فهرست منبع

- Added 2 new status changes for Life and Regeneration Potions [Zephyrus]
- Fixed some items boxes giving wrong tamings.
- Fixed another item giving 48 gladius[3]

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11738 54d463be-8e91-2dee-dedb-b68131a5f0ec

zephyrus 17 سال پیش
والد
کامیت
e5fd2c8ab4
8فایلهای تغییر یافته به همراه61 افزوده شده و 13 حذف شده
  1. 3 0
      Changelog-Trunk.txt
  2. 4 0
      db/Changelog.txt
  3. 2 0
      db/const.txt
  4. 9 9
      db/item_db.txt
  5. 4 0
      src/map/pc.c
  6. 14 4
      src/map/skill.c
  7. 23 0
      src/map/status.c
  8. 2 0
      src/map/status.h

+ 3 - 0
Changelog-Trunk.txt

@@ -6,6 +6,9 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 2007/11/16
 	* Added error messages when trying to place objects on invalid map coords
 	* Fixed Divine Protection working against players (bugreport:410)
+	* Added 2 new status changes for Life and Regeneration Potions [Zephyrus]
+	- Fixed some items boxes giving wrong tamings.
+	- Fixed another item giving 48 gladius[3]
 2007/11/15
 	* Fixed some homunculus skill offset calculation mistakes (bugreport:363)
 2007/11/14

+ 4 - 0
db/Changelog.txt

@@ -37,6 +37,10 @@
 	2376 General's_Plate_Mail	Increases heal recovery effectiveness on you by 10%
 
 =======================
+11/16
+	* Rev. 11734 Corrected some taming item boxes. [Zephyrus]
+	- Fixed another item giving 48 Gladius[3]
+	- Added the Life Potion and Regeneration Potion functions.
 11/13
 	* Rev. 11720 Corrected some of the ep. 12 accessory bonuses. [L0ne_W0lf] 
 	- Rev. 11722 Added some premium items (fireworks items and MDef Potions) [Zephyrus]

+ 2 - 0
db/const.txt

@@ -763,6 +763,8 @@ SC_INCDEF	262
 SC_INCBASEATK	263
 SC_FASTCAST 264
 SC_INCMDEFRATE	265
+SC_HPREGEN	266
+SC_INCHEALRATE	267
 
