Commit History

Author SHA1 Message Date
  skotlex aa83de997f - corrected Option_Xmas value in const.txt 17 years ago
  skotlex 81ddad8b83 - Cleared up npc shop id when warping a player. 17 years ago
  ultramage cd8c03aa81 Changed Cloaking to not show an animation when it fails (thanks to Harbin for pointing it out). 17 years ago
  skotlex de7e25a0bb - Cleaned up a bit the code for HVAN_CHAOTIC 17 years ago
  skotlex e816cafde6 - Fixed a 'variable may be used uninitialized' error. 17 years ago
  skotlex 9ca2a6c0dd - Changed the chaotic delay from block to delay since it just a sec 17 years ago
  skotlex 11aaa56783 - Fixed ensembles skills. 17 years ago
  skotlex eee82904e7 - Integrated the SG related info of hate_mob and feel_map into a single structure (sg_info). 17 years ago
  skotlex 37d79a46de - Corrected skill_check_condition to not delete items right away for certain skills that do the deletion themselves. Fixes several skills consuming items twice. 17 years ago
  ultramage c4f9142c9d Fixed reflected spells bypassing WoE no-knockback restriction, because the code allowed that when cast on self; not anymore (bugreport:231) 17 years ago
  skotlex 9a56a88f4a - Corrected the online_data_cleanup routine setting offline characters that are still connected to the char-server. 17 years ago
  ultramage a0f115351a Fixed a crash when Slim Pitcher is cast (due to one unconverted piece of code) 17 years ago
  skotlex d7bf36fe52 - Added a few missing skill fail messages on cast-end-pos skills. 17 years ago
  skotlex ddf923dba5 - Changed the status_change structure to use dynamic rather than static memory to hold the individual status changes, this should have a noticeable impact on the server's memory consumption. 17 years ago
  ultramage 0ad3fa93e4 random cleanup 17 years ago
  ultramage 5f3c387a37 * Homunculi now reset their can-act delay on call/resurrect/mapchange (allows bypassing delays by doing rest/call instead of relog) [ultramage] 17 years ago
  skotlex e96015d64b - Implemented SL_SUPERNOVICE erasing the death record 1% of the casts. 17 years ago
  skotlex 53d5219da6 - removed 'skill_fail' message when a ground skill fails as that caues double 'skill failed' messages in several instances. 17 years ago
  ultramage 560005b13e Removed battle_config.error_log as console_silent already handles this 17 years ago
  zephyrus e5fd2c8ab4 - Added 2 new status changes for Life and Regeneration Potions [Zephyrus] 17 years ago
  ultramage e12b04e850 Added error reporting for invalid rows in skill db files. 17 years ago
  ultramage ffd150e6f0 Fixed a bug in r11384 letting you bypass requirements for some skills (see bugreport:219). 17 years ago
  ultramage 5eda6c0e57 Replaced several 'int' variables with enums that they represent. 17 years ago
  ultramage f47413c0fa Fixed a crash caused by a mistake in r11657 (bad macro -> function code conversion) 17 years ago
  ultramage 9d59dba910 Corrected the max. allowed skill name length, and optimized code that works with skill names according to latest changes. 17 years ago
  ultramage f7d4427c1a Changed the skill_db.txt skill names in comments into actual columns, now the server reads these instead of a hardcoded array (see topic:170438). 17 years ago
  ultramage 989a557598 Removed some long-unneccessary debug messages (from r1105). 17 years ago
  skotlex 856a3dc17c - Modified trap related code so it behaves as explained by Playtester: Traps trigger on everyone in their 'effect range' (skill_db's splash) for every target that lies within its trigger range at trigger time (range and interval in the skill_unit_db). 17 years ago
  ultramage ac33a63e54 * Added names to the SC_ and SI_ enums, now they can be used to properly indicate where such values are to be used (replaces usage of 'int') 17 years ago
  skotlex fe0c93c77b - Fixed the pc_additem weight check breaking when your current weight is above your max. 17 years ago