Browse Source

- Now mobs won't do a distance check to lose their target on every ai iteration, but only when they finish walking (unless you set monster_ai&1)
- The chase distance before a mob gives up following a player has been increased from view-size (range2) to min-chase (range3).


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8773 54d463be-8e91-2dee-dedb-b68131a5f0ec

skotlex 18 years ago
parent
commit
3d19bd2c4e
3 changed files with 7 additions and 2 deletions
  1. 5 0
      Changelog-Trunk.txt
  2. 1 1
      src/map/mob.c
  3. 1 1
      src/map/unit.c

+ 5 - 0
Changelog-Trunk.txt

@@ -4,6 +4,11 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
 2006/09/15
+	* Now mobs won't do a distance check to lose their target on every ai
+	  iteration, but only when they finish walking (unless you set monster_ai&1)
+	  [Skotlex]
+	* The chase distance before a mob gives up following a player has been
+	  increased from view-size (range2) to min-chase (range3). [Skotlex]
 	* Reverted the Summon Flora change where all plants were being summoned in
 	  one go. [Skotlex]
 	* Moved the weapon repair effect to where it belongs (after successfully

+ 1 - 1
src/map/mob.c

@@ -1081,7 +1081,7 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap)
 		tbl = map_id2bl(md->target_id);
 		if (!tbl || tbl->m != md->bl.m ||
 			(md->ud.attacktimer == -1 && !status_check_skilluse(&md->bl, tbl, 0, 0)) ||
-			(md->ud.walktimer != -1 && !check_distance_bl(&md->bl, tbl, md->min_chase)) ||
+			(md->ud.walktimer != -1 && !(battle_config.mob_ai&1) && !check_distance_bl(&md->bl, tbl, md->min_chase)) ||
 			(
 				tbl->type == BL_PC && !(mode&MD_BOSS) &&
 				((TBL_PC*)tbl)->state.gangsterparadise

+ 1 - 1
src/map/unit.c

@@ -197,7 +197,7 @@ static int unit_walktoxy_timer(int tid,unsigned int tick,int id,int data)
 		if(battle_config.mob_warp&1 && map_getcell(bl->m,x,y,CELL_CHKNPC) &&
 			npc_touch_areanpc2(bl)) // Enable mobs to step on warps. [Skotlex]
 	  		return 0;
-		if (md->min_chase > md->db->range2) md->min_chase--;
+		if (md->min_chase > md->db->range3) md->min_chase--;
 		//Walk skills are triggered regardless of target due to the idle-walk mob state.
 		//But avoid triggering on stop-walk calls.
 		if(tid != -1 &&