Lance
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3bfc48996a
* Fixed potential crash in IRC processing message with '%' using *printf.
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18 年之前 |
skotlex
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fe7ede9fc5
- Volcano/Deluge/Violent Gale are now interchangeable, in the sense that as long as one of these is out, casting any of the three will not consume gems, and will use the remaining time of the previous one. In turn, Land Protector will now always consume gems on every cast.
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18 年之前 |
skotlex
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405f4633ec
- Moved the duel functions to pc.c since they are so totally out of place in atcommand.c
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18 年之前 |
skotlex
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4435ff8b9c
- When Kaizel (or super novice rebirth skill) triggers, you get debuffed now.
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18 年之前 |
skotlex
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1107b381bd
- Fixed Charge Atk being able to go through chasm/pits.
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18 年之前 |
skotlex
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a23e7c9802
- Added a check un unit_run when unit_walktoxy fails. Should fix running getting you stuck sometimes when running on diagonals near obstacles.
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18 年之前 |
skotlex
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0cedd1e5f4
- High-Jump is usable everywhere now, except that on maps where it previously failed, now will just make you jump in place.
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18 年之前 |
skotlex
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aa84d16456
- Modified the Asura code (again), hopefully movement sprite issues are fixed now
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18 年之前 |
skotlex
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3d19bd2c4e
- Now mobs won't do a distance check to lose their target on every ai iteration, but only when they finish walking (unless you set monster_ai&1)
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18 年之前 |
skotlex
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c9f9218a2b
- Shadow Jump no longer goes over walls.
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18 年之前 |
skotlex
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d16c9da400
- Corrected Smokie's pet script to use petskillbonus instead of "bonus"
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18 年之前 |
skotlex
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99aca1182b
- Unified the rest and ganstar paradise code into a single function.
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18 年之前 |
skotlex
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50e0a52c9b
- Removed sg_miracle_skill_duration, replaced it with sg_miracle_skill_min_duration and sg_miracle_skill_max_duration, to specify a range for the duration of the skill.
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18 年之前 |
skotlex
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a64e58d5eb
- Removed the Warmth "stacking" code.
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18 年之前 |
skotlex
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83deb9deec
- SC_REGENERATION's val4 now holds the RGN flag of what is blocked rather than blocking all types of regen.
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18 年之前 |
skotlex
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da0c3867d8
- Added setting attack_walk_delay which specifies whether a character should (or not) be able to move inmediately after starting a normal attack (battle.conf). Defaults to 0 since that's what Aegis uses.
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18 年之前 |
skotlex
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87d78eb976
- Updated HLIF_CHANGE to work as explained by Tharis -> It now adds 30*lv vit and 20*lv int, is dispelled on warp, and can-act delay is 5+5*lv minutes. Hp/Sp is no longer set to 10 after a forced expiration.
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18 年之前 |
skotlex
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7107181297
- Restructured CG_MOONLIT so that it is a ground effect like the other Encores.
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19 年之前 |
Lance
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26500644dd
* Optional macro MEMSET_TURBO for faster low-level memory initializations.
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19 年之前 |
skotlex
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dbedc092e8
- Added setting clear_skills_on_warp to specify when a character's land-based skills are deleted when the caster changes maps. Defaults to all types.
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19 年之前 |
skotlex
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2fa44057cb
- Cleaned up some more the regen_data structure, so that skill/sitting-skill related data is optional (since only players have it).
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19 年之前 |
skotlex
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68df921a84
- Gravitation now only blocks the caster from using potions.
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19 年之前 |
toms
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e67db33d16
- Added clif_skill_fail for homunc to skill_castend_id & skill_castend_pos ('skill has failed' will may be appear 2 times)
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19 年之前 |
toms
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f4beef8924
Fixed a possible sigsegv when deleting lif under Mental Change
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19 年之前 |
toms
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ae81bd6663
- Fixed HLIF_HEAL healing the homunc instead of the master
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19 年之前 |
skotlex
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91b9fed6e3
- Made HLIF_HEAL a self skill that auto-selects target to caster's master.
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19 年之前 |
skotlex
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64b38ba4b7
- Added guild_aura (skill.conf) setting so you can specify when it works and if it works on the guild-master itself. Defaults to working all the time on everyone except GM.
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19 年之前 |
toms
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70f4570b81
- Little code cleanup
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19 年之前 |
skotlex
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b5508efe38
- Changed unit_free so that it receives which cleartype should be used when the character is still on a map. Used this on status_damage so that mobs that do not respawn when killed will properly display the death animation.
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19 年之前 |
skotlex
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d91a956aee
- Applied use of structure regen_data for a unified regen module. Natural and skill-heal is handled by this structure, while sitting-skill-heal is still player dependant (mostly because the other object types can't sit)
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19 年之前 |