skotlex
|
abd2bba4de
- Merged Mitternacht's max_heal/max_heal_lv config settings.
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19 年之前 |
skotlex
|
4855ad8d5e
- Corrected ASC_BREAKER. Int-based damage is applied after attribute fixes and before card reductions. The skill now completely disregards left weapon.
|
19 年之前 |
skotlex
|
8033eb7d18
- Restored the "Secret" behaviour of Blast Mine and Claymore Trap where each target is hit N times (where N is the number of mobs in the splash area at the moment of triggering).
|
19 年之前 |
skotlex
|
aa47683c94
- Fixed the compile error in mob.c
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19 年之前 |
skotlex
|
0263fcc40c
- Updated skill_require_db to place the Zeny requirements of ZenyNage and Fling.
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19 年之前 |
skotlex
|
85233aa578
- Some more cleanups of battle_calc_damage to account for absorbed damage reductions.
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19 年之前 |
skotlex
|
44a9bcba8f
- Some cleanups and corrections in battle.c to account for negative (absorbed) damage.
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19 年之前 |
Lance
|
61cf41923c
* [Removed]:
|
19 年之前 |
skotlex
|
bf907b14ae
- Fixed the party HP packets to send max HP 10000 and scale HP accordingly when the player's HP doesn't fits in the packet's field. Fixes HP bars not correctly displaying the % of life when max HP is above 32k.
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19 年之前 |
skotlex
|
974277a787
- Modified the bNoMagicDamage/bNoWeaponDamage bonuses to be a 0-100 setting. Meaning you can do bonus bNoMagicDamage,50; To make all magic damage be reduced by half. This bonus stack, so two cards with bNoMagicDamage,50 will give magic immunity.
|
19 年之前 |
skotlex
|
f9c36c217e
- Modified how luk reduces status changes by reducing the gap. Eg: resist = vit; resist += (max - resist)*luk/300;
|
19 年之前 |
skotlex
|
2e5660ec68
- Fixed @mapinfo displaying incorrectly maps with nosave which send you back to your last savepoint.
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19 年之前 |
skotlex
|
b6a5dc4547
- Added config setting mob_npc_warp, when set to yes, enables mobs to be warped between maps when stepping on a npc-warp.
|
19 年之前 |
skotlex
|
87f9a3668b
- Corrected cloaking not ending on attack if you are near a wall.
|
19 年之前 |
MasterOfMuppets
|
f4348ee1f4
Updated offensive use of Sanctuary to function like on the official servers.
|
19 年之前 |
MasterOfMuppets
|
9acadb7b13
Removed the walk delay from firewall and changed its knockback to 1 tile to make it act more like in the official servers.
|
19 年之前 |
skotlex
|
1de06a14e4
- Call Slave now invokes slaves on a 5x5 area around master.
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19 年之前 |
skotlex
|
7f776280a5
- Fixed Absorb Spirit Spheres
|
19 年之前 |
skotlex
|
a2f222eb46
- Updated attr_fix_table reading code to account for ELE_MAX (will correctly read bigger elemental tables if ELE_MAX is changed)
|
19 年之前 |
skotlex
|
1074b09187
- Small optimization in battle_check_target
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19 年之前 |
skotlex
|
4b668c4e82
- Fixed battle_calc_weapon_attack damage capping damage to a minimum of 0 (negative values should be allowed when attack is absorbed by target's element)
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19 年之前 |
Lance
|
471fe5467b
[Fixed]
|
19 年之前 |
skotlex
|
c5472ef2b5
- Changed status_heal and status_damage to receive signed int values. They will invoke each other as needed when the passed values are negative.
|
19 年之前 |
skotlex
|
d69e247829
- Updated max_def parameter to not apply to mdef if magic_defense_type is set (rather than weapon_defense_type)
|
19 年之前 |
skotlex
|
8f5c155fb4
- Cleaned up some status_get functions.
|
19 年之前 |
Lance
|
a28e9d802c
[Optimized]
|
19 年之前 |
Lance
|
bb1b0409a1
- Suppressed compilation warnings (unsigned and signed mismatches)
|
19 年之前 |
skotlex
|
df08df8e5d
- Addded missing include of limits.h to battle.c
|
19 年之前 |
skotlex
|
856240443d
- Added structure status_data which holds status-related information (str, agi, etc, speed, amotion, adelay, dmotion, weapon-damage, race, size, etc) and weapon_atk structure with the weapon specific info (atk, atk2, element) to be used by all combat structures (TODO: Homun needs to be updated to use it)
|
19 年之前 |
blackhole89
|
9cf042b0ee
Fix possible compile mistakes in there. >_>
|
19 年之前 |