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@@ -3373,6 +3373,7 @@ static const struct battle_data_short {
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{ "skill_min_damage", &battle_config.skill_min_damage },
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{ "finger_offensive_type", &battle_config.finger_offensive_type },
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{ "heal_exp", &battle_config.heal_exp },
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+ { "max_heal_lv", &battle_config.max_heal_lv },
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{ "resurrection_exp", &battle_config.resurrection_exp },
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{ "shop_exp", &battle_config.shop_exp },
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{ "combo_delay_rate", &battle_config.combo_delay_rate },
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@@ -3632,6 +3633,7 @@ static const struct battle_data_int {
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{ "item_rate_treasure", &battle_config.item_rate_treasure }, // End
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{ "day_duration", &battle_config.day_duration }, // added by [Yor]
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{ "night_duration", &battle_config.night_duration }, // added by [Yor]
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+ { "max_heal", &battle_config.max_heal },
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{ "mob_remove_delay", &battle_config.mob_remove_delay },
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{ "sg_miracle_skill_duration", &battle_config.sg_miracle_skill_duration },
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@@ -3768,6 +3770,8 @@ void battle_set_defaults() {
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battle_config.skill_min_damage=6; //Ishizu claims that magic and misc attacks always do at least div_ damage. [Skotlex]
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battle_config.finger_offensive_type=0;
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battle_config.heal_exp=0;
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+ battle_config.max_heal=9999;
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+ battle_config.max_heal_lv=11;
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battle_config.resurrection_exp=0;
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battle_config.shop_exp=0;
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battle_config.combo_delay_rate=100;
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