skotlex e19c834ae2 - Fixed mob_clone_spawn completely ignoring the mode variable. 19 年之前
..
Makefile 1074b09187 - Small optimization in battle_check_target 19 年之前
Makefile.win32 2178a86317 AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. 19 年之前
atcommand.c 9f8cee903c - updated (more or less) the sql-files/item_db2.sql file. 19 年之前
atcommand.h 96c1fe1903 - Fixed some Homunc issues with HR servers (capping some values) 19 年之前
battle.c 44a5b037a3 - Fixed Energy Coat reducing and consuming more than it should when you have 100% SP 19 年之前
battle.h fd6e193e90 - Removed config setting "muting_players", and expanded the manner_system config to specify how having negative manner (mute) affects a player (see battle/misc.conf). 19 年之前
charcommand.c ee8298bb8a - Cleaned up some of the pet related @/# commands, same for some script commands. 19 年之前
charcommand.h 9c860c13a4 - Oppositions can't be made during WoE now. 19 年之前
charsave.c 6babc24b69 - Vaporize will no fail when the homun is dead. 19 年之前
charsave.h 15dd140846 Orn's and Albator's Homunculus system, finally, YAY!! 19 年之前
chat.c 3d18f93d8e - Applied the necessary changes to make @partyoption reflect it's changes on the alt+p window. 19 年之前
chat.h 2178a86317 AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. 19 年之前
chrif.c b7ef9a3032 - Updated vc-project files to compile with the new int_homun files. 19 年之前
chrif.h cd8587dc4d - Fixed clif_parse not checking for func_parse before sending data to the connected clients. This in turn required various code-rewrites in: 19 年之前
clif.c fd6e193e90 - Removed config setting "muting_players", and expanded the manner_system config to specify how having negative manner (mute) affects a player (see battle/misc.conf). 19 年之前
clif.h 8e191af335 Code cleanup & optimization on guild part of char-server 19 年之前
date.c 2178a86317 AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. 19 年之前
date.h 2178a86317 AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. 19 年之前
guild.c 8e191af335 Code cleanup & optimization on guild part of char-server 19 年之前
guild.h 8e191af335 Code cleanup & optimization on guild part of char-server 19 年之前
intif.c 5c44979d67 - Applied multiple fixes which should take care of making homun save/load work on TXT now. 19 年之前
intif.h 15dd140846 Orn's and Albator's Homunculus system, finally, YAY!! 19 年之前
irc.c 8b0f535cec - Fixed parse_names on irc.c crashing when receiving a null argument. 19 年之前
irc.h cb78101f64 - The IRC bot now reads a configuration file (irc.c) instead of it all being hardcoded 19 年之前
itemdb.c 3a2a32f22b - Fixed job-mask 0x100000 in the item_db enabling Dancers/Bards to use the items (0x80000 should be for them and 0x100000 should be currently unused) 19 年之前
itemdb.h 155f9c12f5 - Fixed the item group bonus not working. 19 年之前
log.c 1d2c4f8950 - Removed @itemcheck as it was totally pointless. 19 年之前
log.h 8c98388bc5 - Enabled Mastery damage on Soul Breaker again, moved adv katar mastery out of the mastery function so that it may apply to all skills except Soul Breaker. 19 年之前
mail.c 0c91b56537 - Crash-protections in the mail-checking function. 19 年之前
mail.h 2178a86317 AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. 19 年之前
map.c 70f4570b81 - Little code cleanup 19 年之前
map.h 2fa44057cb - Cleaned up some more the regen_data structure, so that skill/sitting-skill related data is optional (since only players have it). 19 年之前
mercenary.c a18ae6fb49 Fixed call homunc bug when the homunc was vapo and the master has change of map 19 年之前
mercenary.h d91a956aee - Applied use of structure regen_data for a unified regen module. Natural and skill-heal is handled by this structure, while sitting-skill-heal is still player dependant (mostly because the other object types can't sit) 19 年之前
mob.c e19c834ae2 - Fixed mob_clone_spawn completely ignoring the mode variable. 19 年之前
mob.h 93aac53572 - Fix for #102547 19 年之前
npc.c b5508efe38 - Changed unit_free so that it receives which cleartype should be used when the character is still on a map. Used this on status_damage so that mobs that do not respawn when killed will properly display the death animation. 19 年之前
npc.h 8da82e0a0a - Changed npc_click declaration to receive an npc structure rather than a generic block-list one. 19 年之前
npc_chat.c 4d27716bf1 - Tested and fixed resolve_hostbyname. 19 年之前
party.c 527a7ac223 - Hopefully fixed the party_even_share cast-overflow bug as reported by Adobe. 19 年之前
party.h 830106c6f9 - Modified party_item_share_type config setting so that using 1 disables item-sharing from non-mob loot (player dropped items or pet loot) and 2 enables round-robin instead of random sharing. Using 3 obviously is enabling both 1 and 2. 19 年之前
path.c 0158ab793e - Fixed npc_checknear's distance check returning the opposite of what it should (false when the range is correct and viceversa) 19 年之前
pc.c 2fa44057cb - Cleaned up some more the regen_data structure, so that skill/sitting-skill related data is optional (since only players have it). 19 年之前
pc.h 2fa44057cb - Cleaned up some more the regen_data structure, so that skill/sitting-skill related data is optional (since only players have it). 19 年之前
pcre.h 2178a86317 AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. 19 年之前
pet.c 70f4570b81 - Little code cleanup 19 年之前
pet.h ee8298bb8a - Cleaned up some of the pet related @/# commands, same for some script commands. 19 年之前
script.c db3fdbe23b - Cleaned up getmapxy script function, also added support for type 4 so that it returns a player's homunculus position if such exists. 19 年之前
script.h abcf47cd67 - Fixed script code data not being free'd if a player quits in the middle of a script. 19 年之前
skill.c 6ffb2533a7 - Some minor cleanups. 19 年之前
skill.h 8a8ed83b63 - Some more work on the splash skill code. Now splash-damaged enemies should show no animation at all, just the damage-number, while only the targetted character should still display the full skill animation. 19 年之前
status.c 88841f05dc SC_ARMOR_ELEMENT looks like gone away from status_change_start since ... rev 6791. Try to reimplement it. 19 年之前
status.h fd6e193e90 - Removed config setting "muting_players", and expanded the manner_system config to specify how having negative manner (mute) affects a player (see battle/misc.conf). 19 年之前
storage.c 046e959e52 - Modified the targetted skill logic to enable offensive skills to be targetted at party/guild members if the appropiate inf2 value is set. 19 年之前
storage.h eba9a34f0b - Fixed guild storage being "eternally in use" if you quit/logout before closing it. 19 年之前
trade.c 2c74fc0254 - Should have fixed the login-sql crash when passed user-name's length is beyond the limit. 19 年之前
trade.h fcbec4d4e6 - Updated clif_disp_onlyself to not use dynamic memory and write directly to the player's buffer. 19 年之前
unit.c 2fa44057cb - Cleaned up some more the regen_data structure, so that skill/sitting-skill related data is optional (since only players have it). 19 年之前
unit.h 70f4570b81 - Little code cleanup 19 年之前
vending.c 8c98388bc5 - Enabled Mastery damage on Soul Breaker again, moved adv katar mastery out of the mastery function so that it may apply to all skills except Soul Breaker. 19 年之前
vending.h 2178a86317 AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. 19 年之前