Commit History

Autor SHA1 Mensaxe Data
  zephyrus 33e1fbbd66 - Instancing System (Thanks to Sirius White who did most of the code, with some of my work to implement client side information, some optimizations and bugfixes). Also thanks to contributions from UEAUP team and Orcao. %!s(int64=16) %!d(string=hai) anos
  ultramage c2cc0763d9 Increased variable size for status/skill points to remove the 65k cap (bugreport:1579). %!s(int64=16) %!d(string=hai) anos
  FlavioJS e478e97941 * Added client login packets 0x01fa and 0x027c. %!s(int64=16) %!d(string=hai) anos
  ultramage 578532f577 Moved the 'changed' mailbox flag from shared mmo.h to mapserver-only. %!s(int64=16) %!d(string=hai) anos
  zephyrus c830a56da3 - Item Rental System. %!s(int64=16) %!d(string=hai) anos
  L0ne_W0lf 02e80513d3 * Updated mmo.h, increased merc max count to 36. %!s(int64=16) %!d(string=hai) anos
  zephyrus 3fd4ec074a - Something i forget to commit mmo.h. %!s(int64=16) %!d(string=hai) anos
  zephyrus 6a1de57730 - A proper mercenary lifetime calculation. %!s(int64=16) %!d(string=hai) anos
  zephyrus be66dce771 - Fixed skill problems (who did this? Mercenary skills values are big than homunculus). %!s(int64=16) %!d(string=hai) anos
  zephyrus 399efe15bd - Completed Mercenary Create, Delete, Save. Tests OK. %!s(int64=16) %!d(string=hai) anos
  zephyrus 1204fd49db - Mercenary Packets (Server to Client). Still need a little more info. %!s(int64=16) %!d(string=hai) anos
  zephyrus 4ca3bd6ce3 - Mercenary data structures. %!s(int64=16) %!d(string=hai) anos
  ultramage e3d39453fd * Fixed a storage saving issue with txt charserver (bugreport:2084) %!s(int64=16) %!d(string=hai) anos
  ultramage 582c36c11e Renamed struct 'skill' to 's_skill' to remove naming collisions. %!s(int64=17) %!d(string=hai) anos
  ultramage 8fed0c403c * Removed some leftover code that shouldn't have been merged %!s(int64=17) %!d(string=hai) anos
  ultramage 106b44c1e7 Merged the /loginmerge branch (topic:192754) %!s(int64=17) %!d(string=hai) anos
  ultramage 4546c7fc0a Modified storage data loading %!s(int64=17) %!d(string=hai) anos
  ultramage bfd5397913 Renamed 'storage_' to 'items' in the storage_data structure. %!s(int64=17) %!d(string=hai) anos
  ultramage a35279667d Renamed 'struct storage' to 'struct storage_data' (to make 'storage' available as a variable name). %!s(int64=17) %!d(string=hai) anos
  Playtester 5dca41aec6 Increased storage space to 600 %!s(int64=17) %!d(string=hai) anos
  ultramage 155416f712 fixing some timestamp type difference warnings... %!s(int64=17) %!d(string=hai) anos
  Kevin 236c7cba43 Some more updates to the quest log system. It has been completely moved to the inter server instead of the char server. %!s(int64=17) %!d(string=hai) anos
  ultramage 00a5bccbd3 The max_account_id packetver detection mechanism will never cause any connection problems ever again. (bugreport:388) %!s(int64=17) %!d(string=hai) anos
  Kevin ffa3b60fc0 Finished most of the quest log code, still bits here and there but it's usable now. %!s(int64=17) %!d(string=hai) anos
  zephyrus d6c303341b - Fixed Max Guardians max = 8 (no need to increase this value for woe 2.0 as non indexed guardians are set outside of the array). %!s(int64=17) %!d(string=hai) anos
  Kevin f5fd71f4be Char server now loads/saves quest information. %!s(int64=17) %!d(string=hai) anos
  Kevin 6391d7b687 Some preliminary code for the questlog system (clif packet functions and basic data structures). %!s(int64=17) %!d(string=hai) anos
  L0ne_W0lf 18bd823cf8 Updated MAX_GUARDIANS to support an insane amount of guardians. %!s(int64=17) %!d(string=hai) anos
  FlavioJS cd1f48cc9e * Made script command 'flagemblem' and guild_emblem_change send an update of the emblem_id to the players in the area. %!s(int64=17) %!d(string=hai) anos
  L0ne_W0lf a1d132effc First round of minor updates for WoE SE. %!s(int64=17) %!d(string=hai) anos