 e_gasp	0
 e_what	1

+ 9 - 9
db/item_db.txt

@@ -3730,7 +3730,7 @@
 13642,2_Hour_Package_Vol_3,2_Hour Package Vol 3,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 12252,4; getitem 12253,4; getitem 12208,4; getitem 12215,30; getitem 12216,30; getitem 12211,2; getitem 7621,2; },{},{}
 13643,2_Hour_Package_Vol_4,2_Hour Package Vol 4,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 12252,4; getitem 12255,4; getitem 12208,4; getitem 12215,30; getitem 12216,30; getitem 12211,2; getitem 7621,2; },{},{}
 13644,2_Hour_Package_Vol_5,2_Hour Package Vol 5,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 12252,4; getitem 12250,4; getitem 12208,4; getitem 12215,30; getitem 12216,30; getitem 12211,2; getitem 7621,2; },{},{}
-13645,2_Hour_Package_Vol_6,2_Hour Package Vol 6,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 12250,4; getitem 12251,4; getitem 12208,4; getitem 1220,48; getitem 12217,40; getitem 12211,2; getitem 7621,2; },{},{}
+13645,2_Hour_Package_Vol_6,2_Hour Package Vol 6,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 12250,4; getitem 12251,4; getitem 12208,4; getitem 12215,30; getitem 12217,40; getitem 12211,2; getitem 7621,2; },{},{}
 13646,Infiltrator_Box_,Refined Infiltrator Box,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 1267,1; },{},{}
 13647,Muramasa_Box_,Refined Muramasa Box,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 1173,1; },{},{}
 13648,Excalibur_Box_,Refined Excalibur Box,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 13401,1; },{},{}
@@ -3901,11 +3901,11 @@
 13813,Food_Box_Vol_3,Food Box Vol 3,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14553,1; getitem 14556,1; getitem 14559,1; getitem 14562,1; getitem 14565,1; getitem 14568,1; },{},{}
 13814,Healing_Box,Healing Box,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
 13815,Goblin_1_Taming_Box,Goblin Taming Box,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14569,10; },{},{}
-13816,Goblin_2_Taming_Box,Goblin Taming Box,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14569,10; },{},{}
-13817,Goblin_4_Taming_Box,Goblin Taming Box,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14569,10; },{},{}
-13818,Deleter_Taming_Box,Deleter Taming Box,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14569,10; },{},{}
-13819,Diabolic_Taming_Box,Diabolic Taming Box,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14569,10; },{},{}
-13820,Wanderer_Taming_Box,Wanderer Taming Box,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14569,10; },{},{}
+13816,Goblin_2_Taming_Box,Goblin Taming Box,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14570,10; },{},{}
+13817,Goblin_4_Taming_Box,Goblin Taming Box,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14571,10; },{},{}
+13818,Deleter_Taming_Box,Deleter Taming Box,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14572,10; },{},{}
+13819,Diabolic_Taming_Box,Diabolic Taming Box,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14573,10; },{},{}
+13820,Wanderer_Taming_Box,Wanderer Taming Box,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14574,10; },{},{}
 13821,Green_Apple_Box,Green_Apple_Box,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 7821,10; },{},{}
 13822,Whole_Roast_Box,Whole_Roast_Box,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 7822,10; },{},{}
 13823,Meat_Kabob_Box,Meat_Kabob_Box,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 7823,10; },{},{}
@@ -3954,10 +3954,10 @@
 14531,Concentration_Power_Scroll,Concentration Power Scroll,2,,10,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCHIT,1800000,30; },{},{}
 14532,Field_Manual_25%,Field Manual 25%,2,,10,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_EXPBOOST,1800000,25; },{},{}
 14533,Field_Manual_100%,Field Manual 100%,2,,10,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_EXPBOOST,1800000,100; },{},{}
-14534,Small_Life_Potion,Small Life Potion,2,,10,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
-14535,Medium_Life_Potion,Medium Life Potion,2,,10,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
+14534,Small_Life_Potion,Small Life Potion,2,,10,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start4 SC_HPREGEN,600000,5,5,0,0; },{},{}
+14535,Medium_Life_Potion,Medium Life Potion,2,,10,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start4 SC_HPREGEN,600000,7,4,0,0; },{},{}
 14536,Abrasive,Abrasive,2,,10,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCCRI,300000,30; },{},{}
-14537,Regeneration_Potion,Regeneration Potion,2,,10,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
+14537,Regeneration_Potion,Regeneration Potion,2,,10,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCHEALRATE,1800000,20; },{},{}
 14538,Glass_of_Illusion,Glass of Illusion,2,,10,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
 14539,Shadow_Armor_Scroll,Shadow Armor Scroll,2,,10,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start4 SC_ARMOR_ELEMENT,1800000,Ele_Shadow,20,Ele_Holy,-15; },{},{}
 14540,Holy_Armor_Scroll,Holy Armor Scroll,2,,10,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start4 SC_ARMOR_ELEMENT,1800000,Ele_Holy,20,Ele_Shadow,-15; },{},{}

+ 4 - 0
src/map/pc.c

@@ -5502,6 +5502,10 @@ int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp)
 		}
 		if(bonus!=100)
 			hp = hp * bonus / 100;
+
+		// Recovery Potion
+		if( sd->sc.count && sd->sc.data[SC_INCHEALRATE].timer!=-1 )
+			hp += (int)(hp * sd->sc.data[SC_INCHEALRATE].val1/100.);
 	}
 	if(sp) {
 		bonus = 100 + (sd->battle_status.int_<<1)

