Lance
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3bfc48996a
* Fixed potential crash in IRC processing message with '%' using *printf.
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18 tahun lalu |
skotlex
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fe7ede9fc5
- Volcano/Deluge/Violent Gale are now interchangeable, in the sense that as long as one of these is out, casting any of the three will not consume gems, and will use the remaining time of the previous one. In turn, Land Protector will now always consume gems on every cast.
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18 tahun lalu |
skotlex
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405f4633ec
- Moved the duel functions to pc.c since they are so totally out of place in atcommand.c
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18 tahun lalu |
skotlex
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4435ff8b9c
- When Kaizel (or super novice rebirth skill) triggers, you get debuffed now.
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18 tahun lalu |
skotlex
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1107b381bd
- Fixed Charge Atk being able to go through chasm/pits.
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18 tahun lalu |
skotlex
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a23e7c9802
- Added a check un unit_run when unit_walktoxy fails. Should fix running getting you stuck sometimes when running on diagonals near obstacles.
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18 tahun lalu |
skotlex
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0cedd1e5f4
- High-Jump is usable everywhere now, except that on maps where it previously failed, now will just make you jump in place.
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18 tahun lalu |
skotlex
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aa84d16456
- Modified the Asura code (again), hopefully movement sprite issues are fixed now
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18 tahun lalu |
skotlex
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3d19bd2c4e
- Now mobs won't do a distance check to lose their target on every ai iteration, but only when they finish walking (unless you set monster_ai&1)
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18 tahun lalu |
skotlex
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c9f9218a2b
- Shadow Jump no longer goes over walls.
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18 tahun lalu |
skotlex
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d16c9da400
- Corrected Smokie's pet script to use petskillbonus instead of "bonus"
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18 tahun lalu |
skotlex
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99aca1182b
- Unified the rest and ganstar paradise code into a single function.
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18 tahun lalu |
skotlex
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50e0a52c9b
- Removed sg_miracle_skill_duration, replaced it with sg_miracle_skill_min_duration and sg_miracle_skill_max_duration, to specify a range for the duration of the skill.
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18 tahun lalu |
skotlex
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a64e58d5eb
- Removed the Warmth "stacking" code.
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18 tahun lalu |
skotlex
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83deb9deec
- SC_REGENERATION's val4 now holds the RGN flag of what is blocked rather than blocking all types of regen.
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18 tahun lalu |
skotlex
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da0c3867d8
- Added setting attack_walk_delay which specifies whether a character should (or not) be able to move inmediately after starting a normal attack (battle.conf). Defaults to 0 since that's what Aegis uses.
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18 tahun lalu |
skotlex
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87d78eb976
- Updated HLIF_CHANGE to work as explained by Tharis -> It now adds 30*lv vit and 20*lv int, is dispelled on warp, and can-act delay is 5+5*lv minutes. Hp/Sp is no longer set to 10 after a forced expiration.
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19 tahun lalu |
skotlex
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7107181297
- Restructured CG_MOONLIT so that it is a ground effect like the other Encores.
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19 tahun lalu |
Lance
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26500644dd
* Optional macro MEMSET_TURBO for faster low-level memory initializations.
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19 tahun lalu |
skotlex
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dbedc092e8
- Added setting clear_skills_on_warp to specify when a character's land-based skills are deleted when the caster changes maps. Defaults to all types.
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19 tahun lalu |
skotlex
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2fa44057cb
- Cleaned up some more the regen_data structure, so that skill/sitting-skill related data is optional (since only players have it).
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19 tahun lalu |
skotlex
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68df921a84
- Gravitation now only blocks the caster from using potions.
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19 tahun lalu |
toms
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e67db33d16
- Added clif_skill_fail for homunc to skill_castend_id & skill_castend_pos ('skill has failed' will may be appear 2 times)
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19 tahun lalu |
toms
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f4beef8924
Fixed a possible sigsegv when deleting lif under Mental Change
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19 tahun lalu |
toms
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ae81bd6663
- Fixed HLIF_HEAL healing the homunc instead of the master
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19 tahun lalu |
skotlex
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91b9fed6e3
- Made HLIF_HEAL a self skill that auto-selects target to caster's master.
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19 tahun lalu |
skotlex
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64b38ba4b7
- Added guild_aura (skill.conf) setting so you can specify when it works and if it works on the guild-master itself. Defaults to working all the time on everyone except GM.
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19 tahun lalu |
toms
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70f4570b81
- Little code cleanup
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19 tahun lalu |
skotlex
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b5508efe38
- Changed unit_free so that it receives which cleartype should be used when the character is still on a map. Used this on status_damage so that mobs that do not respawn when killed will properly display the death animation.
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19 tahun lalu |
skotlex
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d91a956aee
- Applied use of structure regen_data for a unified regen module. Natural and skill-heal is handled by this structure, while sitting-skill-heal is still player dependant (mostly because the other object types can't sit)
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19 tahun lalu |