glighta
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7bc683e21e
-fix bugreport:7458 (deleting associate timer before cleanup status)
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12 tahun lalu |
euphyy
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643861ba17
> Implemented Channel System to replace @main. See tid:80999 for full details. (Hercules 7ec1e8f, 1e87c09)
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12 tahun lalu |
glighta
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9d93ffa2d0
-Fix bugreport:7014 based on Kichi solution (chorus skill wasn't checking partner condition)
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12 tahun lalu |
glighta
|
6194931f48
Follow up r17153 part1 revert map_athena.conf deletion to keep log history track, transfert it to msg_conf, fix vcc warnings
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12 tahun lalu |
glighta
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c0e5e26264
-Remove duplication of msg_txt() handlers in char::inter and map::atcommand, transfert it to common::msg_conf
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12 tahun lalu |
glighta
|
704a4f8108
-Add cli.c wich harmonize command input argument for all servers.
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12 tahun lalu |
glighta
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085fe52dbc
-Fix SC__SHADOWFORM not ending if target does not move after being warp. bugreport:7271
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12 tahun lalu |
euphyy
|
058a7b4f4e
> Hercules merges:
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12 tahun lalu |
euphyy
|
711e5009da
* Added a missing 'close' in El Dicastes quests (bugreport:7273).
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12 tahun lalu |
ediejohnny
|
a3eb7e3e01
Added "delnpc" command. bugreport:7215.
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12 tahun lalu |
euphyy
|
d030e8cfd4
> Hercules merges:
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12 tahun lalu |
glighta
|
0cdba10793
-Harmonize skillid, skill_num, skillnum, skill, to skill_id and same for skill_lv
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12 tahun lalu |
thatakkarin
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c23e4c4073
- Re-committed r16977/trunk/src/ (pid:161281).
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12 tahun lalu |
brianluau
|
a2bdc47daf
- Undid r16968: SVN Replaced with source:/trunk/src/@16966 (tid:74924).
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12 tahun lalu |
thatakkarin
|
60b1b0bc97
* Follow up to r16975 - removed reference to ${CMAKE_CURRENT_SOURCE_DIR}/readme.html in CMakeLists.txt (Why was it referenced there :o )
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12 tahun lalu |
greenboxal2
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a7c32653f7
Applied AStyle code formating as discussed on tid:74602.
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12 tahun lalu |
shennetsind
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1e93aef6ac
Console clean up, dropped quite a few pointless messages and modified others to only be displayed when relevant (e.g. you dont need to know you have only 1 subnetwork)
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12 tahun lalu |
shennetsind
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acb8a85388
Follow up r16933 Fixing a typo on map_foreachinmap, block -> block_mob
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12 tahun lalu |
shennetsind
|
3d9696456c
122 diffs. map_foreachin<everything> syntax clean up.
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12 tahun lalu |
shennetsind
|
c5a20a03d7
Commented out poring_c01/02 since they are no longer present in the latest grfs which would make the map server pointlessly output that they are removed from the cache on every boot, also modified map load so that it doesn't output the amount of maps being loaded twice
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12 tahun lalu |
shennetsind
|
e242d2b5a9
Performance Improvement; Server shut down, instance clear up, and @cleanmap are now all faster. Instead of wasting time doing a dbmap lookup (of a data it already possessed!) on each floor item being deleted, it'll use the data to clean the item.
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12 tahun lalu |
momacabu
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1450a8527d
- Fixed bugreport:6816, bugreport:6818, bugreport:6843, buying a Pet Egg is now working. Special thanks to Ind;
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12 tahun lalu |
eathenabot
|
6219afd600
* Merged eAthena changeset ea:15116.
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12 tahun lalu |
shennetsind
|
58bf9e0801
Added support to pre-re/re map_cache since some maps differ, this results in map servers' map_cache_file config being dropped.
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12 tahun lalu |
glighta
|
e41effbc4b
-Fix bugreport:6547 (bloodylust) upd bloodylust effect to berserk
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12 tahun lalu |
euphyy
|
9fcdb56b2e
* Follow-up r16835: Some cleanup.
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12 tahun lalu |
glighta
|
202ec893fa
-Fixed bugreport:6432 Shadow Formation effect range is 10 while casting range is 5
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12 tahun lalu |
glighta
|
7a6a529548
-Add some src basic documentation.
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12 tahun lalu |
shennetsind
|
779d97c1cb
Hello! few things.
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12 tahun lalu |
shennetsind
|
aa237aacdd
Hello World! with this commit trunk will finally be making use of the gorgeous stuff sirius_black last implemented. we want to make sure everything related to this feature is working as intended so for now its being released under a optional define, after the features stability is confirmed the define will be removed along with the previous processings of the feature. By enabling BETA_THREAD_TEST in /src/config/core.h all your mysql logs, query_sql and query_logsql script functions will be handled by a different thread, therefore any slow queries won't have any effect (e.g. slow down) on the game server. Everyone is welcome on helping us test and debug the features, be aware however I DO NOT RECOMMEND YOU TO ENABLE THIS ON PRODUCTION SERVERS AS OF NOW (which is why while we're all testing it still is a optional feature).
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12 tahun lalu |