コミット履歴

作者 SHA1 メッセージ 日付
  skotlex abd2bba4de - Merged Mitternacht's max_heal/max_heal_lv config settings. 19 年 前
  skotlex 4855ad8d5e - Corrected ASC_BREAKER. Int-based damage is applied after attribute fixes and before card reductions. The skill now completely disregards left weapon. 19 年 前
  skotlex 8033eb7d18 - Restored the "Secret" behaviour of Blast Mine and Claymore Trap where each target is hit N times (where N is the number of mobs in the splash area at the moment of triggering). 19 年 前
  skotlex aa47683c94 - Fixed the compile error in mob.c 19 年 前
  skotlex 0263fcc40c - Updated skill_require_db to place the Zeny requirements of ZenyNage and Fling. 19 年 前
  skotlex 85233aa578 - Some more cleanups of battle_calc_damage to account for absorbed damage reductions. 19 年 前
  skotlex 44a9bcba8f - Some cleanups and corrections in battle.c to account for negative (absorbed) damage. 19 年 前
  Lance 61cf41923c * [Removed]: 19 年 前
  skotlex bf907b14ae - Fixed the party HP packets to send max HP 10000 and scale HP accordingly when the player's HP doesn't fits in the packet's field. Fixes HP bars not correctly displaying the % of life when max HP is above 32k. 19 年 前
  skotlex 974277a787 - Modified the bNoMagicDamage/bNoWeaponDamage bonuses to be a 0-100 setting. Meaning you can do bonus bNoMagicDamage,50; To make all magic damage be reduced by half. This bonus stack, so two cards with bNoMagicDamage,50 will give magic immunity. 19 年 前
  skotlex f9c36c217e - Modified how luk reduces status changes by reducing the gap. Eg: resist = vit; resist += (max - resist)*luk/300; 19 年 前
  skotlex 2e5660ec68 - Fixed @mapinfo displaying incorrectly maps with nosave which send you back to your last savepoint. 19 年 前
  skotlex b6a5dc4547 - Added config setting mob_npc_warp, when set to yes, enables mobs to be warped between maps when stepping on a npc-warp. 19 年 前
  skotlex 87f9a3668b - Corrected cloaking not ending on attack if you are near a wall. 19 年 前
  MasterOfMuppets f4348ee1f4 Updated offensive use of Sanctuary to function like on the official servers. 19 年 前
  MasterOfMuppets 9acadb7b13 Removed the walk delay from firewall and changed its knockback to 1 tile to make it act more like in the official servers. 19 年 前
  skotlex 1de06a14e4 - Call Slave now invokes slaves on a 5x5 area around master. 19 年 前
  skotlex 7f776280a5 - Fixed Absorb Spirit Spheres 19 年 前
  skotlex a2f222eb46 - Updated attr_fix_table reading code to account for ELE_MAX (will correctly read bigger elemental tables if ELE_MAX is changed) 19 年 前
  skotlex 1074b09187 - Small optimization in battle_check_target 19 年 前
  skotlex 4b668c4e82 - Fixed battle_calc_weapon_attack damage capping damage to a minimum of 0 (negative values should be allowed when attack is absorbed by target's element) 19 年 前
  Lance 471fe5467b [Fixed] 19 年 前
  skotlex c5472ef2b5 - Changed status_heal and status_damage to receive signed int values. They will invoke each other as needed when the passed values are negative. 19 年 前
  skotlex d69e247829 - Updated max_def parameter to not apply to mdef if magic_defense_type is set (rather than weapon_defense_type) 19 年 前
  skotlex 8f5c155fb4 - Cleaned up some status_get functions. 19 年 前
  Lance a28e9d802c [Optimized] 19 年 前
  Lance bb1b0409a1 - Suppressed compilation warnings (unsigned and signed mismatches) 19 年 前
  skotlex df08df8e5d - Addded missing include of limits.h to battle.c 19 年 前
  skotlex 856240443d - Added structure status_data which holds status-related information (str, agi, etc, speed, amotion, adelay, dmotion, weapon-damage, race, size, etc) and weapon_atk structure with the weapon specific info (atk, atk2, element) to be used by all combat structures (TODO: Homun needs to be updated to use it) 19 年 前
  blackhole89 9cf042b0ee Fix possible compile mistakes in there. >_> 19 年 前