toms
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d7e51241f8
Code cleanup on homunc, they stay in memory until player disconnect or homunc destruction
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19 tahun lalu |
skotlex
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6f3c9a6dc7
- Fixed two instances in the login-sql server where the ip in the log-login table was being stored backwards.
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19 tahun lalu |
skotlex
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2ea23200c8
- Fixed Asura not wasting all SP away when it fails on cast-end.
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19 tahun lalu |
skotlex
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49f0ddf3fa
- Adjusted some the dance/song/encore code so that the source of an ensemble will always get checked, so that walking out of an ensemble skill should make it end now. However, since ensembles requires two characters and only one is marged as source of the ensemble.... this may not be finished, some kind of check is required so that the partner will also get a force-check and not just he who started the ensemble.
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19 tahun lalu |
skotlex
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07e449bc5c
- Should have fixed a signed/unsigned warning in login-txt
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19 tahun lalu |
skotlex
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895eacb80a
- Added back missing state set to prevent Ankle-Snare from being retrieved after the target dies.
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19 tahun lalu |
toms
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c2b0590289
Fixed compilation warning
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19 tahun lalu |
skotlex
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359899fbb2
- Added a check to handle Spider Web as a targetted skill. If there's more than one character on the targetted cell, a different one may get trapped, but it will mostly do as it is now.
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19 tahun lalu |
skotlex
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8157062811
- Casting Kaensin will clear out Suiton and viceversa now.
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19 tahun lalu |
skotlex
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b62481ed5b
- Removed config settings display_delay_skill_fail and display_snatcher_skill_fail, replaced them with display_skill_fail, which can be used to determine whether you hide ALL skill-failed messages, those from delay, those from Snatcher or those from Envenom (battle/skill.conf)
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19 tahun lalu |
skotlex
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ee59874725
- Fixed yet again AS_SPLASHER doing full damage on all characters. Now you can use the NK split damage value in the skill_db if you want damage divided by the amount of targets rather than by 2.
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19 tahun lalu |
skotlex
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b372f8dfce
- Changed define EQP_WEAPON to specify only the right-hand weapon, added define EQP_ARMS to specify both arm-slots.
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19 tahun lalu |
skotlex
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e9bee91ea7
- Cleaned up the Asura code so that when the skill fails your SP/Spheres/Fury are all taken away always, as well as moving you next to the target (as long as the target still exists within a reachable path from your position)
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19 tahun lalu |
skotlex
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81acdb7a46
- Fixed Venom Splasher doing half-damage instead of full-damage to the "exploding" character.
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19 tahun lalu |
skotlex
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71b9605a0c
- Removed the setting of blow-count to 0 when the target is a boss on the battle_calc_* functions, now skill_blown will fail when the source is different from the target and the target is a boss.
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19 tahun lalu |
skotlex
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6daec0f2c0
- Cleaned some of mpeg's updated work.
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19 tahun lalu |
skotlex
|
26a6620863
- Some code cleaning in status.c
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19 tahun lalu |
Vicious
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6cb68e6f4a
mpeg's ninja work
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19 tahun lalu |
skotlex
|
8fa60b9249
- Adjusted Battle_check_target so that alchemist summoned mobs are targetted by everyone as long as 1. The top-level master is a player and 2. the actual attacker is not a mob-type.
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19 tahun lalu |
skotlex
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5ef4f71588
- Removed settings enemy_critical_rate, homun_critical_rate. Added settings enable_critical (defaults to specify only players), mob_critical_rate and critical_rate. The last applies to all non-mobs and non-players (battle/battle.conf)
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19 tahun lalu |
skotlex
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c79270a22f
- Some minor code cleanups.
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19 tahun lalu |
skotlex
|
f029f7bc6e
- Hide/Chasewalk will again stop screaming skill name (I guess displaying the skill animation wasn't such a good idea afterall)
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19 tahun lalu |
skotlex
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b0d9f8bbd3
- Reverted the previous change, chasewalk has no icon, only the str-bonus has that fist icon now.
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19 tahun lalu |
skotlex
|
5d9e6b4a71
- GAHH, I am sick tired of typing TBL_HOMUNCULUS/BL_HOMUNCULUS all over the place. The idea is that the TBL* versions are supposed to be easier to use than the standard structure definition, but using TBL_HOMUNCULUS as an alias to struct homun_data kinda beats the purpose! Renamed them all to TBL_HOM/BL_HOM.
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19 tahun lalu |
skotlex
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5f6f6ff55e
- Some adjustments so that the last-skill-used will be correctly cleared when your combo-time ends.
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19 tahun lalu |
DracoRPG
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ac75d02b8a
Cooking fix
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19 tahun lalu |
skotlex
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34eea8ae57
- Cleaned up the last NJ update code.
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19 tahun lalu |
skotlex
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f131a8bda7
- Moved Full Buster blind penalty to skill_counter_additional_effect
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19 tahun lalu |
skotlex
|
8961bc591d
- Fixed failing to create Deadly Poison Bottles damaging 50% of your max life instead of 25%
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19 tahun lalu |
toms
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28a6fc49c1
Little add on NJ_HUUMA
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19 tahun lalu |