skotlex
|
88e0559d2c
- Added bonuses bSPRegenRate, bHPRegenRate. They behave like the opposite of bHPLossRate/bSPLossRate, making you gain x Hp/Sp every y ms.
|
há 17 anos atrás |
ultramage
|
e7e0ddde9d
Fixed certain typos in src/npc/doc files
|
há 17 anos atrás |
skotlex
|
48ab0fe34b
- Added a piece of missing code from the addition of sd->skillheal
|
há 17 anos atrás |
skotlex
|
f9f1076a9e
- Fixed Dragon Fear's status change selection and duration.
|
há 18 anos atrás |
ultramage
|
0072a0189e
* Cleaned/clarified some #include relationships between headers
|
há 18 anos atrás |
ultramage
|
99ad0f978a
* Implemented the official dual-wield aspd equation
|
há 18 anos atrás |
Playtester
|
518ec82222
Added icons for NPC_CRITICALWOUND and NPC_SLOWCAST
|
há 18 anos atrás |
ultramage
|
56d9a037a6
* Some serious code cleanups
|
há 18 anos atrás |
skotlex
|
2d6cef47d6
- Modified map_foreachinrange so that you can also specify the max length of the path to use. The max_count field in the skill_db is used to specify this range for path-type skills (Sharpshooting, Kamaitachi and the NPC Breath skills.
|
há 18 anos atrás |
ultramage
|
44f421f12e
* Corrected skill-based hp/sp regen (SM_RECOVERY, MG_SRECOVERY, MO_SPIRITSRECOVERY, NJ_NINPOU, TK_HPTIME, TK_SPTIME)
|
há 18 anos atrás |
skotlex
|
52ed64546e
- Changed the structure of the homunculus_db file so that the homunculus and its evolved version share the same line. Also added the evolution bonuses to it.
|
há 18 anos atrás |
ultramage
|
f29330ef02
* Slightly deobfuscated the max-hp calculation functionality
|
há 18 anos atrás |
ultramage
|
0a0782c664
Some all-around code reformatting/cleaning
|
há 18 anos atrás |
ultramage
|
66516651c3
* Removed weird mvp reward item drop behavior (see topic:160077)
|
há 18 anos atrás |
ultramage
|
3f722ba896
- added temp skill db entries and corrected some existing ones (see topic:157041)
|
há 18 anos atrás |
ultramage
|
c73c55d465
* update from Skotlex
|
há 18 anos atrás |
ultramage
|
5ea75f1a08
Undid the change from r10298, frozen status again modifies def/mdef
|
há 18 anos atrás |
FlavioJS
|
2d1ad607c3
* Fixed script command sc_end not supporting the extra argument as stated in script_commands.txt.
|
há 18 anos atrás |
ultramage
|
a57b40f407
- Fixed pet equip not displaying correctly at all (closes topic:153753)
|
há 18 anos atrás |
ultramage
|
e1397576e6
- Fixed missing client update when 'return to savepoint' fails
|
há 18 anos atrás |
ultramage
|
dfdb5368c7
Corrected some weird fgets() statements, plus reformatted them
|
há 18 anos atrás |
ultramage
|
c0ccc85648
- Fixed Chase Walk having a deactivation cast time (should be instant)
|
há 18 anos atrás |
ultramage
|
711d01a128
Reformatting @_@
|
há 18 anos atrás |
ultramage
|
41d87e49c5
- Updated the effect list a bit
|
há 18 anos atrás |
Playtester
|
4cf50757dd
* Fixed Converters not overwriting each other
|
há 18 anos atrás |
Playtester
|
ea4b252218
* Attempt to fix Kyrie Eleison not castable on enemy players
|
há 18 anos atrás |
ultramage
|
51c14f38cd
Removed the map.h<->status.h cyclic dependency. Relies on the fact by that preprocessor definitions don't need to be expanded immediately (or some other obscure reason why the thing even compiles :D)
|
há 18 anos atrás |
skotlex
|
9c8f2cbb52
- NPC_MAGICALATTACK now starts a state similar to Sacrificial Ritual, in the sense that every normal attack afterwards becomes a Magical Attack. The skill duration is 15 secs.
|
há 18 anos atrás |
skotlex
|
f4dfd0d8ee
- Removed the include of features.h from the console.c plugin. It is apparently not needed (and it was preventing compilation on FreeBSD)
|
há 18 anos atrás |
ultramage
|
d220dde7c0
- Removed the +25% mdef, -50% def effect from Freeze status
|
há 18 anos atrás |