aleos89 549d6f5b55 Corrected Bawaya Agimat Tattoo item bonus před 7 roky
..
import-tmpl e24d30a711 Refine overhaul (#2295) před 7 roky
pre-re e24d30a711 Refine overhaul (#2295) před 7 roky
re 549d6f5b55 Corrected Bawaya Agimat Tattoo item bonus před 7 roky
GeoIP.dat a75c0475a2 > Hercules merges: před 12 roky
abra_db.txt 51ecd9b2bc Follow up 402170c před 10 roky
castle_db.txt 9373c697b5 Added some source part. Thanks @aleos89 / @Cydh před 9 roky
const.txt b30d0fdf64 New NPC IDs and mob ID placeholders před 7 roky
create_arrow_db.txt 51ecd9b2bc Follow up 402170c před 10 roky
elemental_db.txt 7083ecf079 Standardized formatting of database files. před 11 roky
elemental_skill_db.txt 7083ecf079 Standardized formatting of database files. před 11 roky
guild_skill_tree.txt d3d918211e * Random documentation of database files. před 13 roky
homun_skill_tree.txt 2ae4bcb694 Implemented 'NeedLevel' for Homunculus skill tree před 10 roky
item_avail.txt 9040613fa6 Added missing empty newlines to a lot of files před 8 roky
item_findingore.txt 127c13bbdd Cleaned up Item Groups před 8 roky
item_nouse.txt b1b43bb0df Removed hardcoded aloevera restriction před 9 roky
job_db2.txt 39e54d65bb Expanded baby jobs (#2039) před 8 roky
magicmushroom_db.txt ce090ce916 Skill Changes: před 10 roky
map_index.txt b9db8611c8 Updated map_cache.dat před 8 roky
mercenary_db.txt ea1a247f99 Minor Renewal mob database updates. (Hercules 0fadf38) před 10 roky
mercenary_skill_db.txt ba798de7ab * Follow-up r17205, added new mercenary skills and scrolls. před 12 roky
mob_avail.txt 18de636c1f Fixed #772. před 9 roky
mob_chat_db.txt 185b6b2d5e -Add max hpsp table, (Offi) thx Daegaladh. před 12 roky
mob_classchange.txt 9b87ca2b7c Clean up Monster Random List před 10 roky
mob_item_ratio.txt 6c5d4a730f * Follow up 7cd82d0 před 11 roky
mob_pouch.txt 9b87ca2b7c Clean up Monster Random List před 10 roky
readme.md 8417d7616b Details of import/ dirs and examples před 7 roky
size_fix.txt 7083ecf079 Standardized formatting of database files. před 11 roky
skill_changematerial_db.txt 51ecd9b2bc Follow up 402170c před 10 roky
skill_copyable_db.txt 35bcde65d4 Copy Blaze Shield (fixes #1129) před 9 roky
skill_damage_db.txt f6f1bcaeb9 * Updated FRN and RUS map_msg translations. (credits: Capuche, Jarek) před 11 roky
skill_improvise_db.txt d95f5d2db7 Bug Fixes před 9 roky
skill_nonearnpc_db.txt 7083ecf079 Standardized formatting of database files. před 11 roky
spellbook_db.txt 51ecd9b2bc Follow up 402170c před 10 roky
status_disabled.txt 5f46a5c1f7 Items and skills restrictions před 9 roky

readme.md

Import Directories

What is the import directory for?

The import/ directory provides a way for you to change your config settings without the need to even touch the main /conf/ and /db/ files.

By placing your custom entries into the import/ directory within these two locations, your core files will not need to have any conflicts resolved when you update your server. You store your changes, and the rest is updated with rAthena.

How does this work?

Think of "import" as in "override". Place only the settings you have changed in the import files, or settings you are "overriding".

For example, when setting up a server there are always a few config settings that users would like to change in order for rAthena to suit their needs. The following example will show you how to use the /db/import/ directory correctly. (for /conf/import/ examples, see /conf/readme.md)

Achievements


We want to add our own custom achievement that can be given to a player via an NPC Script and another that we can give to our GMs.

/db/import/achievement_db.yml

Achievements:
  - ID: 280000
    Group: "AG_GOAL_ACHIEVE"
    Name: "Emperio"
    Reward:
      TitleID: 1035
    Score: 50
  - ID: 280001
    Group: "AG_GOAL_ACHIEVE"
    Name: "Staff"
    Reward:
      TitleID: 1036
    Score: 50

Instances


We want to add our own customized Housing Instance.

/db/import/instance_db.txt

// ID,Name,LimitTime,IdleTimeOut,EnterMap,EnterX,EnterY,Map2,Map3,...,Map255
35,Home,3600,900,1@home,24,6,2@home,3@home

Mob Alias


We want to give a custom mob a Novice player sprite.

/db/import/mob_avail.txt

// Structure of Database:
// MobID,SpriteID{,Equipment}
3850,0

Custom Maps


We want to add our own custom maps. For this we need to add our map names to import/map_index.txt and then to the import/map_cache.dat file for the Map Server to load.

/db/import/map_index.txt

1@home  1250
2@home
3@home
ev_has
shops
prt_pvp

Item Trade Restrictions


We want to ensure that specific items cannot be traded, sold, dropped, placed in storage, etc.

/db/import/item_trade.txt

// Legend for 'TradeMask' field (bitmask):
// 1   - item can't be dropped
// 2   - item can't be traded (nor vended)
// 4   - wedded partner can override restriction 2
// 8   - item can't be sold to npcs
// 16  - item can't be placed in the cart
// 32  - item can't be placed in the storage
// 64  - item can't be placed in the guild storage
// 128 - item can't be attached to mail
// 256 - item can't be auctioned
// Full outright value = 511
34000,511,100   // Old Green Box
34001,511,100   // House Keys
34002,511,100   // Reputation Journal

Custom Quests


We want to add our own custom quests to the quest_db.

/db/import/quest_db.txt

// Quest ID,Time Limit,Target1,Val1,Target2,Val2,Target3,Val3,MobID1,NameID1,Rate1,MobID2,NameID2,Rate2,MobID3,NameID3,Rate3,Quest Title
89001,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Reputation Quest"
89002,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Reputation Quest"

We cannot stress enough how helpful this system is for everyone. The majority of git conflicts will simply go away if users make use of the import/ system.