit mmo.h. 16 years ago
  zephyrus 6a1de57730 - A proper mercenary lifetime calculation. 16 years ago
  zephyrus f0439c9f56 - Implemented script commands for mercenary items (mercenary_heal and mercenary_sc_start). 16 years ago
  zephyrus 908c3d2e86 * More mercenary updates. 16 years ago
  ultramage c9b246393c Added mercenary code (it should have been done this way in r13122). 16 years ago
  ultramage cbcc989ab9 Renamed files of 'mercenary' to 'homunculus'. 16 years ago
  ultramage d4bcc0a143 Reverted all mercenary changes to mapserver homunculus code 16 years ago
  zephyrus 5df63da5e7 - Implemented Mercenary Scrolls (item_db) 17 years ago
  zephyrus c5cc2257d3 - Moving all content of Homunculus code to a proper file Homunculus.c/h 17 years ago
  zephyrus d650043597 - Implemented unit_calc_pos (copy from pet_calc_pos) to implement it on Mercenary/Homunculus and don't use x,y-1 always. 17 years ago
  zephyrus 399efe15bd - Completed Mercenary Create, Delete, Save. Tests OK. 17 years ago
  zephyrus 1204fd49db - Mercenary Packets (Server to Client). Still need a little more info. 17 years ago
  zephyrus 4ca3bd6ce3 - Mercenary data structures. 17 years ago
  zephyrus bc00263633 - Mercenary Database Reading. 17 years ago
  ultramage 94943b2b6a Adjusted eAthena code to compile cleanly in C++ mode. 17 years ago
  ultramage 49f1f4434d * Reorganized the contents of the mapserver's header files. 17 years ago
  ultramage db3db2c2e5 Fixed mob AI code iterating over non-mob objects without checking, when monster_ai flag 0x20 is set (caused by r11943) 17 years ago
  ultramage 59b9654397 Tried to make sense out of timer.c ... and failed 17 years ago
  FlavioJS f808f37ec1 * Delayed the check for required items when a skill is cast to when they are consumed. Now skills only fail due to lack of items after being cast. 17 years ago