|
@@ -1081,7 +1081,7 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap)
|
|
|
tbl = map_id2bl(md->target_id);
|
|
|
if (!tbl || tbl->m != md->bl.m ||
|
|
|
(md->ud.attacktimer == -1 && !status_check_skilluse(&md->bl, tbl, 0, 0)) ||
|
|
|
- (md->ud.walktimer != -1 && !check_distance_bl(&md->bl, tbl, md->min_chase)) ||
|
|
|
+ (md->ud.walktimer != -1 && !(battle_config.mob_ai&1) && !check_distance_bl(&md->bl, tbl, md->min_chase)) ||
|
|
|
(
|
|
|
tbl->type == BL_PC && !(mode&MD_BOSS) &&
|
|
|
((TBL_PC*)tbl)->state.gangsterparadise
|