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@@ -2831,7 +2831,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
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case AS_SPLASHER:
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if ((flag&1) && bl->id == skill_area_temp[1])
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{ //Should do 100% damage on targetted character.
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- skill_attack(skill_get_type(skillid), src, src, bl, skillid, skilllv, tick, 1);
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+ skill_attack(skill_get_type(skillid), src, src, bl, skillid, skilllv, tick, 0);
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break;
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}
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case AS_GRIMTOOTH:
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