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New NPC IDs and mob ID placeholders

Lemongrass3110 há 7 anos atrás
pai
commit
b30d0fdf64
3 ficheiros alterados com 50 adições e 1 exclusões
  1. 10 0
      db/const.txt
  2. 39 0
      db/re/mob_db.txt
  3. 1 1
      src/map/npc.h

+ 10 - 0
db/const.txt

@@ -2298,6 +2298,16 @@ JP_NPC01	10236
 4_PCCOUNT	10253
 4_LAVAGOLEM	10254
 
+JP_NPC02	10261
+JP_NPC03	10262
+JP_NPC04	10263
+JP_NPC05	10264
+JP_NPC06	10265
+JP_NPC07	10266
+JP_NPC08	10267
+JP_NPC09	10268
+JP_NPC10	10269
+
 SWORDCLAN	1
 ARCWANDCLAN	2
 GOLDENMACECLAN	3

+ 39 - 0
db/re/mob_db.txt

@@ -3061,3 +3061,42 @@
 //3901,MD_ORK_HERO
 //3902,MD_ORC_LORD
 //3903,MD_ORC_FLOWER
+
+//3910,E_EMPEL_1
+//3911,E_GIBBET
+//3912,E_LOLI_RURI
+//3913,E_DULLAHAN
+//3914,E_BLOODY_MURDERER
+//3915,E_EMPEL_1B
+//3916,JP_E_MONSTER_74
+//3917,JP_E_MONSTER_75
+//3918,JP_E_MONSTER_76
+//3919,JP_E_MONSTER_77
+//3920,JP_E_MONSTER_78
+//3921,JP_E_MONSTER_79
+//3922,JP_E_MONSTER_80
+//3923,JP_E_MONSTER_81
+//3924,JP_E_MONSTER_82
+//3925,JP_E_MONSTER_83
+//3926,JP_E_MONSTER_84
+//3927,JP_E_MONSTER_85
+//3928,JP_E_MONSTER_86
+//3929,JP_E_MONSTER_87
+//3930,JP_E_MONSTER_88
+//3931,JP_E_MONSTER_89
+//3932,JP_E_MONSTER_90
+//3933,JP_E_MONSTER_91
+//3934,JP_E_MONSTER_92
+//3935,JP_E_MONSTER_93
+//3936,JP_E_MONSTER_94
+//3937,JP_E_MONSTER_95
+//3938,JP_E_MONSTER_96
+//3939,JP_E_MONSTER_97
+//3940,JP_E_MONSTER_98
+//3941,JP_E_MONSTER_99
+//3942,JP_E_MONSTER_100
+//3943,JP_E_MONSTER_101
+//3944,JP_E_MONSTER_102
+//3945,JP_E_MONSTER_103
+//3946,JP_E_MONSTER_104
+//3947,JP_E_MONSTER_105

+ 1 - 1
src/map/npc.h

@@ -123,7 +123,7 @@ enum actor_classes
 #define MAX_NPC_CLASS 1000
 // New NPC range
 #define MAX_NPC_CLASS2_START 10000
-#define MAX_NPC_CLASS2_END 10255
+#define MAX_NPC_CLASS2_END 10270
 
 //Checks if a given id is a valid npc id. [Skotlex]
 //Since new npcs are added all the time, the max valid value is the one before the first mob (Scorpion = 1001)