skotlex
|
abd2bba4de
- Merged Mitternacht's max_heal/max_heal_lv config settings.
|
19 anos atrás |
skotlex
|
4855ad8d5e
- Corrected ASC_BREAKER. Int-based damage is applied after attribute fixes and before card reductions. The skill now completely disregards left weapon.
|
19 anos atrás |
skotlex
|
8033eb7d18
- Restored the "Secret" behaviour of Blast Mine and Claymore Trap where each target is hit N times (where N is the number of mobs in the splash area at the moment of triggering).
|
19 anos atrás |
skotlex
|
aa47683c94
- Fixed the compile error in mob.c
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19 anos atrás |
skotlex
|
0263fcc40c
- Updated skill_require_db to place the Zeny requirements of ZenyNage and Fling.
|
19 anos atrás |
skotlex
|
85233aa578
- Some more cleanups of battle_calc_damage to account for absorbed damage reductions.
|
19 anos atrás |
skotlex
|
44a9bcba8f
- Some cleanups and corrections in battle.c to account for negative (absorbed) damage.
|
19 anos atrás |
Lance
|
61cf41923c
* [Removed]:
|
19 anos atrás |
skotlex
|
bf907b14ae
- Fixed the party HP packets to send max HP 10000 and scale HP accordingly when the player's HP doesn't fits in the packet's field. Fixes HP bars not correctly displaying the % of life when max HP is above 32k.
|
19 anos atrás |
skotlex
|
974277a787
- Modified the bNoMagicDamage/bNoWeaponDamage bonuses to be a 0-100 setting. Meaning you can do bonus bNoMagicDamage,50; To make all magic damage be reduced by half. This bonus stack, so two cards with bNoMagicDamage,50 will give magic immunity.
|
19 anos atrás |
skotlex
|
f9c36c217e
- Modified how luk reduces status changes by reducing the gap. Eg: resist = vit; resist += (max - resist)*luk/300;
|
19 anos atrás |
skotlex
|
2e5660ec68
- Fixed @mapinfo displaying incorrectly maps with nosave which send you back to your last savepoint.
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19 anos atrás |
skotlex
|
b6a5dc4547
- Added config setting mob_npc_warp, when set to yes, enables mobs to be warped between maps when stepping on a npc-warp.
|
19 anos atrás |
skotlex
|
87f9a3668b
- Corrected cloaking not ending on attack if you are near a wall.
|
19 anos atrás |
MasterOfMuppets
|
f4348ee1f4
Updated offensive use of Sanctuary to function like on the official servers.
|
19 anos atrás |
MasterOfMuppets
|
9acadb7b13
Removed the walk delay from firewall and changed its knockback to 1 tile to make it act more like in the official servers.
|
19 anos atrás |
skotlex
|
1de06a14e4
- Call Slave now invokes slaves on a 5x5 area around master.
|
19 anos atrás |
skotlex
|
7f776280a5
- Fixed Absorb Spirit Spheres
|
19 anos atrás |
skotlex
|
a2f222eb46
- Updated attr_fix_table reading code to account for ELE_MAX (will correctly read bigger elemental tables if ELE_MAX is changed)
|
19 anos atrás |
skotlex
|
1074b09187
- Small optimization in battle_check_target
|
19 anos atrás |
skotlex
|
4b668c4e82
- Fixed battle_calc_weapon_attack damage capping damage to a minimum of 0 (negative values should be allowed when attack is absorbed by target's element)
|
19 anos atrás |
Lance
|
471fe5467b
[Fixed]
|
19 anos atrás |
skotlex
|
c5472ef2b5
- Changed status_heal and status_damage to receive signed int values. They will invoke each other as needed when the passed values are negative.
|
19 anos atrás |
skotlex
|
d69e247829
- Updated max_def parameter to not apply to mdef if magic_defense_type is set (rather than weapon_defense_type)
|
19 anos atrás |
skotlex
|
8f5c155fb4
- Cleaned up some status_get functions.
|
19 anos atrás |
Lance
|
a28e9d802c
[Optimized]
|
19 anos atrás |
Lance
|
bb1b0409a1
- Suppressed compilation warnings (unsigned and signed mismatches)
|
19 anos atrás |
skotlex
|
df08df8e5d
- Addded missing include of limits.h to battle.c
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19 anos atrás |
skotlex
|
856240443d
- Added structure status_data which holds status-related information (str, agi, etc, speed, amotion, adelay, dmotion, weapon-damage, race, size, etc) and weapon_atk structure with the weapon specific info (atk, atk2, element) to be used by all combat structures (TODO: Homun needs to be updated to use it)
|
19 anos atrás |
blackhole89
|
9cf042b0ee
Fix possible compile mistakes in there. >_>
|
19 anos atrás |