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@@ -10575,8 +10575,8 @@ int skill_produce_mix (struct map_session_data *sd, int skill_id, int nameid, in
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clif_misceffect(&sd->bl,2);
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} else {
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switch (skill_id) {
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- case ASC_CDP: //50% Damage yourself, and display same effect as failed potion.
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- status_percent_damage(NULL, &sd->bl, -50, 0);
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+ case ASC_CDP: //25% Damage yourself, and display same effect as failed potion.
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+ status_percent_damage(NULL, &sd->bl, -25, 0);
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case AM_PHARMACY:
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case AM_TWILIGHT1:
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case AM_TWILIGHT2:
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