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@@ -7801,17 +7801,6 @@ int skill_check_condition(struct map_session_data* sd, short skill, short lv, in
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if(!sc || sc->data[SC_COMBO].timer == -1 || sc->data[SC_COMBO].val1 != skill)
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return 0;
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break;
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- case AM_BERSERKPITCHER:
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- case AM_POTIONPITCHER:
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- case CR_SLIMPITCHER:
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- case MG_STONECURSE:
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- case CR_CULTIVATION:
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- case SA_FLAMELAUNCHER:
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- case SA_FROSTWEAPON:
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- case SA_LIGHTNINGLOADER:
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- case SA_SEISMICWEAPON:
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- delitem_flag = 0;
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- break;
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case SA_DELUGE:
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case SA_VOLCANO:
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case SA_VIOLENTGALE:
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@@ -8094,7 +8083,7 @@ int skill_check_condition(struct map_session_data* sd, short skill, short lv, in
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}
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if(!(type&1))
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- return 1;
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+ return 1; // consumption only happens on cast-end
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if( delitem_flag )
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{
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