toms
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d7e51241f8
Code cleanup on homunc, they stay in memory until player disconnect or homunc destruction
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19 years ago |
skotlex
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6f3c9a6dc7
- Fixed two instances in the login-sql server where the ip in the log-login table was being stored backwards.
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19 years ago |
skotlex
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2ea23200c8
- Fixed Asura not wasting all SP away when it fails on cast-end.
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19 years ago |
skotlex
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49f0ddf3fa
- Adjusted some the dance/song/encore code so that the source of an ensemble will always get checked, so that walking out of an ensemble skill should make it end now. However, since ensembles requires two characters and only one is marged as source of the ensemble.... this may not be finished, some kind of check is required so that the partner will also get a force-check and not just he who started the ensemble.
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19 years ago |
skotlex
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07e449bc5c
- Should have fixed a signed/unsigned warning in login-txt
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19 years ago |
skotlex
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895eacb80a
- Added back missing state set to prevent Ankle-Snare from being retrieved after the target dies.
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19 years ago |
toms
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c2b0590289
Fixed compilation warning
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19 years ago |
skotlex
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359899fbb2
- Added a check to handle Spider Web as a targetted skill. If there's more than one character on the targetted cell, a different one may get trapped, but it will mostly do as it is now.
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19 years ago |
skotlex
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8157062811
- Casting Kaensin will clear out Suiton and viceversa now.
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19 years ago |
skotlex
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b62481ed5b
- Removed config settings display_delay_skill_fail and display_snatcher_skill_fail, replaced them with display_skill_fail, which can be used to determine whether you hide ALL skill-failed messages, those from delay, those from Snatcher or those from Envenom (battle/skill.conf)
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19 years ago |
skotlex
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ee59874725
- Fixed yet again AS_SPLASHER doing full damage on all characters. Now you can use the NK split damage value in the skill_db if you want damage divided by the amount of targets rather than by 2.
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19 years ago |
skotlex
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b372f8dfce
- Changed define EQP_WEAPON to specify only the right-hand weapon, added define EQP_ARMS to specify both arm-slots.
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19 years ago |
skotlex
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e9bee91ea7
- Cleaned up the Asura code so that when the skill fails your SP/Spheres/Fury are all taken away always, as well as moving you next to the target (as long as the target still exists within a reachable path from your position)
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19 years ago |
skotlex
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81acdb7a46
- Fixed Venom Splasher doing half-damage instead of full-damage to the "exploding" character.
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19 years ago |
skotlex
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71b9605a0c
- Removed the setting of blow-count to 0 when the target is a boss on the battle_calc_* functions, now skill_blown will fail when the source is different from the target and the target is a boss.
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19 years ago |
skotlex
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6daec0f2c0
- Cleaned some of mpeg's updated work.
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19 years ago |
skotlex
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26a6620863
- Some code cleaning in status.c
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19 years ago |
Vicious
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6cb68e6f4a
mpeg's ninja work
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19 years ago |
skotlex
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8fa60b9249
- Adjusted Battle_check_target so that alchemist summoned mobs are targetted by everyone as long as 1. The top-level master is a player and 2. the actual attacker is not a mob-type.
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19 years ago |
skotlex
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5ef4f71588
- Removed settings enemy_critical_rate, homun_critical_rate. Added settings enable_critical (defaults to specify only players), mob_critical_rate and critical_rate. The last applies to all non-mobs and non-players (battle/battle.conf)
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19 years ago |
skotlex
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c79270a22f
- Some minor code cleanups.
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19 years ago |
skotlex
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f029f7bc6e
- Hide/Chasewalk will again stop screaming skill name (I guess displaying the skill animation wasn't such a good idea afterall)
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19 years ago |
skotlex
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b0d9f8bbd3
- Reverted the previous change, chasewalk has no icon, only the str-bonus has that fist icon now.
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19 years ago |
skotlex
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5d9e6b4a71
- GAHH, I am sick tired of typing TBL_HOMUNCULUS/BL_HOMUNCULUS all over the place. The idea is that the TBL* versions are supposed to be easier to use than the standard structure definition, but using TBL_HOMUNCULUS as an alias to struct homun_data kinda beats the purpose! Renamed them all to TBL_HOM/BL_HOM.
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19 years ago |
skotlex
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5f6f6ff55e
- Some adjustments so that the last-skill-used will be correctly cleared when your combo-time ends.
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19 years ago |
DracoRPG
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ac75d02b8a
Cooking fix
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19 years ago |
skotlex
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34eea8ae57
- Cleaned up the last NJ update code.
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19 years ago |
skotlex
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f131a8bda7
- Moved Full Buster blind penalty to skill_counter_additional_effect
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19 years ago |
skotlex
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8961bc591d
- Fixed failing to create Deadly Poison Bottles damaging 50% of your max life instead of 25%
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19 years ago |
toms
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28a6fc49c1
Little add on NJ_HUUMA
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19 years ago |