Lance
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3bfc48996a
* Fixed potential crash in IRC processing message with '%' using *printf.
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vor 18 Jahren |
skotlex
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fe7ede9fc5
- Volcano/Deluge/Violent Gale are now interchangeable, in the sense that as long as one of these is out, casting any of the three will not consume gems, and will use the remaining time of the previous one. In turn, Land Protector will now always consume gems on every cast.
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vor 18 Jahren |
skotlex
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405f4633ec
- Moved the duel functions to pc.c since they are so totally out of place in atcommand.c
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vor 18 Jahren |
skotlex
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4435ff8b9c
- When Kaizel (or super novice rebirth skill) triggers, you get debuffed now.
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vor 18 Jahren |
skotlex
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1107b381bd
- Fixed Charge Atk being able to go through chasm/pits.
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vor 18 Jahren |
skotlex
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a23e7c9802
- Added a check un unit_run when unit_walktoxy fails. Should fix running getting you stuck sometimes when running on diagonals near obstacles.
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vor 18 Jahren |
skotlex
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0cedd1e5f4
- High-Jump is usable everywhere now, except that on maps where it previously failed, now will just make you jump in place.
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vor 18 Jahren |
skotlex
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aa84d16456
- Modified the Asura code (again), hopefully movement sprite issues are fixed now
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vor 18 Jahren |
skotlex
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3d19bd2c4e
- Now mobs won't do a distance check to lose their target on every ai iteration, but only when they finish walking (unless you set monster_ai&1)
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vor 18 Jahren |
skotlex
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c9f9218a2b
- Shadow Jump no longer goes over walls.
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vor 18 Jahren |
skotlex
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d16c9da400
- Corrected Smokie's pet script to use petskillbonus instead of "bonus"
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vor 18 Jahren |
skotlex
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99aca1182b
- Unified the rest and ganstar paradise code into a single function.
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vor 18 Jahren |
skotlex
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50e0a52c9b
- Removed sg_miracle_skill_duration, replaced it with sg_miracle_skill_min_duration and sg_miracle_skill_max_duration, to specify a range for the duration of the skill.
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vor 18 Jahren |
skotlex
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a64e58d5eb
- Removed the Warmth "stacking" code.
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vor 18 Jahren |
skotlex
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83deb9deec
- SC_REGENERATION's val4 now holds the RGN flag of what is blocked rather than blocking all types of regen.
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vor 19 Jahren |
skotlex
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da0c3867d8
- Added setting attack_walk_delay which specifies whether a character should (or not) be able to move inmediately after starting a normal attack (battle.conf). Defaults to 0 since that's what Aegis uses.
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vor 19 Jahren |
skotlex
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87d78eb976
- Updated HLIF_CHANGE to work as explained by Tharis -> It now adds 30*lv vit and 20*lv int, is dispelled on warp, and can-act delay is 5+5*lv minutes. Hp/Sp is no longer set to 10 after a forced expiration.
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vor 19 Jahren |
skotlex
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7107181297
- Restructured CG_MOONLIT so that it is a ground effect like the other Encores.
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vor 19 Jahren |
Lance
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26500644dd
* Optional macro MEMSET_TURBO for faster low-level memory initializations.
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vor 19 Jahren |
skotlex
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dbedc092e8
- Added setting clear_skills_on_warp to specify when a character's land-based skills are deleted when the caster changes maps. Defaults to all types.
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vor 19 Jahren |
skotlex
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2fa44057cb
- Cleaned up some more the regen_data structure, so that skill/sitting-skill related data is optional (since only players have it).
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vor 19 Jahren |
skotlex
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68df921a84
- Gravitation now only blocks the caster from using potions.
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vor 19 Jahren |
toms
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e67db33d16
- Added clif_skill_fail for homunc to skill_castend_id & skill_castend_pos ('skill has failed' will may be appear 2 times)
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vor 19 Jahren |
toms
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f4beef8924
Fixed a possible sigsegv when deleting lif under Mental Change
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vor 19 Jahren |
toms
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ae81bd6663
- Fixed HLIF_HEAL healing the homunc instead of the master
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vor 19 Jahren |
skotlex
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91b9fed6e3
- Made HLIF_HEAL a self skill that auto-selects target to caster's master.
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vor 19 Jahren |
skotlex
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64b38ba4b7
- Added guild_aura (skill.conf) setting so you can specify when it works and if it works on the guild-master itself. Defaults to working all the time on everyone except GM.
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vor 19 Jahren |
toms
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70f4570b81
- Little code cleanup
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vor 19 Jahren |
skotlex
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b5508efe38
- Changed unit_free so that it receives which cleartype should be used when the character is still on a map. Used this on status_damage so that mobs that do not respawn when killed will properly display the death animation.
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vor 19 Jahren |
skotlex
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d91a956aee
- Applied use of structure regen_data for a unified regen module. Natural and skill-heal is handled by this structure, while sitting-skill-heal is still player dependant (mostly because the other object types can't sit)
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vor 19 Jahren |