+ 14 - 4
src/map/skill.c

@@ -257,8 +257,13 @@ int skill_calc_heal (struct block_list *src, struct block_list *target, int skil
 		heal += heal * skill * 2 / 100;
 
 	sc = status_get_sc(target);
-	if (sc && sc->count && sc->data[SC_CRITICALWOUND].timer!=-1)
-		heal -= heal * sc->data[SC_CRITICALWOUND].val2/100;
+	if (sc && sc->count)
+	{
+		if( sc->data[SC_CRITICALWOUND].timer!=-1 )
+			heal -= heal * sc->data[SC_CRITICALWOUND].val2/100;
+		if( sc->data[SC_INCHEALRATE].timer!=-1 )
+			heal += heal * sc->data[SC_INCHEALRATE].val1/100;
+	}
 	return heal;
 }
 
@@ -6708,8 +6713,13 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
 				int heal = sg->val2;
 				if (tstatus->hp >= tstatus->max_hp)
 					break;
-				if (tsc && tsc->data[SC_CRITICALWOUND].timer!=-1)
-					heal -= heal * tsc->data[SC_CRITICALWOUND].val2 / 100;
+				if (tsc)
+				{
+					if( tsc->data[SC_INCHEALRATE].timer!=-1 )
+						heal += heal * tsc->data[SC_INCHEALRATE].val1 / 100;
+					if( tsc->data[SC_CRITICALWOUND].timer!=-1 )
+						heal -= heal * tsc->data[SC_CRITICALWOUND].val2 / 100;
+				}
 				if (status_isimmune(bl))
 					heal = 0;	/* 黄金蟲カード(ヒール量0) */
 				clif_skill_nodamage(&src->bl, bl, AL_HEAL, heal, 1);

+ 23 - 0
src/map/status.c

@@ -4949,6 +4949,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
 				if (sc->data[type].val2 > val2)
 					return 0;
 			break;
+			case SC_HPREGEN:
 			case SC_STUN:
 			case SC_SLEEP:
 			case SC_POISON:
@@ -5263,6 +5264,12 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
 			if (!val4) val4 = 1;
 			tick = 10000;
 			break;
+		case SC_HPREGEN:
+			// val1 = % of Max HP per tick
+			val4 = tick/(val2 * 1000);
+			if (!val4) val4 = 1;
+			tick = val2 * 1000; // val2 = seconds
+			break;
 
 		case SC_HIDING:
 			val2 = tick/1000;
@@ -5860,6 +5867,10 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
 			//Place here SCs that have no SCB_* data, no skill associated, no ICON
 			//associated, and yet are not wrong/unknown. [Skotlex]
 			break;
+		case SC_INCHEALRATE:
+			if (val1 < 1)
+				val1 = 1;
+			break;
 		default:
 			if( calc_flag == SCB_NONE && StatusSkillChangeTable[type] == 0 && StatusIconChangeTable[type] == 0 )
 			{	//Status change with no calc, no icon, and no skill associated...? 
@@ -6783,6 +6794,18 @@ int status_change_timer(int tid, unsigned int tick, int id, int data)
 		}
 		break;
 
+	case SC_HPREGEN:
+		if( sd && (--sc->data[type].val4) >= 0 )
+		{
+			if( status->hp < status->max_hp ) {
+				int hp = (int)(sd->status.max_hp * sc->data[type].val1 / 100.);
+				status_heal(bl, hp, 0, 2);
+			}
+			sc->data[type].timer = add_timer((sc->data[type].val2 * 1000) + tick, status_change_timer, bl->id, data );
+			return 0;
+		}
+		break;
+
 	case SC_KNOWLEDGE:
 		if (sd) {
 			if(bl->m != sd->feel_map[0].m && bl->m != sd->feel_map[1].m && bl->m != sd->feel_map[2].m)

+ 2 - 0
src/map/status.h

@@ -281,6 +281,8 @@ enum sc_type {
 	SC_INCBASEATK,
 	SC_FASTCAST,
 	SC_INCMDEFRATE, // Mdef Potion
+	SC_HPREGEN, // Life Potion
+	SC_INCHEALRATE, // Regeneration Potion
 	SC_MAX, //Automatically updated max, used in for's to check we are within bounds.
 };
 int SkillStatusChangeTable(int skill);