Lance
|
3bfc48996a
* Fixed potential crash in IRC processing message with '%' using *printf.
|
18 rokov pred |
skotlex
|
fe7ede9fc5
- Volcano/Deluge/Violent Gale are now interchangeable, in the sense that as long as one of these is out, casting any of the three will not consume gems, and will use the remaining time of the previous one. In turn, Land Protector will now always consume gems on every cast.
|
18 rokov pred |
skotlex
|
405f4633ec
- Moved the duel functions to pc.c since they are so totally out of place in atcommand.c
|
18 rokov pred |
skotlex
|
4435ff8b9c
- When Kaizel (or super novice rebirth skill) triggers, you get debuffed now.
|
18 rokov pred |
skotlex
|
1107b381bd
- Fixed Charge Atk being able to go through chasm/pits.
|
18 rokov pred |
skotlex
|
a23e7c9802
- Added a check un unit_run when unit_walktoxy fails. Should fix running getting you stuck sometimes when running on diagonals near obstacles.
|
18 rokov pred |
skotlex
|
0cedd1e5f4
- High-Jump is usable everywhere now, except that on maps where it previously failed, now will just make you jump in place.
|
18 rokov pred |
skotlex
|
aa84d16456
- Modified the Asura code (again), hopefully movement sprite issues are fixed now
|
18 rokov pred |
skotlex
|
3d19bd2c4e
- Now mobs won't do a distance check to lose their target on every ai iteration, but only when they finish walking (unless you set monster_ai&1)
|
18 rokov pred |
skotlex
|
c9f9218a2b
- Shadow Jump no longer goes over walls.
|
18 rokov pred |
skotlex
|
d16c9da400
- Corrected Smokie's pet script to use petskillbonus instead of "bonus"
|
18 rokov pred |
skotlex
|
99aca1182b
- Unified the rest and ganstar paradise code into a single function.
|
18 rokov pred |
skotlex
|
50e0a52c9b
- Removed sg_miracle_skill_duration, replaced it with sg_miracle_skill_min_duration and sg_miracle_skill_max_duration, to specify a range for the duration of the skill.
|
18 rokov pred |
skotlex
|
a64e58d5eb
- Removed the Warmth "stacking" code.
|
18 rokov pred |
skotlex
|
83deb9deec
- SC_REGENERATION's val4 now holds the RGN flag of what is blocked rather than blocking all types of regen.
|
19 rokov pred |
skotlex
|
da0c3867d8
- Added setting attack_walk_delay which specifies whether a character should (or not) be able to move inmediately after starting a normal attack (battle.conf). Defaults to 0 since that's what Aegis uses.
|
19 rokov pred |
skotlex
|
87d78eb976
- Updated HLIF_CHANGE to work as explained by Tharis -> It now adds 30*lv vit and 20*lv int, is dispelled on warp, and can-act delay is 5+5*lv minutes. Hp/Sp is no longer set to 10 after a forced expiration.
|
19 rokov pred |
skotlex
|
7107181297
- Restructured CG_MOONLIT so that it is a ground effect like the other Encores.
|
19 rokov pred |
Lance
|
26500644dd
* Optional macro MEMSET_TURBO for faster low-level memory initializations.
|
19 rokov pred |
skotlex
|
dbedc092e8
- Added setting clear_skills_on_warp to specify when a character's land-based skills are deleted when the caster changes maps. Defaults to all types.
|
19 rokov pred |
skotlex
|
2fa44057cb
- Cleaned up some more the regen_data structure, so that skill/sitting-skill related data is optional (since only players have it).
|
19 rokov pred |
skotlex
|
68df921a84
- Gravitation now only blocks the caster from using potions.
|
19 rokov pred |
toms
|
e67db33d16
- Added clif_skill_fail for homunc to skill_castend_id & skill_castend_pos ('skill has failed' will may be appear 2 times)
|
19 rokov pred |
toms
|
f4beef8924
Fixed a possible sigsegv when deleting lif under Mental Change
|
19 rokov pred |
toms
|
ae81bd6663
- Fixed HLIF_HEAL healing the homunc instead of the master
|
19 rokov pred |
skotlex
|
91b9fed6e3
- Made HLIF_HEAL a self skill that auto-selects target to caster's master.
|
19 rokov pred |
skotlex
|
64b38ba4b7
- Added guild_aura (skill.conf) setting so you can specify when it works and if it works on the guild-master itself. Defaults to working all the time on everyone except GM.
|
19 rokov pred |
toms
|
70f4570b81
- Little code cleanup
|
19 rokov pred |
skotlex
|
b5508efe38
- Changed unit_free so that it receives which cleartype should be used when the character is still on a map. Used this on status_damage so that mobs that do not respawn when killed will properly display the death animation.
|
19 rokov pred |
skotlex
|
d91a956aee
- Applied use of structure regen_data for a unified regen module. Natural and skill-heal is handled by this structure, while sitting-skill-heal is still player dependant (mostly because the other object types can't sit)
|
19 rokov pred |